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Author Topic: Crownhammers, the #1 undead, murderous bird sanctuary in the world  (Read 69630 times)

Deus Asmoth

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Uzol Bekorfikod reclined on the throne of the Matched Silvers, studying the dwarf before him. He was king in name only, allowed to rule what was left of the feeble domain after the goblins had plundered everything of worth from the once proud empire. Balor stood before this puppet king installed to keep them from rising again and awaited his fate. She kept his face impassive as he waited for the king to speak, ignoring the stench of trolls that wafted through the once noble halls.
"I've received word that the rebel groups are still making problems for us, Balor," Uzol said, leaning forward. There was a hint of panic behind his eyes; he was the fourth king installed by the goblins, and they'd displayed no hesitation in slaying the last three. "You assured us that you'd be able to keep them out of trouble."
Balor had been one of the few dwarves smart enough to ingratiate himself with the new regime while the others were rioting in the streets. They'd put him in charge of quashing the numerous uprisings that had sprung up, and he'd given them enough to keep them satisfied while channelling what funds he could into the groups that seemed smart enough to not get themselves all killed. It was a game he'd played for nearly two decades now. He'd always expected to get caught eventually, but not by this simpering charlatan of a ruler.
"My inquisitors finished rooting out the Hammers of Change just last month, your majesty," Balor shrugged. "It's not as simple as it once was; the rebels smart enough to stay alive this long are smart enough to go ground when they hear we're coming. They likely have spies even in my organisation."
Uzol's manic grin widened. "Yes, I'm sure they do. We have decided that there may be a better way to root out certain... unsavoury members of the Matched Silvers. We have decided to found a new fortress in the Forests of Locking. Doubtless the rebels will flock to this place hoping to turn it into a stronghold for their cause, and as soon as they dare to speak out they shall be cut down."
"It's certainly a cunning plan, your grace," Balor said reluctantly.
"Good. Because you will be in charge of the place," Uzol answered triumphantly, settling back into the throne.
Balor bowed stiffly and strode wordlessly from the room.


Spoiler: location (click to show/hide)

The Rules:
1: A turn lasts up to two weeks, from the 1st of Granite to the next 1st of Granite. Failing to post in the thread for a full week results in your turn getting skipped.
2: No intentional murder or fortress destruction.
3: Use of hacks for any reason other than improving frame rate is forbidden.
4: The turn order is non-standard. The next player is chosen by the election system (see below).
5: Claiming a dwarf requires some reason for your presence in a fortress made up primarily of poitical outcasts and loonies. It doesn't have to be long, but some form of backstory is nice. Same applies for getting a new dwarf if your first dies.

Prior Turns:
The following links only go to posts made by the relevant Overseer. Several plot related posts are made by other players, so it's generally better to read through the full thread if you want the whole story of the place.

Deus Asmoth:
The Bad Beginning
Parting Water
Skeletal Birds Do NOT Make Sense
Monopoly!
Our Yak Corpse is Staying Nice and Dead
Wolves Can't Climb Trees
Totally Obsessed with Leather
Ow
Harnessing Magma And the Underside of Bridges!
Trolling
Election Season
4maskwolf:
The Corporatists take a Break
Hello Darkness, My Old Friend
Zombie Birds Strike Again
Death Toll Intensifies
If Corkscrews Are This Valuable, Imagine How Much A Wine Bottle Would Be Worth
In Which A Spoiler Tag Gets Used For An Actual Spoiler
The probably Have An Order 66 Just Waiting To Go Off
The Crownhammer Birdwatcher's Guide Only Has One Tip: Run
Rhaken
This Ship Has a New Captain
If You Build It
They Will Come
Geography Assignment
The Plot Thickens. Like Her Waistline.
Is It Irony If A Doctor Needs A Hospital?
More Birds
Escape

Current Turn:
FallenAngel
He's Not One For Speeches

Living Dwarves:
Spoiler: Balor, Arch-Traitor (click to show/hide)
Spoiler: Amethyst, Stoneworker (click to show/hide)
Spoiler: Taran, Carpenter (click to show/hide)
Spoiler: Hef, Miner (click to show/hide)
Spoiler: Nobeard, Farmer (click to show/hide)
Spoiler: Xan, Metalsmith (click to show/hide)
Spoiler: Bearskie, Glassmaker (click to show/hide)
Spoiler: Elagn, Mechanic (click to show/hide)
Spoiler: Perseus, Farmer (click to show/hide)
Spoiler: Tim, Enchanter (click to show/hide)


To be Dwarfed:


Dead Dwarves:
Spoiler: Komodo, Craftsdwarf (click to show/hide)
Spoiler: Insane, Ranger (click to show/hide)
Aegir, Farmer
« Last Edit: April 15, 2015, 04:41:43 pm by Deus Asmoth »
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Deus Asmoth

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The Crownhammer Political Roadmap
« Reply #1 on: February 15, 2015, 04:10:04 pm »

Instead of requesting a turn, players may found a party and declare whether they're running for leadership. The most popular party at the end of the year then chooses a member to serve as overseer for the next year, though a player cannot be elected twice within three years.

Active Parties:
Spoiler: The Corporatists (click to show/hide)
Spoiler: The Union of Souls (click to show/hide)
Spoiler: The Might of Killing (click to show/hide)
Spoiler: The Whalers (click to show/hide)
Spoiler: The Legion (click to show/hide)
Spoiler: The Church of Armok (click to show/hide)
Spoiler: The Coalition of Steel (click to show/hide)
Spoiler: The Monarchists (click to show/hide)


A dwarf would only count as a member of a guild if it was their job title or they had the skill level Professional or better, and each political party gains a percentage of a guild's popularity equal to the percentage of that guild that are party members.

Example: the fortress has three weaponsmiths and one farmer that's a novice armoursmith, and ten warriors fully equipped with fortress-made arms.
Party A has one of the weaponsmiths as a member, so it gets ~17 popularity
Party B has the farmer, so they get nothing because he's not a guild member
Party C has the other two weaponsmiths, so they get 33 popularity

Parties would be founded by players and start with three members, gaining one member each year.
Parties can later merge or contain more than one player character to start with, but will only gain one member per year thereafter.
Alternatively, parties can form temporary alliances, in which the alliance leader gains one third of the popularity of its allies, and can also elect members of allied parties to power. Treachery will abound, hopefully.
A player can't be forced to join a party, but the party leader(s) can refuse to let another player join.
If there are multiple player characters in a party, they can attempt a coup to eject another player character (this may need some internal party popularity mechanic to have work properly).
You can't steal NPCs from another party, but other players can defect.
« Last Edit: April 15, 2015, 04:18:16 pm by Deus Asmoth »
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TheFlame52

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Re: Outcasts and madmen; a succession game of schemes and backstabbing
« Reply #2 on: February 15, 2015, 04:16:11 pm »

I want to be dorfed as the mason.

EDIT: Mason/engraver/mechanic/architect.
« Last Edit: February 15, 2015, 04:56:26 pm by TheFlame52 »
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Rhaken

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Re: Outcasts and madmen; a succession game of schemes and backstabbing
« Reply #3 on: February 15, 2015, 04:37:50 pm »

Aw jeah. I'll be taking a carpenter, preferably male, name of Taran.

If possible, actual labors should be:

Carpenter
Bonecarver
Speardwarf

There are reasons for this.
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FallenAngel

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Re: Outcasts and madmen; a succession game of schemes and backstabbing
« Reply #4 on: February 15, 2015, 04:47:37 pm »

I'd like one of the miners. Preferably male.
Actual labors don't matter as long as it's relevant to early-fort construction and such.
Say, Miner/Engraver/Furnace Operator or something like that.
Name said dwarf Hef. Later on I'll request a custom profession if I don't get a turn by said point...

4maskwolf

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Re: Outcasts and madmen; a succession game of schemes and backstabbing
« Reply #5 on: February 16, 2015, 06:20:30 am »

I'll go ahead and take a farmer, either gender (so probably female), by the name of Alast "Nobeard" Jorgenson.

If my character is female, their nickname is so earned because they initially posed as a male when they entered politics (although not anymore), while if they are male they actually shave their beard.

Quotes from Crownhammers:
On the bright side, I'm now the fortress' doctor, which never results in massive death tolls, ever.
*shudders*
Quotes from Steelhold:
Quote from:  MDFification
What I can't believe is that we've had adamantine for 3 years now and all we've used it for is building a goddamn trade depot.
Quote from:  Deus Asmoth
Steelhold has obtained a vampire baby. A vampire baby who, I suspect, drained his mother of blood when he was a month old. I think he should become our mascot.
Quotes from Demongate:
Quote from:  MDFification
Now I look technically competent, maybe we can forget about the whole albatross civilization/spontaneous bloodkin combustion thing, yes?
Quote from:  Rhaken
Everyone on the continent was of unknown parentage, apparently. What gives?
Quote from:  FallenAngel
Legs are for cowards.
Quote from:  4maskwolf
READ ALL THE NOTES, GNORM.

ALL 23 OF THEM.
Quote from:  Rhaken
RETREAT IS JUST ANOTHER WORD FOR ADVANCE THE OTHER WAY
Quote from:  MDFification
Everyone is crazy except Vlad: The Musical
Quote from:  CaptainArchmage
Please don’t make me write fucking fire regulations for Demongate. Trust me, you have good dwarves and it would be a shame if something were to happen to them.
Quote from: FallenAngel
Seriously, this place makes Boatmurdered look like the house of a perfectly organized person who also bleeds and vomits a lot
« Last Edit: February 21, 2015, 01:38:13 pm by 4maskwolf »
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Deus Asmoth

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Re: Outcasts and madmen; a succession game of schemes and backstabbing
« Reply #6 on: February 16, 2015, 06:26:29 am »

Heresy!
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TechnoXan

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Re: Outcasts and madmen [5 of 7 dwarves claimed]
« Reply #7 on: February 16, 2015, 11:18:22 am »

Hi, this sounds like a great succession game! I would like to be Dorfed as a metal smith or anything to do with metal stuff. If he is available of course!   :)
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OPEN THE GATES!

Deus Asmoth

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Re: Outcasts and madmen [5 of 7 dwarves claimed]
« Reply #8 on: February 16, 2015, 11:52:29 am »

We're still on the starting seven, so any request that can reasonably be accomodated will be. You might end up getting shanghaied into the mines for a while though.
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TheFlame52

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #9 on: February 16, 2015, 12:17:51 pm »

Put me on the turn list too, if there is one.

FallenAngel

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #10 on: February 16, 2015, 05:38:14 pm »

Put me on the turn list too, if there is one.
I think we're doing some complex political party thing. I recall the explanation being that it made no in-story sense for someone to have power, then give it up to their arch rival no questions asked.

Insanegame27

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #11 on: February 17, 2015, 02:18:51 am »

Can i be dorfed as the grand archer master? AKA captain of the dwarf ranged squad
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4maskwolf

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #12 on: February 17, 2015, 03:34:27 pm »

AAAAAnd that's everyone for the starting seeven, I believe.

Also, it would be helpful to have a list of current players in one of the first two posts.

Also, I'd like to encourage people to move away from magic/magictech stuff for things for their dwarves to do, even though I'm as guilty of it as anyone.

TheFlame52

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #13 on: February 17, 2015, 04:12:06 pm »

Don't dorf me as Flame. Look in my profile and see what stone I like, then nickname me that. If I don't like a stone just name me Quartzite.

Deus Asmoth

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Re: Outcasts and madmen, a political succession game [6 of 7 dwarves claimed]
« Reply #14 on: February 17, 2015, 04:21:57 pm »

Instructions unclear; shall name you Coprolite.
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