Instead of requesting a turn, players may found a party and declare whether they're running for leadership. The most popular party at the end of the year then chooses a member to serve as overseer for the next year, though a player cannot be elected twice within three years.
Active Parties:Leader: Alast 'Nobeard' Jorgenson (Member of: Farmer's Guild)
ManifestoMembers:
-Atir Bomrekdustik (Member of: Farmer's Guild)
-Bembul Abodonul (Member of: Farmer's Guild)
-Ustuth Dodokam (Member of: Metalworker's Guild)
-Eral Ustuthalath (Member of: Ministry of Defence)
Leader: Illevaihcam (Member of: Guild of Carpenters, Masons and Smiths)
ManifestoMembers:
-Ezum Tadsodel (Member of: Miner's Guild)
-Momuz Irolcog (Member of: Guild of Carpenters, Masons and Smiths)Leader: Hef (Member of: Miner's Guild)
ManifestoMembers:
-Erush Aszas (Member of: The Noble Guild of Artisans)
-Tobul Stakudsakzul (Member of: Historian's Guild)
-Inod Ableletes (Member of: Miner's Guild)
-Atir Mafolitdun (Member of: Guild of Artists, Farmer's Guild)
Leader: Rith Olinardes (Member of: Ministry of Defence)
ManifestoMembers:
-Quartz (Member of: Ministry of Defence, Guild of Artists)-Insane (Member of: The Ministry of Defence)-Tirist Rigothmadush (Member of: Ministry of Defence)
-Unib Dumatizeg (Member of: Ministry of Defence)
Leader: Taran (Member of: Guild of Carpenters, Masons and Smiths)
ManifestoMembers:
-Atir Dumatnir (Member of: The Noble Guild of Artisans)
-Bembul Vabokubuk (Member of: Guild of Farmers, Guild of Artists)
-Perseus (Member of: Ministry of Defence)
-Reg Fikodstibmer (Member of: Artist's Guild)
-Alath Lirukonol (Member of: Smith's Guild)
Leader: Balor (Member of: Guild of Surgeons)
ManifestoMembers:
-Sakzul Vudtharstinthad (Member of: Guild of Artists)
-Urdim Abododdom (Member of: Farmer's Guild)
-Goden Tosidusol (Member of: Farmer's Guild)
-Bomrek Unibabin (Member of: Guild of Historians, Guild of Surgeons)Leader: Father Wolfe (Member of: Guild of Farmers)
ManifestoMembers:
-Lokum Idrathobok (Member of: Guild of Mechanics, Guild of Farmers)
-Ezum Tusunglikot (Member of: Guild of Farmers)
Leader: Andromodo Val Serpine (Member of: Guild of Farmers)
ManifestoMembers:
-Dodok Zuntirzilban (Member of: Guild of Farmers)
-Shem Dedukgemsit (Member of: Artist's Guild)
Leader: Xan
ManifestoMembers:
-Etur Astinal (Member of: Guild of Farmers)
-Mestthos Idashrisen (Member of: Guild of Farmers)
Points are recalculated yearly for each guild and evenly distributed among every dwarf with a matching job title or great or better in the relevant skill
Miners, Furnace Operators and Strand Extractors
*+3 for each ore available (mined; if they're still in the ground it doesn't count)
*+5 for each cave discovered
*+500 during the first year adamantine is available
*+1 for every ten non-alloy metal bars produced
*+1 for every five alloy metal bars produced
*+1 for every two adamantine strands
*+1 for each adamantine wafer
Carpenters, Masons and Blacksmiths
*+1 for every citizen with a bedroom (+3 for each Fine or better)
*+1 for every tenth of the fortress that can be seated in the dining hall at once (caps at +10 because duh)
*+1 for every room level above modest in every non-dining hall meeting area (memorial hall, statue hall etc, max per room is +6 for opulent)
*-2 for every citizen with no bedroom, excluding children
Jewellers, Craftsdwarves and the broker
*+1 for every 50 dorfbucks obtained from traders (this year)
*+1 for every 10 dorfbucks given in offerings to the motherland (this year)
Farmers of all description, Fishers and Hunters
*+1 for every fifteen units of uncooked food
*+1 for every ten units of drink
*+1 for every five units of cooked food
*-2 for for every citizen
Leatherworkers and Clothesmakers
*+1 for every fully clothed civilian
*-10 for every naked civilian
Army
*+10 for every enemy unit killed
*+5 for every hostile animal killed
*+20 for every semi/mega/forgotten beast killed
*-10 for every citizen killed by hostiles
*-2 for every citizen injured by hostiles
*-2 for every friendly trade caravan member killed by hostiles (if we're already behaving hostilely to that caravan, it's -0. Dwarven caravans are always friendly)
Historians (Engravers and Bookkeeper)
*+1 per engraving in meeting halls, memorial halls, statue halls and noble rooms (+3 per masterwork)
*+1 per memorial slab engraved (max one per dwarf, -1 for each slab to an elf or goblin, 0 for a slab to a human)
*+1 for each level of accuracy in the stock records.
Animal Trainers and Caretakers
*+1 for each dwarf with at least one animal assigned (+3 if they're noble)
*+20 for each tamed exotic species
*+2 for each trained animal
Doctors (and Chief Medical Dwarf)
*+10 for each severe injury treated (broken bones, severed limbs)
*+5 for each minor injury treated (sutures, dressings)
*-10 for each dead patient (they have to have reached the hospital)
*-20 for each lingering death (rotting, paralysis, etc)
The Leader, The Mayor, The Noble and The Monarch
*-20 for each insane citizen
Weaponsmiths and Armoursmiths
*+1 for each piece of equipment available to each militia member (+9 for a fully equipped soldier)
*+2 for every 25 bolts a hunter has access to (max +8 per hunter)
Mechanics and Architects
*+5 for each layer of aquifer breached
*+10 for each hostile dispatched without coming in contact with any for members (cages count)
In General
*+20 for each artefact the guild has (+5 for each craftsdwarf artefact)
*-10 for the party currently in power for each dwarven civilian that died from anything other than old age.
A dwarf would only count as a member of a guild if it was their job title or they had the skill level Professional or better, and each political party gains a percentage of a guild's popularity equal to the percentage of that guild that are party members.
Example: the fortress has three weaponsmiths and one farmer that's a novice armoursmith, and ten warriors fully equipped with fortress-made arms.
Party A has one of the weaponsmiths as a member, so it gets ~17 popularity
Party B has the farmer, so they get nothing because he's not a guild member
Party C has the other two weaponsmiths, so they get 33 popularity
Parties would be founded by players and start with three members, gaining one member each year.
Parties can later merge or contain more than one player character to start with, but will only gain one member per year thereafter.
Alternatively, parties can form temporary alliances, in which the alliance leader gains one third of the popularity of its allies, and can also elect members of allied parties to power. Treachery will abound, hopefully.
A player can't be forced to join a party, but the party leader(s) can refuse to let another player join.
If there are multiple player characters in a party, they can attempt a coup to eject another player character (this may need some internal party popularity mechanic to have work properly).
You can't steal NPCs from another party, but other players can defect.