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Author Topic: Crown of Conquest - Browser RPG - now with improved automation  (Read 34168 times)

Reelya

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Kronk knocked out half a dozen of my garrisons just now. We need some strategy discussions. Clearly it's not possible to wipe out other players, just slow them down. I'd hold of hitting his towns for now, lets leave this at garrison tit-for-tat.

I'm considering shifting my garrisons under the radar (unmarked locations rather than in the castles). That way we can make Kronk really have to search for our locations. That kind of thing should shift things in our favor. It's not like our garrisons being in the castles is really slowing him down.
« Last Edit: April 03, 2015, 10:26:05 pm by Reelya »
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Zazmio

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I killed a garrison at 40,38.  I didn't bother razing the castle.  I'd actually like it if he put the garrison back there so I could kill it again.

I seem to have run out of targets.  Every castle either has no garrison, or is owned by Stormtroopers.  There is a Kronk garrison at 40,50, but it says it has been attacked too many times today when I try to attack.

By the way, he had an archer there that I couldn't hit, even when I confused it and blessed my guys.  I had to Energy Beam it to death.  According to his name, he was level 30... nice of Kronk to give us that info.
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Reelya

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Message from Kronk:

Quote
You appear to have attacked some of my garrisons. I am taking limited retribution, wiping garrisons, but not destroying castles, or taking towns.

If aggression continues, it will lead to all-out war, very likely wiping the color blue from the map. It is much easier to destroy than create. Chose.

Well, that's nice...but he's not acknowledging that he started the exchange.

Anyway hold off on any attacks until we sort things with Kronk.
« Last Edit: April 03, 2015, 10:33:11 pm by Reelya »
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Zazmio

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Hah!  Screw that guy.  It's all out war, I say.

What's the worse they can do?  Take all our towns, we just take some back and reform the kingdom.
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Reelya

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The problem is that hardly anyone has the time for that. I would have to drop out of the game completely if it came to that: I'd like to get more cities, and if we have this war, that's basically the end of that idea, and I'll just quit.

To keep a war going I'd have to commit several hours a day to playing this, and maintain that level of activity for weeks to even make a dent in the red country, and after all that it's only going to slow them down temporarily rather than achieve any sort of victory.

Also, the game is too slow to make the warfare fun. The server page loads are too fucking slow. And I really don't have several hours a day to waste on this. If the server was fast and responsive it might be doable, but it's just annoying to have to wait 4-5 seconds or more to move 1 tile on the map.

If you want fast-paced warfare, I don't know why you don't play something else? This game isn't suited to that.
« Last Edit: April 03, 2015, 11:05:32 pm by Reelya »
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Zazmio

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I feel ya man.  The game does go slow, sometimes.  Though it was pretty fast for me, today.

And you don't have time to play much.  That's cool, school is more important than games.

Not sure why you're playing, then.  Just to carve out a kingdom and have it sit there doing nothing?

I'm getting the impression you don't want me in the kingdom... which is kind of strange.  For being too aggressive?  But you said Kronk took your castles first... then you asked for help, and I gave some....
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Reelya

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I'd like to build the kingdom more powerful, and having the war now will basically destroy everything we built. I doubt it would have much impact on the Red guys though. Those guys already have enough level 20 characters to put a mayor in every city on the map if they so choose, whereas we are struggling to get even a handful of cites.

Since you seem to really be into the war idea, I was trying to find ways for you to do that. Of course I don't mind at all if you're in the country, but it would concern me if one player in an alliance attacked a powerful enemy, then everyone else bore the brunt of attacks because of that. Many players from bay12 are semi-active and/or have cities. If we decide for them that we're going to suicide the whole thing, then that's not really fair on the other players. It might be fun to think "I'm bored, let's attack the biggest enemy and if I die well at least it was fun!" but when you're in a team thing, you're dragging everyone else along with you who might not have wanted the kingdom to get blown up at that time.

But, as far as "what a kingdom can do" it's no different to what the same number of players can do without a kingdom. We effectively have 3 people right now. It's not like all that territory actually does something. So we can try and make more blue area, take over more cities, that's about it. It's not like we're in a position to actually attack and take over enemy cities, since everyone is at their mayor limit. The best we can be is a minor nuisance to the red country, at the expense of many hours of our own time wasted.
« Last Edit: April 03, 2015, 11:19:09 pm by Reelya »
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Reelya

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Existing players. Finances are now good enough to offer bonus money. jump back in and conquer an NPC city for the Slaves To Armok nation, and I'll drop 25000gp into your town treasury. I will do this for up to 4 cities per player (though you can have the money sent to whichever city you like). The goal of the drive is to exceed the old city total of the previous Bay12 nation of Mountainhome. We hit 25 before, we're back down to 14, and we need 36 towns for the goal.

btw, I have 3 weeks vacation starting on saturday, so I'm going to try and improve a couple of things like the plug-in, and get it to automatically send city data to the server when you visit a city. Specifically, the blacksmith data. Ideally, this would also grab data from the map server and give you a reminder if the blacksmith data is out of date in that city, so you'll remember to check the blacksmith page. Maybe I'll start with the reminder (much easier to code), then do the full automatic upload part later.

to make this worth the while for players, I'm going to get the server to also keep track of who submitted the data, and how much out of date the original data was. We'll work out a way for people to be paid in-game for their scouting duties using the plug-in. This will be a good way for starting players to earn some serious extra bucks while scavenging sewers too. (though you'll have to work your way to the capital city to receive your payout).

~~~

Also, Looking for new players to try the game out. It's a turn-based RPG (the type where you accumulate turns every hour to use when you feel like) with a party of up to 8 classic D&D style characters, but you can place castles and city garrisons around the place with unlimited extra characters (I recommend you go for 1-3 total parties though, maintenance can get tedious on hundreds of characters). It involves dungeon crawling and some strategy elements. You can build up to conquering a city within 1-2 weeks of daily dungeon-crawling play, then you can either keep conquering cities or leave your party in the your garrison to level up passively, and play a part in the laid back politics of the country.

« Last Edit: May 06, 2015, 03:38:31 am by Reelya »
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Arx

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I've reactivated my party and acquired a ridiculous quantity of hard currencies. Should I donate to the kingdom or see how much enchanting and upgrading I can squeeze out?
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Boost yourself with it, I'm in the same situation regarding money.

morlicar

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I'll be taking city 7 shortly (probably tonight, slot 7 opened up last night, but didn't have time to take the city).  No need for the bounty.

I am curious as to why they castle I ceded at 96,26 isn't claiming as much land as the other castles I've ceded.  Any thoughts?
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Reelya

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idk but Zazmio mentioned having the same issue and he had to seize and cede the castle multiple times to get it to work. I'm pretty certain you have to move the garrison out of the way to seize it. then you'd try ceding it, wait a while and repeat if it doesn't stick. put the garrison back there after it's worked.

What do you think of as the ideal garrison unit build? It's very different to the ideal main party build.

I had by far the most trouble taking down archers when fighting Kronk's garrisons. mages, priests and Warriors seem to be too easy to take out by a determined player. when attacking player garrisons, I focus-fired everyone on characters in that order (warrior, mage, priest), while hitting the archers with entangles. The offensive classes go down so quickly that they hardly get a chance to inflict any damage.

Defense is weaker than offense in this game. Archers serve the best chance of slowing down an attacker. They drag the battle out. And remember, it's the attacker who spends the effort and turns for the battle, not the defender. So dragging out the battle makes great sense for the defender.

So my current go-to build is an archer. 25 CON, 10 Int, the rest in Agility. 3 skill points in mettalurgy, 3 in fletching, the rest in beserker. Get plate armor. The encumberance doesn't matter at all since they won't be moving around. Pump 2-3 levels of armor upgrades in there too, so they should have armor 30+ as well as any AGI bonuses.

pondicherry

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I started to play this and it's pretty cool.

I want to in in Slaves to Armok what can I do?
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"Begin at the beginning and go on till you come to the end: then Stop."

Reelya

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You don't have to join the kingdom straight away, you should level up in whichever area you are in. Read the tips in the first few posts here.

Hit level 5 with sewer quests, plate armor for everyone. then do dungeon quests/raids. Go for dungeons which are (partyLevel / 5) rounded down. be careful only to fight weaker mobs in the wilderness until around level 8. At this point also start garrisoning your dudes overnight to fight wilderness monsters for extra XP. Disband the garrison when you're ready to play again.

Once you hit level 15, you can take over a city and make it part of the kingdom. We can help you soften up the defenses too. After the conquest you'll be asked to place one character as a mayor. Choose anyone, then hire a low-level mage to replace them. Because mages use INT, and most mayor-skills are also INT based. Fill the garrison with 50% archers / warriors (skew to archers if you get more dudes later).

To get more cities, you need level 20 characters. So, level up your main party to level 20 now. As they hit level 20, rotate them out with the trainees, who should have gotten some levels in the city garrison. Make sure you give your best gear to whoever is currently in your main party (make sure to upgrade armor and weapons too). Don't have too many trainees at a time or you won't be able to keep raiding top-level dungeons.

You should have 2 priests in your main party, I'd say keep these guys in, and rotate out the archers/warriors only. Priests are too important with the healing, and low-level priests are both easy to kill and don't have a good amount of healing.
« Last Edit: May 09, 2015, 07:46:30 pm by Reelya »
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morlicar

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idk but Zazmio mentioned having the same issue and he had to seize and cede the castle multiple times to get it to work. I'm pretty certain you have to move the garrison out of the way to seize it. then you'd try ceding it, wait a while and repeat if it doesn't stick. put the garrison back there after it's worked.

What do you think of as the ideal garrison unit build? It's very different to the ideal main party build.

I had by far the most trouble taking down archers when fighting Kronk's garrisons. mages, priests and Warriors seem to be too easy to take out by a determined player. when attacking player garrisons, I focus-fired everyone on characters in that order (warrior, mage, priest), while hitting the archers with entangles. The offensive classes go down so quickly that they hardly get a chance to inflict any damage.

Defense is weaker than offense in this game. Archers serve the best chance of slowing down an attacker. They drag the battle out. And remember, it's the attacker who spends the effort and turns for the battle, not the defender. So dragging out the battle makes great sense for the defender.

So my current go-to build is an archer. 25 CON, 10 Int, the rest in Agility. 3 skill points in mettalurgy, 3 in fletching, the rest in beserker. Get plate armor. The encumberance doesn't matter at all since they won't be moving around. Pump 2-3 levels of armor upgrades in there too, so they should have armor 30+ as well as any AGI bonuses.

Similar, but some of my garrisons are catch as catch can (to save money, I will hire warm bodies and try to make them work)

When I'm flush, I train elven archers(they are perfect for garrisons) and start them at 10Int, 18Agl and 18Con, level them in Con to 30 and pump the rest into AGL.  Equipment...varies, I tend to pimp them out when I can with plate w/ 3-4 upgrades,   but I'll also slap an indestructable leather (not on many, & mostly on the ones further away from my core area) on 'em with 4 upgrades; not much better than unbuffed plate, but no repairs needed and I've had trouble finding plate armors with decent durability.

Ive been putting 2 metallurgy and 2 fletching & as much Berserk as they have levels for on most of the characters and havent had to do much maintenance.  Was thinking of bumping the metallurgy & fletching further for those with max berserk.

I also put a minimum of level 5 runes in place.  When I think about it I bump them up further.

In your opinion, is the 5 con difference between our builds worth reconsidering on my part?

Edit: Huh?  I seized the castle -- it now says that it is controlled by me -- and waited for the game to update but now the area around it is claimed like it should have been with it was ceded to the kingdom?  I'll leave it like this for now.  I'll cede it again when the area claiming looks correct again.
« Last Edit: May 09, 2015, 09:17:27 pm by morlicar »
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