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Author Topic: Crown of Conquest - Browser RPG - now with improved automation  (Read 34159 times)

Sartain

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #60 on: February 18, 2015, 08:12:09 am »

Jewel Cities is revolting against the Kingdom, not my mayor (he has excellent approval). Any recommendations?

I remember you saying you were going to take another city to the south? Did you do that? If so, then you're # mayors could have exceeded the cap, which automatically causes the revolt message.

~~

@Sartain, cede your tower to Armok, then I can upgrade it to a castle for you.

I wouldn't know how...
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #61 on: February 18, 2015, 08:32:26 am »

when you're next on the same tile as the tower @ 96,87, go to the "manage" screen, and click the "cede building" option which is right at the bottom. This will transfer ownership of the castle to your kingdom, and the tower will start making blue land around it.

The good part is that now anyone can upgrade the castle after that, so I will be able to get it up to a level 3 castle. Also, for your garrisons you should always click "claim land" unless you're trying to lay low.

Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #62 on: February 18, 2015, 08:41:24 am »

Jewel Cities is revolting against the Kingdom, not my mayor (he has excellent approval). Any recommendations?

I remember you saying you were going to take another city to the south? Did you do that? If so, then you're # mayors could have exceeded the cap, which automatically causes the revolt message.


I didn't claim any other cities. In fact, it has been like that for two days now, I think.

Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #63 on: February 18, 2015, 08:50:03 am »

It might be because of the remoteness. I think kingdom loyalty is better if they're close by and there is claimed land joining them. Long-term, we could put a 2-wide strip of castles up the eastern edge of the map. Right now though revolts up there are just a fact of life.

I went ahead and annihilated the mayors + guards at bot Waxyard and Rothaven. Hopefully a new mayor at each of those should speed up their conversion to Blue.
« Last Edit: February 18, 2015, 09:03:57 am by Reelya »
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Sartain

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #64 on: February 18, 2015, 09:09:00 am »

I have a spare mayoral slot if needed. Also, tower ceded.
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Crowe~

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #65 on: February 18, 2015, 10:04:14 am »

Im am surprised at what you say Reelya about land claims.

You have the advantage in one key place - number of active willingly players. Use it to the max, start claiming the land up the Eastern side, build a 2 thick bridge to Bearfort, only 1-2days of work for ~5 players. They only decay 1-2/10 a day or so. Join up all those towns. If you all have high MF now, it will cost almost no turns.

Sure, dont go crazy out your way to do it, and dont bother if you can build a fort soon instead or have other important things. But wasting your land claims because eventually it will have forts is crazy imo. If your in the area claim the land, it costs nothing. Look how much land green claimed by just one player semi-active. Imagine 5-10 players making claims every single day.

My experience suggests defense is extremely hard in the game. If someone strong enough decides to smash your forts, they will and can do it. Worthwhile getting in the practice of making land claims where and when they are needed. You will be ready for a time when it may be your lifeline.

Also, you can make the low level players feel useful and a part of things. A level 5 party can focus their XP farming or wanderings around the Mid-east to North-east sector. Let them see they are making a difference. Do it!

Just a wandering rogues opinion.  8)

Edit:
Maybe it will be way too much effort to maintain but give it a go I say.
« Last Edit: February 18, 2015, 10:06:49 am by Crowe~ »
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #66 on: February 18, 2015, 10:08:32 am »

That's pointless when I can pop 4 castles up the way in a day or two, and get 10 times as much land with just 1 player, plus get the neutral cities in between, which is something the single tile claims can never do. I spent the last couple of days filling in the south castles, that will be finished by tomorrow then I'm heading north. I might fill in a few castles on our north edge, then I'm going to do the eastern edge. This makes spot land claims kinda silly since they'll be swallowed up by castle gains within a week. So we have reason #1 against that plan: it will be obselete as soon as the castles go up.

Anyway, joining up Bearfort with a land bridge that must be maintained doesn't actually get us anything at all, since TTHSK the mayor of Bearfort isn't actively playing. So we have reason #2 against the plan: it doesn't gain us anything. So in other words, even if we weren't going to have castles up that way pretty soon, you haven't outlined any benefit the plan gives us.

Even with a dedicated map system with special markers and repeatedly mentioning it, many people still haven't got the message about where the best place for garrisons is, do you really thinking that micromanaging everyone to do land claims is going to work? Reason #3: it's hard enough getting people to coordinate with basic stuff, so micromanaging people to do single-tile land claims won't be a realistic proposal.

Going from Skr's (Greens) experience, he linked up the green areas for quite some time via land bridges. This had no effect whatsover on him controlling cities. See the city of Kingspile. Dominated by a green castle for a long time, linked for quite a while to his capital by land bridges. We put a castle in and it instantly converts to us. He spent a lot of time maintaining a land bridge and it didn't do fuck all to help him hold cities. I'm calling manual land claims as a broken game mechanic. You don't get XP from doing the land bridge thing. We need people high enough level to build garrisons rather than waste turns on make-work.
« Last Edit: February 18, 2015, 10:28:29 am by Reelya »
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Cheedows

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #67 on: February 18, 2015, 07:06:50 pm »

Hello, I'm looking to sink time into this game but would anyone like to refer me for the benefits and such before I register?

Edit: Nevermind decided to just register anyways.
« Last Edit: February 18, 2015, 07:48:26 pm by Cheedows »
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #68 on: February 19, 2015, 12:20:06 am »

Read the couple of posts after the OP, they have most of the need-to-know stuff that could trip you up. I'm adding stuff as people ask for clarification there.

Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #69 on: February 19, 2015, 08:46:11 am »

So, now we have a manned garrison at 95,42. The town nearby joined our kingdom because of that!

Crowe~

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #70 on: February 19, 2015, 10:32:41 am »

Talk about perspective.
Its not a master plan that requires/costs anything - people arent retards that need micromanaging to do this they just need the awareness that the options is there. The button appears if it is available, you click it. Im sure the monarch doesnt need to direct the button clicking efforts of the simple folk.

Tomcost was complaining about revolts and wanted to know what to do about it, that is why the land claim function is there. To join up the frontiers of the Kingdom to the Captial to reduce the revolts before his major gets booted. He is in the area and moving around, just click the button 10 times on your travels... why are we resorting to swearing about this?. It is just something that can be done for free, and with little effort. Espec the newbs who are probably wandering the map towards dungeons, cities etc anyway.

Good Luck all.
« Last Edit: February 19, 2015, 10:49:05 am by Crowe~ »
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #71 on: February 19, 2015, 12:58:09 pm »

I had 2 towns revolt even though they're right at the center of our blue area, and even though they have "mayor parades" every day, reasonable taxation and good prosperity. I had the mayor of druiddrite get booted and had to go in suppress the town and ressurect/reinstall him.

Here's the deal, how about we put you in charge of coordinating the land bridge? I officially assign you as overseer of this task.
« Last Edit: February 19, 2015, 01:03:22 pm by Reelya »
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Sartain

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #72 on: February 19, 2015, 05:43:58 pm »

Don't get all aggravated over something as silly as "claim land". Crowe is right in that claiming land doesn't cost anything so long as people don't go out of their way to do it. Wasting turns on going to claim lands out of your way would be silly but claiming land on your way to your destination doesn't cost anything but a click so no reason not to.
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #73 on: February 19, 2015, 06:20:51 pm »

I'm not aggravated about the idea, but Crowe has repeatedly taken me to task for not coordinating everyone to do land claims. That is getting in my face for no good reason. Especially since this is something Crowe could easily coordinate himself, he doesn't need to tell me to do it. The monarch position is almost entirely ceremonial, i don't get special powers that prevent other people acting on their ideas. you guys are free to discuss and coordinate plans yourselves, needing to go through a monarch character to get everything done would actually be a liability.
« Last Edit: February 19, 2015, 06:34:55 pm by Reelya »
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Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #74 on: February 19, 2015, 09:46:38 pm »

Stavewilds turned to Staberinde for no good reason, as it was our when the catle was built. I think that it may be a bug. Those other two towns which are red under our territory shouldn't be from Staberinde.
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