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Author Topic: Crown of Conquest - Browser RPG - now with improved automation  (Read 34146 times)

Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #45 on: February 17, 2015, 09:32:34 am »

I'd probably suggest sit tight with the city you already control. You don't need to garrison a city with characters: if Red attacks you and gets through the Elite Town Guards, then you've probably already lost unless all your garrison chars are level 20+ characters.

Another option would be to take the castle at 85,83, sit on it for a few weeks (just to be polite) then raze it to the ground. We don't actually need a castle there since our existing castles will take all those lands. Getting rid of excess castles might mean we can free up garrisons to expand into empty land, rather than covering stuff we don't need to.

Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #46 on: February 17, 2015, 09:40:38 am »

I'd probably suggest sit tight with the city you already control. You don't need to garrison a city with characters: if Red attacks you and gets through the Elite Town Guards, then you've probably already lost unless all your garrison chars are level 20+ characters.

Another option would be to take the castle at 85,83, sit on it for a few weeks (just to be polite) then raze it to the ground. We don't actually need a castle there since our existing castles will take all those lands. Getting rid of excess castles might mean we can free up garrisons to expand into empty land, rather than covering stuff we don't need to.
I actually have a full camp there, and I can't affort the elite guards yet, that's why I would be better in Rothaven

EDIT: I'm going to put some guys in the castle at 85, 83 for now, so that we actually claim that land

EDIT2: done. The castle has level 10 market and barracks, I don't know if razing it would be worthwhile. We could use it to train lowbies.

Crowe~

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #47 on: February 17, 2015, 12:29:29 pm »

Do you get much Tax from Blacksmiths?
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Tnx

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #48 on: February 17, 2015, 12:32:14 pm »

So I hit level 4-5 now, most of my guys have plate, steel shields, and steel helmets.  I'm not sure what I should be doing next so I've just been randomly traveling the world map to find mobs to fight.  Is there a more efficient way to level up?
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #49 on: February 17, 2015, 12:42:38 pm »

Around level 4-5, you should be going for Level 0 artefact quests, and clearing out the level 1 dungeons that go with those quests. You can do the dungeons without the quests, but the quest XP/gold is a little extra bonus. Go in with high turns, plenty of heal spells, and 1-2 portal spells to quickly leave once you cleared it out.

We have stacks of dungeons mapped out on the map, so they're easy to find. But delete them from the map, if you get there and the dungeon has disappeared.

Once nothing in a level 1 dungeon can touch you, start on level 2 dungeons. Just be wary of wraiths. Stacks of 5+ wraiths (and some other critters, but wraiths are the worst) will do you massive damage. So you're best off doing the hardest dungeon you can for XP, but avoid the too-tough stacks because they will drain too much healing and leave you unable to go forth. Once you can clobber wraiths without breaking a sweat, then you start to think about doing level 3 dungeons, etc etc. So, farming dungeons is the way forward. Start camping your party in a temporary garrison for the offline times once you hit about level 8, that's more XP for free there.

Make sure to invest in upgrading armor at God-like blacksmiths while you're at it, that should be your focus, getting plate armor to at least 30 points per person. I stop upgrading them once they hit 40+ points.
« Last Edit: February 17, 2015, 12:47:07 pm by Reelya »
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Wysthric

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #50 on: February 17, 2015, 05:08:24 pm »

I'm currently claiming lands for us to our west, and I've ceded control of my new tower over to the Kingdom.
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I'm Korbac. Not sure what happened to that account.

Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #51 on: February 17, 2015, 05:11:36 pm »

What's the x/y loc for the tower?

Wysthric

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #52 on: February 17, 2015, 05:41:22 pm »

67, 74. After I do this quest I'll try and upgrade it into a castle.
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #53 on: February 17, 2015, 05:49:39 pm »

Castles take a 9x9 chunk of land (with the castle in the center). All the area around 67,74 is blue already, except for another 10 tiles. A castle out in the middle of the white area will gain 81 tiles. The incremental gain @ 67,74 is just too low to be worthwhile. Since we have limited resources, and castles are a potential security risk (if taken over) we should be aiming to get the most land gain per castle.

I was planning to stick one @ 60,77 anyway, which will grab all the same land your one would, plus heaps more. I'd still have to put one there even if you build @ 67,74, so you're castle will effectively gain 0 tiles. Why don't you build the one @ 60,77 instead? That will permanently take out the most of that area as possible.

BTW, nobody should ever bother with "claim land" at all! it's a completely useless waste of time! A castle permanently claims 9x9 land within minutes of being built, whereas the 1 square claims revert to neutral over a few days, so you have to keep going back to refill them. And we're going to put a castle over those places anyway, making manual land claims a complete waste of effort.

~~~

To people requesting lots of money for quests like taking over cities and stuff: the money doesn't exist so I couldn't put those quests through if I wanted to. I'm also not inclined to spend my limited money paying people to stick garrisons in silly places too. If you stick a garrison on one of those blue locations, I'll be glad to build a castle on top for free though. It's probably cheaper for me to do that since high level character build faster/cheaper, and I have a level 10 Construction skill character.

Or, I can help out by attacking city guards to make conquest easier. But I don't have time to play the dungeon part of the game so there's no revenue stream to pay 10K gold for people to take over a city or placing a tower. You get a city out of it: that's the reward, you don't need extra. Kingdom taxes bring in a few thousand a day, it's not a lot. I get more loot from wandering around collecting my garrison's loot from monsters.
« Last Edit: February 17, 2015, 09:52:55 pm by Reelya »
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Sartain

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #54 on: February 18, 2015, 05:25:12 am »

Are we planning on re-taking Waxyard and Rothaven?
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Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #55 on: February 18, 2015, 06:37:11 am »

Skr went over the garrison at 85,83. He did nothing, though, but he was there.

Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #56 on: February 18, 2015, 07:08:53 am »

NPCs mayors are influenced by nearby castles. I'm thinking that each mayor tracks cumulative influence for each kingdom, and there's a daily "change alliegence" check. Those cities went back red because of a high cumulative influence from Staberinde in the past.

Here's a thought, those cities might not need to be fully conquered, killing the mayors alone might be enough to clean the slate and cause the new mayors to only have Slaves to Armok influences.

If you have limited mayor slots, the best use of those for now might be towns outside the blue sphere of influence.
« Last Edit: February 18, 2015, 07:10:33 am by Reelya »
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Tomcost

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #57 on: February 18, 2015, 07:25:41 am »

Jewel Cities is revolting against the Kingdom, not my mayor (he has excellent approval). Any recommendations?

Sartain

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #58 on: February 18, 2015, 07:52:17 am »

NPCs mayors are influenced by nearby castles. I'm thinking that each mayor tracks cumulative influence for each kingdom, and there's a daily "change alliegence" check. Those cities went back red because of a high cumulative influence from Staberinde in the past.

Here's a thought, those cities might not need to be fully conquered, killing the mayors alone might be enough to clean the slate and cause the new mayors to only have Slaves to Armok influences.

If you have limited mayor slots, the best use of those for now might be towns outside the blue sphere of influence.

There's always killing and just saying no thanks to the mayoral position. Of course, that wouldn't let you switch town allegiance immediately
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Reelya

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Re: Crown of Conquest - Web RPG (aka Kingdoms) - Dwarven Kingdom Established.
« Reply #59 on: February 18, 2015, 07:53:07 am »

Jewel Cities is revolting against the Kingdom, not my mayor (he has excellent approval). Any recommendations?

I remember you saying you were going to take another city to the south? Did you do that? If so, then you're # mayors could have exceeded the cap, which automatically causes the revolt message.

~~

@Sartain, cede your tower to Armok, then I can upgrade it to a castle for you.
« Last Edit: February 18, 2015, 07:58:11 am by Reelya »
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