“Let your plans be dark and as impenetratable as night, and when you move, fall like a thunderbolt.”
-Sun Tzu
LabyrinthReigning Champion:Andres
•Hosted by GameBoyBlueLabyrinth Map *
♫*
_____ _____ _____
/ ___ \_/ ___ \_/ ___ \
/ /[A]\ /(G)\___/{L}\ \
\ \___/ \___/¹J.\___/ /
/ /²B.\___/¹H.\___/³M.\ \
\ \___/¹E.\___/ \___/ /
/ /²C.\___/ ___/³N.\ \
\ \___/¹F.\___/³K.\___/ /
/ /(D)\___/³I.\___/(O)\ \
\ \___/ _ \___/ _ \___/ /
\_____/ \_____/ \_____/
[A]: Shrine
(D), (G), (O): Landings
{L}: GardenAbout
Delve into madness for a shot at the ultimate prize in this arena style game. Featuring a risk-reward centric combat system.
Entering mid-round is welcomed. Details for starting are below. While rules will be upheld firmly, otherwise an unformal atmosphere is desired. You are welcome to use this thread as a chat room so long as you are a participant. If you find any of the instructions outlined in the post confusing, please don't hesitate to ask.
The core design goals of Labyrinth are:
Reward: determination, sportsmanship, and enthusiasm.
Be: strategic, tactical, and surprising.
Recent changes highlighted in green!
PiecesName | HP | Description |
Human | 20 | Your starting piece. |
Minotaur | 40 | If there is no Minotaur, you can go to the shrine to transform into one. Keep your current HP. Can't exit the arena. Add 2 damage to any successful attack you make. |
Ghost | 0 | If you are killed you become a ghost. Move to a Landing to respawn. Can't be hurt, cannot harm others, does not trigger traps. Incorporeal, players may move onto its space and it may move onto theirs. |
Grim_Reaper | 0 | The game host. Can kill ghosts that haven't respawned for 12 hours, making them lose all souls. The judge. Can reward or punish, especially related to committing or catching non legal game updates. Does not trigger traps. Incorporeal, players may move onto its space and it may move onto theirs. |
To BeginChoose to start at any unoccupied Landing.
Add yourself in at your beginning location:
D. Landing 1
Human Deadpool \0/ 20 HP(location)
(piece) (name) \(souls collected)/ (remaining) HP
Ways to Win>Obtain 3 souls.
>Rest for 48 hours unharmed.
How to PlayKill other labyrinth dwellers to obtain a soul.
Each new hour, you may perform a new action, this one action might be:
>Enter/Exit arena.
>Initiating/completing an attack.
>Blocking/parrying an incoming attack.
>Moving to an adjacent unoccupied hex.
>Sleep/Wake.
>Initiating/completing a Trap.
GlossaryNumerical hour: You can perform 1 action per numbered hour, this means it's not actually necessary to wait 60 minutes between turns, so long as the number of hour has changed since your last action.
Adjacent hex: On the labyrinth map above, all traversable spaces are represented as a hex. An adjacent hex is one that is touching the hex you are standing on.
Unccupied hex: No player, except maybe the Grim Reaper or a ghost, is on the hex.
Gold: Obtained as a gift or from finding them(as errors). You start every match with 10. If you die, they phase with you and you keep them.
Entering/Exiting the gameTo begin, choose a unoccupied landing hex, a hex with no one on it(except perhaps the Grim Reaper).
"I start at D."You are done for this turn, do not perform any other action this numerical hour.
If you wish to leave the arena and protect your souls, return to a landing to exit.
"I exit at D."Moving to an adjacent, unoccupied hexIf you have not performed an action this numerical hour, you may move to a nearby uninhabited hex(you CAN move on to ghosts or the Grim Reaper).
"I move to I"Initiating an attack on an adjacent targetIf you have not performed an action this numerical hour and did not trigger an incoming trap, you may attack a player standing on a nearby hex.
"I attack Bob"Note the time of your post. If the seconds was a 0 you missed.
Completing an attackThe next hour, if your attack has not been successfully blocked or parried, or you have not been attacked after initiating your attack, and they are still adjacent your hit lands. If you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total. (the first extra hour is x1 and gives no bonus)
"I hit Bob for 7."The number in the seconds place of your initial attack post, is how much you do.
Be sure to update their HP. If you kill your target, set them as a ghost, and add 1 soul to your total.
Blocking an attackIf you haven't done anything this numerical hour you may block an incoming attack. You may only choose 1 source to block, this includes traps. Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I block Joe's attack."Note the time of your post. If the seconds was a 0, 1, or 2 you missed.
When someone attempts to block your attack, it is up to you as the attacker to notice the miss.
Parrying an attackIf you haven't done anything this numerical hour you may parry an incoming attack IF the attacker initiated it in a previous numerical hour(meaning they could complete the attack but have not). Even if you miss, you can keep try again each hour if the hit hasn't landed yet.
"I parry Joe's attack."Note the time of your post. If the seconds was a 0, 1, 2, 3, 4 or 5 you missed.
You cannot parry in the first 59 seconds of a new hour, if you did you missed.
"Joe takes 7 damage."You do as much damage to them as they would have done to you had they just landed the attack.
Be sure to update their health as you would from landing an attack.Sleep/WakeIf you haven't done anything this numerical hour you may fall asleep.
"I sleep."Any numerical hour thereafter you may wake up. Add the number of hours to your HP. If in the garden, restore double the amount. You cannot do anything else the turn you wake up.
"I wake and regain 4 HP."You cannot go above your max HP, displayed in the 'Pieces' section above. If you were killed, while sleeping or otherwise, you are now a ghost, and cannot heal.
Traps!If a player moves and the seconds of their post is a 9, you may announce that they activated a trap!
"Bob activated a trap!"
If that player does not move away from or block the trap before 10 minutes after the next numerical hour, you may damage them equal to the seconds of your trap announcement post. As with landing an attack, if you allow extra numerical hours to pass, multiply the number of those extra hours to the damage total.
"My trap hits Bob for 6!"
If you kill your target, set them as a ghost, and add 1 soul to your total.
Hall of ChangeII. Andres: Improved Minotaur damage!
I. Squeegy: Added movement traps!
Treasure ChestPlayer | Gold |
EagleV | 30g |
Kashyyk | 36g |
Urist Arrhenius | 10g |
BladeMan.EXE | 10g |
Andres | 9g |
Misc.Equilibrium | Grim Service | The Hourglass Clause |
The win conditions for the next session will change depending on which way the current session is won. Either making the alternate method easier, the prevailing one higher, or both. (Souls: 1<X) (Sleep: 48, 24, 12) | If you'd like to volunteer to play as the Grim Reaper in the next session, please say so and thank you. | To allow for the longevity of this game even after such a time I am unable to tend to it, I will leave a clause for it: If a player has won and 48 hours have passed without a post from the current host, or a new session being started, you may appoint yourself Grim Reaper and host the game. Award the player their wish as you see fit. You may modify the rules of the game as you see fit. Maintain the spirit of wishes as best as you can. If you continue to fulfill this role you may wish to create a replacement thread so that you may edit the OP. |
DiscussionShould editing be forbidden? If not, should anything be done to eliminate the possibility of cheating? ;P
Feedbackany suggestions to core game balance, game flow, and anything I deem as a fundamental enhancement, will be incorporated right away if I deem them as such(or in a later session). All players are encouraged to share such feedback.