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Author Topic: Labyrinth  (Read 8228 times)

EagleV

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Re: Labyrinth
« Reply #60 on: February 18, 2015, 11:18:54 am »

I attack BladeMan.EXE!

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ 21 HP

D. Landing 1
Urist Arrhenius the Ghost 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ 13HP *

M. East Hall 4

N. East Hall 3
EagleV \0/ 20 HP

O. Landing 3
BladeMan.EXE \0/ 20 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

EagleV

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Re: Labyrinth
« Reply #61 on: February 18, 2015, 12:01:32 pm »

And finish my attack for 4 damage.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ 21 HP

D. Landing 1
Urist Arrhenius the Ghost 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ 13HP *

M. East Hall 4

N. East Hall 3
EagleV \0/ 20 HP

O. Landing 3
BladeMan.EXE \0/ 16 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

GameBoyBlue

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Re: Labyrinth
« Reply #62 on: February 18, 2015, 12:25:15 pm »

New details regarding "Judge Points" have been added to the OP(refresh the page update your cache). I will award an additional 10 to all players now. You may transfer these to other players as you see fit. Send me your feedback on these points, thanks.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ *10* 21 HP

D. Landing 1
Urist Arrhenius the Ghost \0/ *10* 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \0/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 16 HP

Outside

COPY --->
« Last Edit: February 18, 2015, 01:18:18 pm by GameBoyBlue »
Logged

EagleV

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Re: Labyrinth
« Reply #63 on: February 18, 2015, 01:36:48 pm »

Well, as long as BladeMan doesn't respond, I'll keep attacking him.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ 21 HP

D. Landing 1
Urist Arrhenius the Ghost 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ 13HP *

M. East Hall 4

N. East Hall 3
EagleV \0/ 20 HP

O. Landing 3
BladeMan.EXE \0/ 16 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

BladeMan.EXE

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Re: Labyrinth
« Reply #64 on: February 18, 2015, 02:15:19 pm »

I attack EagleV.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ 21 HP

D. Landing 1
Urist Arrhenius the Ghost 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ 13HP *

M. East Hall 4

N. East Hall 3
EagleV \0/ 20 HP

O. Landing 3
BladeMan.EXE \0/ 16 HP

Outside

COPY --->
Logged
"A sword wields no strength unless the hand that holds it has courage." Ancient Hero, LoZ: TP
Christian and unashamed!

GameBoyBlue

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Re: Labyrinth
« Reply #65 on: February 18, 2015, 02:44:41 pm »

So far what to do when you make a mistake has been left ambiguous. There will now be a protocol:

If you made a mistake on your turn, and no one has gone since, you have two options:
Take a new turn or post "deleting my turn". If you make it in before anyone else, then replace your outdated post with "deleted". Otherwise if you made a valid move you are stuck with the consequences. If you made an impossible move, such as moving or attacking too far, report your error.

Does this sound agreeable to everyone?

*salutes*

Details can be found on the "Mistake" section in the OP.
« Last Edit: February 18, 2015, 03:09:01 pm by GameBoyBlue »
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EagleV

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Re: Labyrinth
« Reply #66 on: February 18, 2015, 03:21:46 pm »

If I have this right, I can now finish my attack for 8 damage (and not 16), interrupting BladeMan's attack.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ *10* 21 HP

D. Landing 1
Urist Arrhenius the Ghost *10* 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \1/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 8 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Andres

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Re: Labyrinth
« Reply #67 on: February 18, 2015, 03:26:54 pm »

I wake up and heal for 9 HP.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ *10* 30 HP

D. Landing 1
Urist Arrhenius the Ghost *10* 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \1/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 8 HP

Outside

COPY --->

What are these judge points used for?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

EagleV

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Re: Labyrinth
« Reply #68 on: February 18, 2015, 03:54:32 pm »

(Not a move, just accidentally added a soul to my stuff. Fixed version ↓)
<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ *10* 30 HP

D. Landing 1
Urist Arrhenius the Ghost *10* 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \0/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 8 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Andres

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Re: Labyrinth
« Reply #69 on: February 18, 2015, 04:14:14 pm »

I move to F.

<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1

D. Landing 1
Urist Arrhenius the Ghost *10* 0 HP

E. Central Hall 2

F. Central Hall 1
Andres the Minotaur \1/ *10* 30 HP

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \0/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 8 HP

Outside

COPY --->
« Last Edit: February 18, 2015, 07:09:39 pm by Andres »
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

EagleV

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Re: Labyrinth
« Reply #70 on: February 18, 2015, 04:21:15 pm »

I attack Blademan again

<-- COPY

A. Shrine
Grim Reaper Bob \0/ *9* 0 HP

B. West Hall 2

C. West Hall 1
Andres the Minotaur \1/ *10* 30 HP

D. Landing 1
Urist Arrhenius the Ghost *10* 0 HP

E. Central Hall 2

F. Central Hall 1

G. Landing 2

H. Central Hall 3

I. East Hall 1

J. Central Hall 4

K. East Hall 2

L. Garden
Kashyyk \0/ *11* 13HP

M. East Hall 4

N. East Hall 3
EagleV \0/ *10* 20 HP

O. Landing 3
BladeMan.EXE \0/ *10* 8 HP

Outside

COPY --->
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

GameBoyBlue

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Re: Labyrinth
« Reply #71 on: February 18, 2015, 04:23:52 pm »

It is my intention that updates to the gameplay will happen between sessions, however the one I am about to enact has to do with a core gameplay focus, risk and reward, and will take effect immediately.

Parry damage will now increase in damage the same way attacks do, go to the OP for details.
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Andres

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Re: Labyrinth
« Reply #72 on: February 18, 2015, 04:24:32 pm »

What do judge points do?
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

GameBoyBlue

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Re: Labyrinth
« Reply #73 on: February 18, 2015, 04:38:53 pm »

I haven't decided. Got an idea?

They could just remain a symbol of sportsmanship, I will be tracking them.


On another note, here is something I'd like to ask. Would players be interested in trying a 10 minute turn version next session?
« Last Edit: February 18, 2015, 04:44:06 pm by GameBoyBlue »
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Andres

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Re: Labyrinth
« Reply #74 on: February 18, 2015, 04:46:52 pm »

I suggest getting rid of them. Good sportsmanship should be its own reward.

1 hour is fine.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
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