Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What is the FDRP?

Village formerly known as Waybridge
- 2 (14.3%)
The entire barony!
- 3 (21.4%)
An idea which cannot die! (i.e. no place in particular, but rather your movement)
- 9 (64.3%)

Total Members Voted: 14


Pages: 1 ... 35 36 [37] 38

Author Topic: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47  (Read 68804 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 46
« Reply #540 on: April 21, 2015, 06:23:21 pm »

((A spell! A spell! I know a spell; all bow down before my greatness.))
((Indeed! You now have a 2/5 chance of making yourself believe there's a green light emanating from your hand!))
((Hey, sometimes a self-only light cantrip has more utility than a "HERE I AM!" light cantrip.
How much valor would it cost to upgrade straight to being able to cast the "Others can see this light" variant? I'm a bit too shy to stand in the dark in front of the baron for several turns until he realizes that my hand is a torch and he can see me.))
Logged

Beirus

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 46
« Reply #541 on: April 21, 2015, 06:25:42 pm »

Move along the trail looking for threats and places to hide near the road, or anything interesting lying around. If we can't get too far, help the others find a hidden place to hide for the night.
Logged
Because everything is Megaman when you have an arm cannon.

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 46
« Reply #542 on: April 21, 2015, 06:38:52 pm »

((A spell! A spell! I know a spell; all bow down before my greatness.))
((Indeed! You now have a 2/5 chance of making yourself believe there's a green light emanating from your hand!))
((Hey, sometimes a self-only light cantrip has more utility than a "HERE I AM!" light cantrip.
How much valor would it cost to upgrade straight to being able to cast the "Others can see this light" variant? I'm a bit too shy to stand in the dark in front of the baron for several turns until he realizes that my hand is a torch and he can see me.))
((I'll give it to you for 4.))
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 46
« Reply #543 on: April 21, 2015, 08:19:21 pm »

(How cold does it get overnight? Ignore the firemaking action if night-time temperatures are comfortably warm, but still try to gather a few sturdy, durable sticks.)

Collect any easily carriable wood I can see from the path. Bundle it up in my shirt it it helps carry more. Try to gather twigs as well as sticks. Once the group has found a site to camp in overnight, search the area around it for more wood and bring it to the campsite.

Once I've gathered all the wood I can find, if any, separate the straighter, sturdier junks and twigs from the rest and attempt to light a fire with the others. Start with twigs and bark rinds, they burn easier.
If I don't find enough wood for an overnight fire, try to knap a large-ish rock into something resembling a stone "knife".

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 46
« Reply #544 on: April 23, 2015, 12:21:17 am »

Stage III: Improving the Barreny; Turn 47: Seeking Council
     This marks the beginning of Stage III: Improving the Barreny, in which our heroic peasants try to turn the barony into something other than a lost collection of starving peasants with minimal skills and resources.
~Tradebridge Castle~
     Rabble walked back to the castle, giving off green light from his hand. He was concentrating on making others see it, and was unsure if it was working until a flash of his light scared away some birds nesting in the tall grass nearby. It was the best evidence he could get without demonstrating it in front of people, so it would have to do for now. When he arrived he gathered those remaining in the castle to discuss the pressing matter of not having anything of economic value, and their various ideas to change that. The report of the state of the castle was thus:
    The castle has survived off of taxes from the barony, and has made no money off of it but rather has just barely found enough to eat. There are hives rich in honey in some of the trees in the oak savanna around the castle, but that is the sum total of the resources immediately available. The grassy rolling hills could be farmed or turned into a forest which could be used for lumber, though either project would take substantial cultivation. It could be used to graze animals, should any become available, and in fact wool was a product of fair demand. The river could yield enough fish to feed the castle, but economic gain was unlikely. It was unclear what another market day could do for the castle, because it wasn’t clear what would draw anyone to their market.
    All of this was related to Rabble by the young scullery maid, who looked vaguely embarrassed for having known anything at all about the state of the castle, and was corroborated by the guardsmen present. Light (Autoillusory) --> Light (Illusory), -4 Valor
Spoiler: Tradebridge Castle (click to show/hide)

~A Mountain Path to the East of Barkamsted~
     Lork walked off looking for a cave, with Eliza close behind, but was quickly losing the ability to spot anything that wasn’t immediately in front of him. He was to the point of nearly running into trees when Eliza spotted a large tree that was partially torn up, it’s dense weave of roots offering a roof under which two could sleep. She rolled a large rock under it, vaguely worried about it tipping back, but it had that look of a tree which had been in that position for a long time, and was unlikely to move anytime soon. Lork found himself in control of his dream, but he couldn’t push his abilities much farther than before. He could control his body, and influence his surroundings to a great degree, but wasn’t able to bring about radical changes. Eliza, on the other hand, had a dream which entirely recapped the previous day’s events. She awoke hoping it wasn’t prophetic, because if so it would be an uninteresting day.

~In the Mountains in the South-West of Brisland~
    Zane, Jase, and Kurn pushed ahead in the waning light, and the others followed passively, still in shock over their condition. They were able to make some distance into the mountain before it became dangerous to continue forwards; the trail held mundane dangers of steep drops and loose rocks which could catch a traveler unaware in dim light, and Zane lost confidence that he would be able spot any of the more exotic threats which might lie in wait. He did, however, find a small outcropping. Not a cave quite; it was hardly a man’s height deep. But it would keep them out of the elements for the night and it was empty. Meanwhile Jase found, worryingly close, scratches in the bark of the trees, longer than his hand and deep into the bark. Kurn found for the group two sticks which were sizable and solid, and a collection of tinder which consisted of twigs and dry bits from larger rotting logs. The problem lay in lighting the fire, which proved elusive. The group had shelter, of a sort, but lacked the comfort of a fire. +1 Scavenging (Kurn)

Character Sheets

Spoiler: GM Notes (click to show/hide)
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #545 on: April 23, 2015, 01:48:41 pm »

Feel out the weather and try to see if it will get dangerously cold. If so, see to making a fire. Maybe try friction, or sparking stones into the tinder.

((As for the noncombat rolls, I dunno. I know that rolling a d4 probably has about the same pass/fail rate as a d6. If you want to keep it d4 based, I'm not totally sure, but you could always go with a gradient of success along the same general idea as a d6. For example, one would be a true fail, with some loss (energy, resources, etc.), two would just be a failure to do anything productive, three would be a partial success, where progress has been made, and four is a simple success. Perhaps some number of threes could add up to make a success, like two or three, probably depending on the action.

Mind you, this would only really be for partially skilled. Without any skill, I would maybe reduce the three to a "minimum progress" roll, but keep the rest. If you want to keep it realisticish, that is. Otherwise, the prior scale might work. Keep in mind I don't know what your system is.))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

origamiscienceguy

  • Bay Watcher
  • WELL! OK THEN!... That was fun.
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #546 on: April 23, 2015, 01:55:37 pm »

Is your current d4 setup with 1-2=fail and 3-4=sucess?
Logged
"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #547 on: April 23, 2015, 03:13:19 pm »

((You could up it to 1d6 for most rolls most of the time - Assume we either ask an NPC for advice, or can take extra time to make a fire or unskilled-scavange. If it's time critical or a more difficult task (Making a fire while freezing, learning magic from a partially destroyed book), then we take the bigger penalty for being unskilled.))

Look for information on bee-keeping and artificial hives.
Send out messengers to the villages. I'm looking for beekeepers, or any who are interested in learning the trade.
Send out 12 barrels of beer to the villages, to celebrate our independence.
((Also because I promised as part of the anti-bandit force.))
Logged

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #548 on: April 23, 2015, 04:38:27 pm »

((You could up it to 1d6 for most rolls most of the time - Assume we either ask an NPC for advice, or can take extra time to make a fire or unskilled-scavange. If it's time critical or a more difficult task (Making a fire while freezing, learning magic from a partially destroyed book), then we take the bigger penalty for being unskilled.))
((Thing is, upgrading to 1d6 and keeping a half/half split keeps the same success rate, it just allows for more gradient. Now, if you shift the success/failure distribution around, then that's a different story.))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #549 on: April 23, 2015, 04:56:49 pm »

All noncombat skill rolls operate on a d6 scale (typical RTD rating), but you start off rolling 1d4. Rolling a 1 will give two 20% chances at skill gain, rolling your highest value will give one 20% chance
From the OP, it's not a half/half split.
Logged

Urist Arrhenius

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #550 on: April 23, 2015, 05:25:56 pm »

All noncombat skill rolls operate on a d6 scale (typical RTD rating), but you start off rolling 1d4. Rolling a 1 will give two 20% chances at skill gain, rolling your highest value will give one 20% chance
From the OP, it's not a half/half split.
((That's the sum of it. Our new recruits did a wonderful job of all rolling 4's, leading to what is at best a mild success of their overall goals.

Problem is, that was a 1/64 chance, and getting the best of 64 possibilities doesn't seem that it should result in meager shelter, some firewood, and the knowledge that trouble is afoot.))
Logged
We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

wipeout1024

  • Bay Watcher
  • I lie, but I tell the truth too.
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #551 on: April 23, 2015, 06:03:50 pm »

Start on the path again.
Logged
Ain't nobody got time for that.

swordsmith04

  • Bay Watcher
  • Communist Gnome
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #552 on: April 23, 2015, 06:17:42 pm »

(Did I get any firewood, or just tinder and those two clubs? Also, it isn't morning yet, right?)

Search the vicinity of our camp for fresh water and berries, nuts, and the like. Also keep an eye out for any firewood I might have missed in my quick combover.
Don't wander too far off, stay within sight/earshot.

Beirus

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #553 on: April 24, 2015, 03:18:08 am »

Practice martial arts to prepare for whatever thing could have made those claw marks.
Logged
Because everything is Megaman when you have an arm cannon.

Peradon

  • Bay Watcher
    • View Profile
Re: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47
« Reply #554 on: April 25, 2015, 01:32:08 am »

Logged
Ya'll need Jesus. Just sayin'.
Pages: 1 ... 35 36 [37] 38