Turn 31: Unto the Breech! (Cont.)
~Barkamsted~
[1d6+2=5] vs [1d5+2=4]
Rabble and [1d7+1=7] vs [1d5+2=3]
Orcus continued to attack the bandit, and Orcus smashed one of his shoulders hard enough to shatter bone. One of Rabble’s guards seized this opportunity to slash at the bandit, cutting into his leg.
Armored Bandit at 2/5 HP One of the armed citizen’s fell under a bandit’s blade, leaving five citizens facing down four bandits.
[1d6+1=7] vs [1d5+2=4]
Jongo left a shallow cut in the bandit’s cheek, but was again unable to bring his other sword into the fray.
Armored bandit at 3/5 HP His unarmed men chased down a fleeing bandit and tore into him with as much ferocity as they had shown their previous foe. Meanwhile his armed men joined him against the armored bandit, each taking a small wound for their efforts.
[1d5+1=2] vs [1d4+1=3]
Xaver and [1d5=2] vs [1d4+1=2]
Eliza’s continued to press the bandit, who was taken down by sheer numbers when they were joined by Xaver’s four followers. Surveying the battlefield, they could see that Jongo and his men still fought a mail clad bandit, Rabble and his five fought four bandits, while Rabble himself engaged another armored one with the help of Orcus, and Cortis and Lork had just finished
[1d6-1=2] vs [1d4+1=3]
Cortis continued to be thwarted, and [1d6+1=6] vs [1d4+1=5]
Lork had little more luck. But the aid of the three civilians was enough to quickly overwhelm the enemy.
Loyal to Rabble: 2 Guards (1 bleeding), 8 men (armed) (1 dead), 10 men (unarmed) (1 bleeding)
Mood: Hopeful (No bonus)
Bandits: 13 Bandits (1 Bleeding, 7 Unconscious, 1 Dead), 2 Bandits (Armored)
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
Unarmed Noble/Citizen
1d4 + 0 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
Bandit
1d4 + 1 attack
4 HP + 1 block
Bounty of 1 Valor and 1 Honor
Bandit (Armored)
1d5 + 2 attack
5 HP + 2 block
Bounty of 2 Valor and 2 Honor
Character SheetsI may change slightly the combat mechanics for multiple people facing down a single foe. Right now numbers are less of an asset than they should be.