Turn 26: And We Shall Call It PRDFRPD
~Tradebridge Castle~
Rabble sent messengers immediately to rally people to address the bandit threat. As they ran off he gathered some celebratory hardtack and beer in a cart, with the help of
Orcus (I guess) and set off, leaving the castle in the hands of the two guards he hoped were the most honest.
Jongo began marking trees and travelling further from the castle when he heard shouting and a man ran up behind the group. Something about bandits, getting the women and children to safety, and meeting at a hill midway between Waybridge and Herfordshire. He looked with regret towards trees he could see had hives in them, but they would be waiting.
*Averus Darkcast wandered off, but Bomrek McCheesemaker appeared eager for adventureLoyalty: Rabble Rall (Content)
Occupants: 3 Castle Staff, 1 Mason, 4 Guards, 1 Initiate, 5 Men, 10 Women and Children
Hostages/Prisoners: The Baron, 1 Guard
Food Stores: 20 Barrels of Beer, 4 Sacks of Coarse Grain, 8 Sacks of Coarse Flour, Crate of Hardtack (Ration length: Unknown)
Assets: Marketplace, Armory, Guard Barracks, Small Temple
Name: Rabble Rall
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d5 +2
Blocks 3
Looting I
Horsemanship I
Fortification I
Inventory:
Shoddy Short Sword [E]
Barrel-Cap Shield [E]
Leather Jerkin [E]
Peasant clothes [E]
Fine clothes
Dirty Cloth
Young Charger [M]
No money
Valor: 3
Honor: 0
Name: Orcus Pocus
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 2
Scavenging I
Looting I
Knot Tying I
Inventory:
Craftsman’s Hammer
Shoddy Maul [E]
Iron Skullcap [E]
Leather Jerkin [E]
Peasant clothes [E]
Guard’s Tunic
No money
Valor: 4
Honor: 4
Name:Jongo
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 2
Scavenging I
Tactics I
Tracking I
Inventory:
Shoddy Short Sword [E]
Shoddy Short Sword
Leather Jerkin [E]
Iron Skullcap [E]
Peasant clothes [E]
Map of Tradebridge
Tradebridge Ledger
No money
Rough Steaks
Valor: 2
Honor: 2
Name: Bomrek McCheesemaker
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes [E]
No money
Valor: 0
Honor: 0
~Herfordshire~
Eliza stepped forward and demanded a concrete plan, which was met by murmurs that characterized her behavior as quite hostile and pushy. After all, this new man had just arrived, who was she to demand a plan so immediately. This made it slightly less dreadful when
Xaver began to sort of sputter and flail frantically. One man swore he was spit on, and another was definitively slapped by a gesture gone awry. This all served to make everyone less certain of anything. It was into this mire of confusion that a messenger entered and exclaimed that bandits had taken Barkamsted, and those willing to fight were to rally between Waybridge and Herfordshire.
Loyalty: Unknown
Of the Mob: 3 men for Xaver, 8 uncertain, 5 men for taking the castle
Food Stores: Unknown
Assets: Unknown
Name: Xaver Dunik
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5+1
Blocks 1
Inventory:
Shoddy Short Sword [E]
Leather Jerkin [E]
Peasant clothes [E]
The Forms of Magick
No money
Valor: 1
Honor: 1
Name: Eliza Reed
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes [E]
No money
Valor: 0
Honor: 0
~Waybridge~
Cortis got nominations started by nominating Dave, a motion
Lork quickly seconded. This confused the hell out of the entire tavern. There were those, of course, who nominated Cortis, but after a brief speech by each candidate Dave won the election. It seemed the obvious approval Cortis had given him had pushed him in front of Cortis himself. He made promises to improve shared farming utilities, as well as a promise to construct a palisade around the village to offer it better security. As this was wrapping up a messenger arrived to rally men to fight bandits in Barkamsted.
Loyalty: David (NPC)
Food Stores: Unknown
Assets: Blacksmith, Timber
Name: Cortis McGornly
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Range] [E]
5x Dull Wooden Arrows [E]
Peasant clothes [E]
No money
Valor: 1
Honor: 0
Name: Lork Pedelbum
HP: 3/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Lucid Dreaming I
Intimidation I
Inventory:
Shoddy Long Knife [E]
Peasant clothes [E]
Nice Boots [E]
Cloth Coinpurse (18 copper)
Cloth Coinpurse (20 coppers)
Valor: 2
Honor: 2
Sorry for the missed day, I’m in a good patch now though. Two of the four areas have defined leadership now, with Barkamsted and Herfordshire needing to be determined. Also: I'm fine autoing actions, just do what origami did and it'll work out.