Turn 18: Mopping Up (Cont.)
Loot/equip the baron's armor and disarm him. If that's a free action, rest afterwards.
[1d5=4] You grab the Baron’s shield, and take the most valuable of his clothing. You also take a brief moment to catch your breath.
+1 HPAttack guards.
[1d6+1=5] vs [1d4+1=3] You continue to engage the guard, and score a solid hit on him.
Guard C’ at 2/3 HPRest by the wall some more
[-] You come to again, feeling a bit groggy.
+1 HPFlank
[1d6+1=7] vs [1d4+1=2] You leap at one of the guards, before Lork can even reach them, and knock him to the ground as you run your sword into him. You hack wildly, and when you look up you’re covered in blood and many of those nearby are casting frightened looks your direction.
Guard killed (valor and honor distributed later)Attack again!
Before you can engage the first enemy you approach, one of your allies leaps on to him and cuts into him with such savagery that you worry about your safety. [1d5+1=3] vs [1d4+1=2] However, you soon turn to another guard and you exchange ineffective lunges and easy parries with him.
Laugh.
"That was awk-"
As he's listening to me talk, surprise him and attack!
[1d4+1=3] vs [1d4+1=5] The guard across from you looks sheepish as you speak, but catches on to your ruse as you lunge at him. His club catches you in the side as you pass, and knocks the wind out of you.
-2 HP (0/2 Winded)
+1 Max HP
+1 Attack One of the guardsmen rushed into the temple and began looking around for the Baron, but hasn’t yet thought to look in the cellar.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
The Baron (In the Cellar, Bleeding)
Name: Rabble Rall
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +2
Blocks 2
Looting I
Horsemanship I
Fortification I
Inventory:
Long Knife (equipped)
Barrel-Cap Shield (equipped)
Peasant clothes
Fine clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 2
Honor: 3
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 3
Honor: 3
Name: Cortis McGornly
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
5x Dull Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 1
Scavenging I
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 1
Honor: 1
Name: Lork Pedelbum
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Lucid Dreaming I
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Name: Xaver Dunik
HP: 0/3 [-2]
Skills&Stats:
Attacks at 1d5+1
Blocks 0
Inventory:
Shoddy Short Sword (equipped)
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
The Baron
1d7+1 attack
8HP +1 block
Bounty of 2 Valor and 3 Honor