Turn 16: The Baron has Fallen
Knifey-stab at baron.
[1d5+2=6] vs [1d7+1=2] You stab down at the Baron and catch him at the base of his neck, opening a few sizable arteries. He clearly cannot fight on, and crumples to the ground.
Baron at -1/8 (-3) HP, Bleeding
+2 Valor and 3 HonorAttack baron again, roaring even more fiercely!
The Baron has fallen (see Nirur’s turn).
Crawl, slither, and roll towards the door in the least threatening way possible. While I'm doing that, say: The light! I can see the light now!
[-] You slowly approach the church, and gradually begin to realize your weakness is primarily imagined, and you are in fact feeling quite fresh.
+1 HPThrow my bottle over the gaurds. When it hits the wall, the shards will rain over them, giving a distraction, and maybe a lost eye!
[1d4=4, tactics success] You rain glass down on the guards, distracting two from their task, and injuring one of those.
Guard A’ at 2/3 HP
+1 TacticsHey! Get back here Cortis! Dont you see the guys breaking in the door!
Stay where I am, resting some more
[-] Quite content to leave the guard’s to their task, you lay slumped against the wall and catch your breath.
+1 HPGrab a sword from one of the fallen guards, if any are still on the ground, and charge the guards.
[1d4+1=4] vs [1d4+1=2] You pick up sword and take a wild swing at one guards trying to break into the temple.
Guard B’ at 2/3 HPTwo of the guardsmen were taken from their task by a well-aimed bottle, and a third was under assault by the new arrival to the battle. The remaining two did their best, [2d4=5] but couldn’t completely clear the rubble in their path.
Barricade HP 5/10The valiant stand of the Baron came to its natural end as he was overwhelmed by the assault of the peasants. Now those in the temple were faced with decisions as to how to deal with those they had captured and injured.
Priest (Dead)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
The Baron (In the Cellar, Bleeding)
Name: Rabble Rall
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5 +2
Blocks 1
Looting I
Horsemanship I
Fortification I
Inventory:
Long Knife (equipped)
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 3
Honor: 4
Name: Orcus Pocus
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
5x Dull Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 1/3 [-2]
Skills&Stats:
Attacks at 1d6 +1
Blocks 1
Scavenging I
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Broken Bottle
Peasant clothes
No money
Rough Steaks
Valor: 1
Honor: 1
Name: Lork Pedelbum
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Lucid Dreaming I
Inventory:
Shoddy Long Knife [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Name: Xaver Dunik
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor
The Baron
1d7+1 attack
8HP +1 block
Bounty of 2 Valor and 3 Honor