Turn 5: Massacre (Cont.)
Mount up and prepare to charge! (Or just charge into the church and into an armed man, if possible.)
[1d5=3] You mount up, and the horse immediately begins to charge. [1d4+1=2]vs[1d4+1=3] Your mounted status disrupts the church and keeps the defenders off balance, merely reacting to the peasant onslaught, but you don’t manage to score a blow and only your elevated status keeps you out of reach of a desperate attempt at self defence.
Attack the armed men too.
[1d4+1=2] vs [1d4+1=5] Before you can even orient yourself a particularly agile man slashes a dagger across your face. Your armor intervenes on your behalf and while you feel a large trickle of blood flow down your cheek, you suspect you’re lucky to be feeling.
-1 HP
Attack Skill up Continue searching for a new weapon that isn't in the armory, like a pitchfork.
[1d4=2] Pitchforks are for peasants, not lords and the like. You don’t even find a sturdy stick.
Sharpen my arrows
[1d4=3] Your remaining arrows are now sharp enough to reliably break flesh.
Murderkill the cow and butcher its remains into food, armor, and arms.
[1d4=2] You slit the cows throat and let it bleed out, but all you harvest from it is a number of poorly cut steaks. You suspect a broken bottle is far from the ideal butchering tool. Still, you carry your meat pile proudly. You have
food.
Attack the armed men.
[1d4+1=2]vs[1d4+1=4] You turn your attention to the nearest noble to have drawn a weapon, and fight yourself faced with a merchant’s son, not trained in combat but not a fat slouch. He manages to strike first, and leaves a cut along your arm.
-1 HP
Attack Skill upThe arrival of a mounted peasant was sufficient to keep the defenders off balance (and to elicit some sort of complaint about the indignity of being attacked his own horse), but it was clear this task was not as easy as the peasants had expected. Even men with barely any arms were enough to hold the peasants, and injure a few amongst their number.
Priest (Bleeding)
2 Initiate (1 Bleeding)
4 Armed Men
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 1
Looting I
Horsemanship I
Inventory:
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 0
Honor: 0
Name: Orcus Pocus
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 1
Honor: 1
Name: Urist McWoodcutter
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Inventory:
Broken Hatchet [Broken]
Peasant clothes
Cloth Coinpurse (5 coppers)
Valor: 0
Honor: 0
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
3 x Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor