Turn 7: Temple Taken
Keep Urist from bleeding out!
[1d4=2] You try your best, but the cut is too large and the bleeding persists.
Charge the last armed man.
[1d5+1=5] vs [1d4+1=4] Your hammer contacts the hand of the remaining opponent, but he switches grip to the other hand and maintains his stance.
Opponent at 1 HP
-1 HP, see origamiscienceguy’s turn
+1 max HP
0/3 HP (Staggered, cannot participate in combat till healed)
STOP BLEEDING
[1d4=1] You are desperately holding your stomach, trying to stop the bleeding, when your vision begins to fade. Rabble Rall stands above you, placing pressure on the cut, but precious blood continues to flow…
Urist McWoodcutter has bled to deathTry my luck at shooting again
Okay, Toss Nirur the cloth again
The cloth lands at Rabble Rall’s feet as he stands over the fallen friend. [1d5=1] vs[1d4+1=5] Your shot flies wild and strikes Orcus in the leg.
Sneak around the fray of the battle into a building. Look for a suitable weapon.
[1d4=1] You don’t find anything more effective than your bottle.
+1 Scavenging Pick up one of the long knives/daggers and throw it at the last guy. While he's distracted either by batting it away or watching it miss, charge him. (Tactics bonus?)
[1d5=2, tactics fail][1d5+1=4] vs [1d4+1=3] You attempt to distract the remaining opponent by whipping a dagger at him, but it goes far enough off course that he ignores it. He even has the audacity to give you a smug smile, for which you charge into him and slam your pummel into his head.
Final enemy unconsciousLork Pedelbum has joined the uprisingAs Urist lay bleeding on the floor the peasants celebrated a small victory as the noblemen were beat back. But as they looked around the temple they wondered how much of a victory they had won.
Priest (Bleeding)
2 Initiate (1 Bleeding)
4 Armed Men (2 Unconscious, 1 Dead, 1 Bleeding)
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 1
Looting I
Horsemanship I
Inventory:
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 0/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
2 x Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Scavenging I
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 3
Honor: 3
Name: Lork Pedelbum
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes
No money
Valor: 0
Honor: 0
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor