Turn 6: Massacre (Cont.)
Charge an armed guy again!
[1d4+1=4] vs [1d4+1=2] You run down a nearby noble, and leave him sprawled on the ground. He appears to be unconscious. From your vantage point you can see that the Baron isn’t in the temple.
1 Nobleman incapacitated
+1 Valor and HonorSmash a armed guy.
[1d5+1=6] vs [1d4+1=2] You are getting the hang of smashing people with hammers, and these men are unused to defending themselves. You crush the skull of a noble too slow to avoid your hammer.
1 Nobleman killed
+1 Valor and Honor oh f**k it. pick up wooden handle again, and CHARGE!
[1d5=2] vs [1d4+1=4] You charge towards a noble, and while he is far from fearsome he holds his dagger out and you run on to it.
-2 HP (at -1/2), Bleeding
+1 max HP
Attack Skill upFrom the top of the palisade, (can I have a height advantage please? It is why I came up here.) Snipe one of the armed men
[1d5+1=4] vs [1d4+1=5] The noble you set your sights on dodged your arrow.
-Nidilap-
You contemplate the nature of meat quite successfully.
Changing action to flanking an armed man while he's engaged with another peasant. (Do I get a bonus for flanking?)
[1d4=4 (flanking success)] [1d5+2=7] vs [1d4+1=5] You see Urist McWoodcutter being stabbed and you rush the assailant. He turns quickly towards you, but not quickly enough and you manage to hamstring him and kick his dagger away.
1 Nobleman Incapacitated
+1 Valor and Honor
+1 TacticsIn a sudden surge forward, the peasants cut down the majority of the defenders, leaving only a single man defending the entire temple (noblemen, once wounded in any significant fashion, quickly become much less noble and lay down arms). This imminent victory is tempered somewhat by the absence of the most important target, the Baron himself. He should have been at the service, but he is nowhere to be seen.
Priest (Bleeding)
2 Initiate (1 Bleeding)
4 Armed Men (1 Unconscious, 1 Dead, 1 Bleeding)
10 Women and Children
3 Subdued Men
? Others
Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 1
Looting I
Horsemanship I
Inventory:
Peasant clothes
Dirty Cloth
Young Charger (mounted) (+1 Att, block)
No money
Valor: 1
Honor: 1
Name: Orcus Pocus
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 2
Honor: 2
Name: Urist McWoodcutter
HP: -1/3 [-2]
Skills&Stats:
Attacks at 1d6
Blocks 0
Inventory:
Broken Hatchet [Broken]
Peasant clothes
Cloth Coinpurse (5 coppers)
Valor: 0
Honor: 0
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Acrobatics I
Inventory:
Bow +0 [Ranged] [equipped]
3 x Wooden Arrows [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Rough Steaks
Valor: 0
Honor: 0
Orlo Talbus:
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 1
Tactics I
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 2
Honor: 2
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor
Armed Noble/Citizen
1d4 + 1 attack
2 HP + 0 block
Bounty of 1 Valor and 1 Honor