Turn 38: Call to Arms
~Tradebridge Castle~
The man seemed affronted by
Rabble’s appearance at first, but quickly regained his composure. He barely even blinked as the overthrow of the Baron was described.
”Sir Rabble, if that is the title you prefer, the situation is quite simple. This barony is obligated to provide either monetary tax, payment in kind of equal value, or military service. Neither of the first two is an option. Surely there are able bodied men here, if nothing else. Fortunately for you, those are at a premium elsewhere. A neighboring Count is preparing to attack, trying to take advantage of a number of rebellions, much like your own, which have been met with varied success. The troops would be expected in one month’s time, though I’ve been instructed to remain until it is clear preparations were sufficiently under way. So, who will be leading your men, and how will you outfit them?”The military part of this game is going to spin off into its own thread, Soldiers of Erioth, so I can take care of things like slightly altered mechanics, a different time scale, as well as being able to keep better track of who has posted in each thread. Right now a minimum of three and a maximum of four players may migrate to that thread. If three are not interested, we will recruit from the waitlist/population at large.
Your character will be maintained entirely, no need for different sheets, and will be able to return to a Simple Life (relatively speaking) whenever they choose, though not without consequences appropriate to the desertion/retiring with dignity.
I encourage the players to either choose distinct roles in the military (quartermaster, medic, knight-commander, master of scouts, etc.), control separate squads, or both. Four people in charge of a single mass of units will be confusing because neither I nor your soldiers will be confident in the orders given.
Note: This will likely minimize, at least for a time, your ability to pursue goals of personal natures.
Loyalty: Rabble Rall (Content)
Occupants: 3 Castle Staff, 1 Mason, 4 Guards, 5 Guard Recruits, 1 Initiate, 5 Men, 10 Women and Children
Hostages/Prisoners: The Baron, 1 Guard
Food Stores: 16 Barrels of Beer, 4 Sacks of Coarse Grain, 8 Sacks of Coarse Flour, Three Quarters a Crate of Hardtack (Ration length: Unknown)
Assets: Marketplace, Armory, Guard Barracks, Small Temple
~Barkamsted~
Lork and
Eliza went deeper, till the came upon a dark area devoid of torches. Fortunately
Jongo brought with him a torch, after having handed off his weapons, and by its light they could see a small wooden barricade, beyond which the cave extended back into darkness. The walls looked to have been hewn by picks at some point in the distant past, but the barricade looked clean. Could have been the bandits were superstitious about the cave.
Xaver could find no other signs on the bandits bodies, but one of the bodies with a single cut and a head wound was near a bloody rock which protruded from the floor, suggesting they had fallen on the rock, perhaps after having been stabbed. None of the bedding was bloodied, so it was unlikely the group had been sleeping.
Orcus was inspired to call the hammer the Great Stone Hammer of Grogrog, for reasons beyond his, or anyone else’s, grasp. He picked it up and held it in both hands, giving it a few experimental swings. It was quite impressive, but he felt his lack of skill showing through. The hammer almost certainly had more to give.
Loyal to Rabble: 2 Guards, 17 men (armed), 1 man (unarmed, dead)
Mood: Triumphant
Bandits: 13 Bandits (9 Unconscious, 1 Dead, 3 Surrendered), 2 Bandits (Armored) (1 Surrendered, 1 Unconscious)
~FDRP~
Cortis’ attempts to convince Dave to authorize a night watch were far from successful. His arguments had mostly just convinced Dave that the wall needed to be built sooner, and if men joined the watch they would likely be unable to help with the wall. But in the process Cortis gained a better understanding of basic persuasion: you’re argument had to suggest your plan was uniquely the best.
+1 PersuasionLoyalty: Mayor David (NPC)
Food Stores: Nonexistent (decentralized)
Assets: Blacksmith, Timber
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