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Poll

What is the FDRP?

Village formerly known as Waybridge
- 2 (14.3%)
The entire barony!
- 3 (21.4%)
An idea which cannot die! (i.e. no place in particular, but rather your movement)
- 9 (64.3%)

Total Members Voted: 14


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Author Topic: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47  (Read 68438 times)

Peradon

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #360 on: March 15, 2015, 02:59:59 pm »

Im confused about whats going on, but Kung Fu Kick a bandit to the groin!
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #361 on: March 15, 2015, 03:01:51 pm »

Im confused about whats going on, but Kung Fu Kick a bandit to the groin!
((Yeah, sorry. If you look at the previous turn, that second Jongo was supposed to be Lork. You got dragged along because you wanted to order beer but the bartender wanted to kill bandits.))
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We're all just Simple Folk trying to get by.

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Nidilap

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #362 on: March 15, 2015, 04:13:43 pm »

Hold Fast! We must counter the bandits!
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

darkpaladin109

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #363 on: March 15, 2015, 04:49:26 pm »

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wipeout1024

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #364 on: March 15, 2015, 05:51:24 pm »

Fight the bandits!
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 28
« Reply #365 on: March 16, 2015, 12:08:37 pm »

Turn 29: Unto the Breech!
~Barkamsted~
     The entire group charged forward, down the hill and past the houses until they came upon the pit. All of the villagers were in chains in the pit, working to mine the clay. Surrounding the pit were seven bandits, dressed in leather armor and wielding fearsome looking swords. Standing towards the center was a particularly mean looking one in chain mail. As Rabble and his men rushed to meet them bandits began to pour out of the houses. Jongo and his five were met by three bandits out of one house, again one in chain. Xaver was met with another three, and Cortis kept another two in a third house.

     [1d5+2=7] vs [1d5+2=6] Rabble charged down the central bandit, but his blow was deflected by the man’s sword. Attack skill increase His two guards quickly followed through, and one was left with a deep cut while the other barely made contact, which was absorbed by the bandits armor. Rabble’s men traded equal blows with the other bandits, neither side having the upper hand until Orcus joined in, [1d6+1=7] vs [1d4+1=2] and slammed his hammer hard enough into the chest of the opposing bandit to send him into the pit, from where he did not move.
     [1d6+1=6] vs [1d5+2=3] Jongo fought hard against the armored bandit in front of him and scored a solid strike. His men left another bandit unconscious, overwhelming him quickly, but one of their own was bleeding heavily. Armored bandit at 4/5 HP
     [1d5+1=3] vs [1d4+1=4] Xaver couldn’t keep back the bandit attacking him, but his armor protected him long enough for Eliza to step in [1d4=4] vs [1d4+1=2] and deliver a solid punch to the bandit. Attack skill increase, Bandit at 3/4 HP Xaver’s loyal four traded blows and managed to incapacitate one of the bandits without taking any major hits.
     [1d5-1=3] vs [1d4+1=3] Cortis couldn’t score a solid hit on the bandit in front of him, and [1d5+1=3] vs [1d4+1=4] Lork took a hit from the bandit that left his ears ringing. -1 HP, both Attack Skill Increase Two of Cortis’ men took hits as well, though nobody was forced back.
Spoiler: ”Military” (click to show/hide)

Spoiler: Bestiary (click to show/hide)

Spoiler: GM Notes (click to show/hide)
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Nidilap

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #366 on: March 16, 2015, 01:23:25 pm »

Use one sword to parry, another to CounterStrike at his Source. Globally, be offensive.
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Nirur Torir

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #367 on: March 16, 2015, 02:19:27 pm »

Continue attacking the armored bandit.
The bleeding guard should back off long enough to bandage himself.
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Peradon

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #368 on: March 16, 2015, 04:55:36 pm »

Stab, then punch to the face!
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Playergamer

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #369 on: March 16, 2015, 05:33:34 pm »

Attack the bandit Eliza wounded.
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wipeout1024

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #370 on: March 16, 2015, 05:36:37 pm »

Attack the bandit Xaver's attacking.
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darkpaladin109

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #371 on: March 17, 2015, 03:28:08 am »

Attack armor bandit. If dead, attack other bandits.
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 29
« Reply #372 on: March 17, 2015, 11:12:47 am »

Turn 30: Unto the Breech! (Cont.)
~Barkamsted~
     [1d6+2=5] vs [1d5+2=6] Rabble traded blow after blow with the bandit, and while he was hit more often than he scored hits neither individual came away worse for wear. His healthy guard similarly lashed out at the bandit to little effect, while the injured one backed off. [1d6+1=5] vs [1d5+2=6] Orcus took the man’s place, but the armored bandit was too fast for his hammer to make contact. Attack skill increase One of Rabble’s men took a blow but was able to fight on, and one of the bandits felt the bite of a sword, but held his ground. It looked as though one bandit was trying to run for the mountains.
     [1d6+1=5] vs [1d5+2=3] Jongo rushed fiercely at the bandit and threw him off balance, scoring a hit that was absorbed by his chainmail. [1d4=2] He tried to bring his second sword to bear, but it merely struck his own sword. Armored bandit at 4/5 HP His men quickly overwhelmed the remaining bandit and, in their fearsome rage, beat him to a pulp. Two of his men equipped themselves with the arms and armor of the fallen bandits, and they turned to face Jongo and his armored foe.
     [1d5+1=5] vs [1d4+1=5] Xaver unleashed a flurry of blows against the bandit, all of which were parried, barely, and [1d4=2] vs [1d4+1=2] Eliza’s attempt to help merely contributed one more blow to the mix. Three of Xaver’s men overwhelmed the other bandit, and one turned to Xaver’s foe and scored a kick on him. Bandit at 2/4 HP
     [1d6-1=4] vs [1d4+1=4] Cortis loosed another arrow, which the bandit just barely dodged, and [1d6+1=4] vs [1d4+1=4] Lork continued to press to no avail. The other bandit was taken by his men, leaving the three of them free.
Spoiler: ”Military” (click to show/hide)

Spoiler: Bestiary (click to show/hide)

Character Sheets

Spoiler: GM Notes (click to show/hide)
« Last Edit: March 17, 2015, 03:53:38 pm by Urist Arrhenius »
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wipeout1024

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 30
« Reply #373 on: March 17, 2015, 11:33:12 am »

Hit the same bandit again.
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Peradon

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Re: Simple Folk of Erioth Stage II: Steaking Claims: Turn 30
« Reply #374 on: March 17, 2015, 11:36:03 am »

DO EVERYTHING IN MY POWER TO HIT A BANDIT.

Kung Fu!
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