As per the poll results, I’m going to attempt to update this daily. If you don’t post, you’ll be given a reasonable idle that won’t threaten your character’s wellbeing. Nobody will die while idle, and if you are the only player involved in a battle that battle will be frozen until you return
Turn 3: Inside the Walls
Finish off the guard.
With the guard having been brought down by Orlo (see Andres’ turn), you decide to search his corpse for anything the other looters might have missed… [1d4=1] but end up rifling through viscera.
+1 LootingDrag the guard I just knocked out into some sort of cover and begin striping him of his belongings. If there's any rope near me, tie him up with it.
[1d4=4] You grab nearby rope and tie the guard quite securely, taking a helmet and his tunic, which was substantially cleaner than yours. You delay putting it on, for fear the other peasants might take you for a guard. Sadly, he did not have a coin pouch on him.
Guard B neutralized (Unconscious and Bound)
+1 Honor and Valor
Knot Tying +1 take guard A's helmet. then continue beating with wooden handle.
[1d4=4] You join Rabble Rall (see Nirur Torir’s turn) in looting the corpse, but you find a purse of coins in his boot.
+1 HP
+5 CoppersDo a sprint and flip-kick the guard in the face.
You see little value in flip-kicking a man who has just been tied up… [1d4=4] but your attempts at cartwheels prove wildly successful.
+1 AcrobaticsPick up broken bottle and sneak up on that damned cow!
[1d5+1=3] vs [1d5=1] With a couple quick slashes you manage to leave the cow bleeding from a number of shallow but not insignificant cuts.
Cow at 2/4 HPFinish off the guard, grab his helmet, and run to the door of the place with all the unarmed sheep where I'll wait for the rest of the peasants.
[Coup de grace] You tear your sword free in an arc, tearing more of the guard’s midsection as you do so, before grabbing his helmet and moving to the temple.
Guard A Dead
+1 Honor and ValorFrom his position outside the door Orlo could hear the service drawing to a close, with the sacrificial offering (a quail in this case) being brought to the altar. There were only moments left in which to act. With both guards at the gate dealt with, the peasants had easy access to the temple and the stables, but to get into the keep would likely mean overcoming more men loyal to the Baron.
You have 1 turns until worship ends. Name: Rabble Rall
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4
Blocks 0
Inventory:
Peasant clothes
Dirty Cloth
No money
Looting I
Valor: 0
Honor: 0
Name: Orcus Pocus
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 2
Scavenging I
Knot Tying I
Inventory:
Craftsman’s Hammer [equipped]
Iron Skullcap [equipped]
Leather Jerkin [equipped]
Peasant clothes [equipped]
Guard’s Tunic
No money
Valor: 1
Honor: 1
Name: Urist McWoodcutter
HP: 1/2 [-2]
Skills&Stats:
Attacks at 1d5
Blocks 0
Inventory:
Broken Hatchet [Broken]
Peasant clothes
Cloth Coinpurse (5 coppers)
Valor: 0
Honor: 0
Name: Cortis McGornly
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d5 -1
Blocks 0
Inventory:
Bow +0 [Ranged] [equipped]
3 x Dull Arrows -1 [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Name:Jongo
HP: 2/3 [-2]
Skills&Stats:
Attacks at 1d5 +1
Blocks 0
Inventory:
Broken Bottle [equipped]
Peasant clothes
No money
Valor: 0
Honor: 0
Orlo Talbus:
HP: 2/2 [-2]
Skills&Stats:
Attacks at 1d4 +1
Blocks 1
Inventory:
Shoddy Short Sword [equipped]
Iron Skullcap [equipped]
Peasant clothes
No money
Valor: 1
Honor: 1
Cow
1d5 attack
4 HP + 0 block
Leaves Carcass
Guard
1d4 + 1 attack
3 HP + 1 block
Bounty of 1 Valor and 1 Honor