((New honor and valor distribution system is as follows: equal shares go to all participants in a normal battle, and the honor and valor of all enemies will be summed and distributed; for a boss battle each participant will receive one share, with an additional going to the individual who delivers the final blow. I'm currently working on elucidating further systems as well. I expect to have things pretty well ironed out by the time leadership is determined. The village names are as follows: Barkamsted, Herfordshire, and Waybridge. No details of their populations or resources are known to the peasants, and they are all approximately equidistant to the castle. The castle's resources consist of the mill; a market; a barracks, training ground, and armory (which the peasants know to be poorly stocked); and a small temple with nearby housing for it's staff. The castle has a small population of relatively wealthy and important individuals.))
Turn 20: Looting/Hostages
Hand the baron over to my compatriots. Look for castle staff. Make it clear (Nicely!) that we're now in charge, and are here to improve things. Get a general feel for how they've been treated and what it would take to earn their loyalty.
[1d4=2] Upon hearing of the Baron’s capture the majority of the staff flee, taking with them whatever valuables were nearby. One of them tells you that life was actually quite good for those who lived within the castle walls, because the mill tax collected by the Baron gave the castle plenty of food, and the market brought in wealth. You recall that the only mill in the area is within the castle walls, and that 1 in 10 bags of flour milled were kept as payment by the Baron. Those that remain all appear to be staff who did not live within the walls: the scullery maid, two boys serving under the steward, and an irritated mason. The loyalty of the first seems rather obvious, the two boys come from backgrounds much like your own, and it seems the mason just wants to continue his work repairing the castle. And continue getting paid. It seems, however, that most of the staff would have to be rebuilt from the ground up.
Point my bow at the guards and threaten to shoot if any of them try something funny.
We took over this barony, but this kingdom is much bigger, hear hear! I suggest we raise an army and defeat the king and take over all of the land!
[1d4=2] You do your best to strike an intimidating pose, but seeing as your arrows more closely resemble sticks children would play with than anything likely to pierce flesh, the guards ignore you. Fortunately, Lork does a decent job of tying people up, so the guards are fairly inactive.
Get another sword. And some mail armor.
[-] You wander around briefly before finding an armory. Its not terribly well equipped, but you find another sword similar to your original, and a hard leather jerkin that should be decent protection. It appears the armory completely lacks metal armor
Find something to tie the guards up with. Then hog-tie them up somewhere.
After searching them of course...
[1d4=3] You spend as much time running your hands over pockets and checking boots as you do tieing them up, but the end results leaves you quite happy. You successfully confiscate two purses, as well as a nice pair of boots! You aren’t sure about the strength of your knots, but you are sure of the quality of your loot!
Go find if there's an armory in this castle, and catalog the contents. Set aside part of that for myself. But first, talk with the others.
[-] You join Jongo in the armory and equip yourself with some of it’s meagre contents. You’re far from battle ready, but it appears to be all that’s on hand at the moment.
The flight of the castle staff has left only those few that remained behind, the individuals inside of the church, and the bound guards. The peasants not dealing with the captives began to loot, though they found the armory to be a pathetic source of arms and armor. They had physical control over the castle, but authority remained nebulous.
Priest (Dead)
2 Initiate (1 Dead)
4 Armed Men (2 Unconscious, 2 Dead)
10 Women and Children
3 Subdued Men
The Baron (In the Cellar, Bleeding)