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What is the FDRP?

Village formerly known as Waybridge
- 2 (14.3%)
The entire barony!
- 3 (21.4%)
An idea which cannot die! (i.e. no place in particular, but rather your movement)
- 9 (64.3%)

Total Members Voted: 14


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Author Topic: Simple Folk of Erioth Stage III: Improving the Barreny: Turn 47  (Read 68469 times)

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 18
« Reply #255 on: March 02, 2015, 08:53:58 pm »

((Seeing as we are one "stage 1", what are the other stages? Stage 2: Rabbelution? Where it's larger scale? Do we ever get to rule? And get rebelled? I'm kinda excited for late game if so!))
((I have big plans. We'll see how it pans out. ;) Regardless, you are finishing up Stage I. If there is a drawn out contest over leadership I'll call that Stage II. Otherwise Stage II begins when stuff is settled. :) ))
Turn 19: Victory!

Dismount. Walk the baron up the stairs, my knife at his neck. Kill him if he tries to escape. Demand that the guards surrender if they value his life.

[1d4=4] You march the Baron out of the cellar and shout at the guards to lay down their weapons. The one nearest makes a move towards you, but tightening your grip on the Baron convinces him that there is not a way to get the Baron away from you. After he puts down his sword the others all follow suit, bringing a halt to the combat. For a moment you enjoy a position of absolute power, and everyone is looking at you with a healthy measure of fear in their eyes.
+1 HP to all who were ‘inactive’ due to combat ending
+1 Valor and Honor to each player (equal shares)


The peasants watched the guards with suspicion as they surrendered. While this was essentially all according to plan, it felt to them as though success hadn’t really been a part of the plan. They had a captive baron, five guards of suspicious allegiance, and a temple full of various men women and children. And no clue what to do with them. Or who should make those decisions. None of them had planned for who would take leadership after the Baron fell…
Spoiler: Leadership (Read this) (click to show/hide)

Spoiler: Inside the Church (click to show/hide)

Spoiler: Nirur Torir (click to show/hide)
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: origamiscienceguy (click to show/hide)
Spoiler: Nidilap (click to show/hide)
Spoiler: Peradon (click to show/hide)
Spoiler: Playergamer (click to show/hide)

Spoiler: Bestiary (click to show/hide)
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Peradon

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 18
« Reply #256 on: March 02, 2015, 08:58:02 pm »

Find something to tie the guards up with. Then hog-tie them up somewhere.

After searching them of course...
« Last Edit: March 02, 2015, 08:59:38 pm by Peradon »
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Ya'll need Jesus. Just sayin'.

Nirur Torir

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 18
« Reply #257 on: March 02, 2015, 09:01:29 pm »

((There are four management slots. If two of us would rather be free agents, focusing on their own improvement, that would work well. Any volunteers? [I'd like a village.]

I vote we be a council for our overall strategic planning, rather than have one person in charge.))
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Playergamer

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 18
« Reply #258 on: March 02, 2015, 09:17:08 pm »

Go find if there's an armory in this castle, and catalog the contents. Set aside part of that for myself. But first, talk with the others.

"Well, we have no quarrel with the guards, do we? I mean, they were just doing their jobs. I say we keep them under house arrest for a while, and then let them go. As for the Baron, you choose."

"Otherwise, we've got some things to handle. There must be some weapons, armor, and riches in this castle that we can divide up between ourselves."


((I volunteer as free agent for now. How about the two free agents focus on defending us from foreign threats, working like army consuls, while the others focus on improving our land?))
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origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #259 on: March 02, 2015, 10:26:56 pm »

Point my bow at the guards and threaten to shoot if any of them try something funny.

We took over this barony, but this kingdom is much bigger, hear hear! I suggest we raise an army and defeat the king and take over all of the land!
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Peradon

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #260 on: March 02, 2015, 11:16:49 pm »

((I'll be a free agent I guess.))
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darkpaladin109

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #261 on: March 03, 2015, 02:11:17 am »

((I'd rather be a free agent, but I wouldn't mind leading a village.))
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Parsely

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #262 on: March 03, 2015, 01:09:07 pm »

PTW
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Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #263 on: March 03, 2015, 01:21:19 pm »

((If you go forward with this plan, the trade-off between free agent and council member will be direct access to resources vs. freedom to travel, and focus on personal development. But the trade-off will not be so steep that you cannot do pretty much whatever you like. For example, a mayor could lead troops abroad, though might face trouble at home, and a freelancer could similarly lead troops, but would have difficulty getting many men to follow them.))
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

Nidilap

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #264 on: March 03, 2015, 02:21:30 pm »

Get another sword. And some mail armor.
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Nirur Torir

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #265 on: March 03, 2015, 04:38:32 pm »

Well. I guess an alliance with the servants will be needed for a clean takeover.

Hand the baron over to my compatriots. Look for castle staff. Make it clear (Nicely!) that we're now in charge, and are here to improve things. Get a general feel for how they've been treated and what it would take to earn their loyalty.

I don't know what to do about the baron. I just used the his life as a bargaining chip to get them to surrender, but it's dangerous to let him live. If we can avoid an immediate counter-coup, we should be able to get the guards on our side easily enough. Someone should try diplomacy (In a different room from the baron) to see what the price of their loyalty is.
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Nidilap

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #266 on: March 03, 2015, 05:37:33 pm »

Well. I guess an alliance with the servants will be needed for a clean takeover.

Hand the baron over to my compatriots. Look for castle staff. Make it clear (Nicely!) that we're now in charge, and are here to improve things. Get a general feel for how they've been treated and what it would take to earn their loyalty.

I don't know what to do about the baron. I just used the his life as a bargaining chip to get them to surrender, but it's dangerous to let him live. If we can avoid an immediate counter-coup, we should be able to get the guards on our side easily enough. Someone should try diplomacy (In a different room from the baron) to see what the price of their loyalty is.

May I suggest tying up the baron? But let the gaurds leave with their lives, to show we are honorable!
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.

Peradon

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #267 on: March 03, 2015, 05:39:53 pm »

Im already in the process of tying up the guards though. I dont trust them...
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Ya'll need Jesus. Just sayin'.

Urist Arrhenius

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 19
« Reply #268 on: March 04, 2015, 02:10:34 pm »

((New honor and valor distribution system is as follows: equal shares go to all participants in a normal battle, and the honor and valor of all enemies will be summed and distributed; for a boss battle each participant will receive one share, with an additional going to the individual who delivers the final blow. I'm currently working on elucidating further systems as well. I expect to have things pretty well ironed out by the time leadership is determined. The village names are as follows: Barkamsted, Herfordshire, and Waybridge. No details of their populations or resources are known to the peasants, and they are all approximately equidistant to the castle. The castle's resources consist of the mill; a market; a barracks, training ground, and armory (which the peasants know to be poorly stocked); and a small temple with nearby housing for it's staff. The castle has a small population of relatively wealthy and important individuals.))

Turn 20: Looting/Hostages

Hand the baron over to my compatriots. Look for castle staff. Make it clear (Nicely!) that we're now in charge, and are here to improve things. Get a general feel for how they've been treated and what it would take to earn their loyalty.
[1d4=2] Upon hearing of the Baron’s capture the majority of the staff flee, taking with them whatever valuables were nearby. One of them tells you that life was actually quite good for those who lived within the castle walls, because the mill tax collected by the Baron gave the castle plenty of food, and the market brought in wealth. You recall that the only mill in the area is within the castle walls, and that 1 in 10 bags of flour milled were kept as payment by the Baron. Those that remain all appear to be staff who did not live within the walls: the scullery maid, two boys serving under the steward, and an irritated mason. The loyalty of the first seems rather obvious, the two boys come from backgrounds much like your own, and it seems the mason just wants to continue his work repairing the castle. And continue getting paid. It seems, however, that most of the staff would have to be rebuilt from the ground up.

Point my bow at the guards and threaten to shoot if any of them try something funny.

We took over this barony, but this kingdom is much bigger, hear hear! I suggest we raise an army and defeat the king and take over all of the land!
[1d4=2] You do your best to strike an intimidating pose, but seeing as your arrows more closely resemble sticks children would play with than anything likely to pierce flesh, the guards ignore you. Fortunately, Lork does a decent job of tying people up, so the guards are fairly inactive.

Get another sword. And some mail armor.
[-] You wander around briefly before finding an armory. Its not terribly well equipped, but you find another sword similar to your original, and a hard leather jerkin that should be decent protection. It appears the armory completely lacks metal armor

Find something to tie the guards up with. Then hog-tie them up somewhere.

After searching them of course...

[1d4=3] You spend as much time running your hands over pockets and checking boots as you do tieing them up, but the end results leaves you quite happy. You successfully confiscate two purses, as well as a nice pair of boots! You aren’t sure about the strength of your knots, but you are sure of the quality of your loot!

Go find if there's an armory in this castle, and catalog the contents. Set aside part of that for myself. But first, talk with the others.
[-] You join Jongo in the armory and equip yourself with some of it’s meagre contents. You’re far from battle ready, but it appears to be all that’s on hand at the moment.

The flight of the castle staff has left only those few that remained behind, the individuals inside of the church, and the bound guards. The peasants not dealing with the captives began to loot, though they found the armory to be a pathetic source of arms and armor. They had physical control over the castle, but authority remained nebulous.
Spoiler: Inside the Church (click to show/hide)
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We're all just Simple Folk trying to get by.

You can also watch me learn to draw.

origamiscienceguy

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Re: Simple Folk of Erioth Stage I: Rabbellion: Turn 20
« Reply #269 on: March 04, 2015, 03:05:31 pm »

Take some food and ransack the keep for coins, then go to waybridge
Does anybody want to come with me and help me subdue my town? I'll make sure the inn has a free drink for you!
« Last Edit: March 04, 2015, 03:29:41 pm by origamiscienceguy »
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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