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Author Topic: Roll to reign  (Read 4619 times)

chokepoint

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Roll to reign
« on: February 12, 2015, 12:26:53 am »

Roll To Reign

setting: Medieval Fantasy
Objective: Create your custom kingdom and rule it as you see fit.
As other players join they will expand the landscape of the realm, creating new borders.
During your turns you will post a bunch of objectives for your kingdom/ruler to accomplish.

RTD Rules
[1]: Catastrophe
[2]: Failure
[3]: Meh
[4]: Success
[5]: Excellence
[6]: Overboard

Character sheet:

Ruler's Name: ?
Ruler's Description: ?(including alignment)
Kingdom's Name: ?
Geography and climate: ? (would you like to be landlocked or have an ocean coast)
Population Description: ?
Governance:(Put in order of priority)
1)
2)
3)
4)
[Military][Economy][Leadership][Organization]
added: Hey guys, if you could include at the bottom of every post the acronym for your Governance pref's  that would really help. Examples -ELMO OEML, LMEO etc...
« Last Edit: February 14, 2015, 05:42:45 pm by chokepoint »
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Xvareon

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Re: Roll to reign
« Reply #1 on: February 12, 2015, 02:10:39 am »

Ruler's Name: Mage-Queen Sodia Talmanari
Ruler's Description: Born into a family of magi whose job was to deal with various transmundane creatures and occurrences that may threaten the country, Sodia was always expected to succeed her parents and carry on the family name, as she came to be one of the most talented human sorceresses of her age. However, her ambition was set for higher things, and she focused her efforts on creating a name of her own that would stick in the minds of the people as one destined to rule. Today, the Talmanari dynasty controls Laevetain completely, and Sodia herself sits at the top. She is Lawful Neutral, preferring to keep her kingdom out of the larger good-and-evil struggles that plague the world, unless they directly affect Laevetain.
Kingdom's Name: Laevetain (Lay-va-tain)
Flag/Colors: Red and silver. Country flag is a brown-and-dark blue background, separated across the middle with a horizontal line. A series of silver stars dots the upper dark blue portion, whilst a red pillar comes up from the bottom edge and connects both together, but does not reach the top. The tip of the pillar splits into two prongs that take the shape of wings, with the largest silver star located directly between them, symbolizing all of them together as a stronger whole.
Capital City: Ishval
Geography and climate: Laevetain is situated in a land-locked region of rocky crags, hot springs, and sparse trees located near the foot of a breadth of snow-capped hills. It is difficult to reach, but this cuts both ways, as trade suffers whilst security gains advantage. However, Laevetain has long had a history of independence, and they maintain a robust culture despite regular times of scarcity and their proximity to monster-infested lands.
Population Description: The main demographics of the Kingdom of Laevetain tend to stick around roughly two-fourths human and one-fourth dwarf, with the remainder consisting of a sprinkling of elves and other, more wild races. The independent, decentralized culture of Laevetain lends itself well to inter-racial cooperation, and offers a relatively safe haven for those fleeing from persecution.
Governance:
1) Leadership: The Mage-Queen of the Talmanari dynasty keeps a very tight grip over most of her realm, whilst still recognizing the need for independence and pride amongst the people of Laevetain. She is well-respected and rightly feared both amongst her allies and enemies in the kingdom and beyond.
2) Military: The kingdom maintains a diverse and well-supplied military force that mixes the tactics and strengths of its different races together, but it still can't maintain a perfect net due to its relatively high land area and need to deal with regular incursions from outside forces.
3) Organization: The kingdom itself is largely scattered into many distinct towns, covens and communities, several of which all have their own unique cultures and traditions. This makes for a fine place to make a name for oneself, but also makes it a nightmare to keep track of everyone at once even at the best of times; there is a saying among Laevetanians that you could live there for twenty years and still never know all of your neighbors at the same time.
4) Economy: Perhaps the biggest issue facing the kingdom is not the threat of monster attack in an unorganized state, however, but the fact that Laevetain as a whole just barely shares a unified currency; many prominent clans and cities all mint their own coins, and not all of them are recognized throughout the country. To fix this problem, the Talmanari Dynasty instituted 'Nomes'; a single gold currency for which an exchange system was devised, which in turn recognized all the common types of currency in Laevetain. Without this simplest of laws, Laevetain may as well be a dozen separate kingdoms rather than a truly unified whole.

((...Yep, I did that in an hour. And here I thought I was just going to work on my own game, lol...)
« Last Edit: February 13, 2015, 03:08:27 pm by Xvareon »
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wipeout1024

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Re: Roll to reign
« Reply #2 on: February 12, 2015, 06:19:21 am »

Ruler's Name: Kanina Kanoshvaloo
Ruler's Description:Born into a family of commoners, Kanina worked her way up the social ladder with her knack for economic management. Rare for a woman, she became the king's right hand, and as he passed on with no children, she took power for herself. She is True Neutral. While concerned mostly for herself, she will occasionally help others.
Kingdom's Name: Tamaran
Geography and climate: Tamaran is situated in the Savannah, with diverse wildlife. The climate lends itself quite well to summer, and as such, is quite hot, with rain coming only occasionally.
Population Description: Tamaran is a colony of former slaves, who escaped here, from their masters. However, there is much strife between them, and the indigenous peoples of the land. They both make up around a half of the population.
Governance:
1) Economy- Despite it's unfortunate location, Tamaran has a thriving economy, based on merchant trade, of it's abundant natural resources, and animal hide.
2) Leadership- kanina is known for her ruthless leadership style, and while this disgruntles most of her subjects, and foreign rulers, her efficiency gives them a grudging respect of her.
3) Organization- Tamaran is divided into several distinct counties, which have their own unique cultures. This often leads to civil strife.
4) Military- Tamaran has a near non-existent military.
« Last Edit: February 14, 2015, 08:58:40 am by wipeout1024 »
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Urist Arrhenius

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Re: Roll to reign
« Reply #3 on: February 12, 2015, 09:23:21 am »

Ruler's Name: Highfather Geran
Ruler's Description: A zealot from a young age, Geran entered the priesthood as a child. He gained attention when he successfully converted a heretical cult that had sprung up in a nearby parish, and was subsequently appointed to High Inquisitor. At the passing of the previous Highfather he used the military inquisition structure to quickly seize power. He follows a strict code of laws, as dictated by his religion, but he has little concern for the effects of his piety on those around him.
Alignment: Lawful Evil
Kingdom's Name: Farett'ai (Literally: Father's Land)
Flag: A black eye (open) and mountain, arranged vertically on a stony-grey flag.
Capital City: Farett'kae (Literally: Father's City)
Geography and Climate: Situated at the fairly barren base of mountains, Farett'ai consists of a hilly area divided carefully amongst the population, with population centers spaced evenly. It is entirely landlocked, and it stuffs from a cold climate and irregular precipitation. Farett'kae itself lies slightly within the mountains, and houses nearly exclusively members of the priesthood.
Population Description: Farett'ai's population, the Koren, are a deeply stratified group. The priests rule over all, dictating everything from what crops get planted and animals raised, to which families are allowed to marry. The peasantry accept this rule partially through fear for the repercussions, and partially because having strict organization is viewed as the only just way of living. They treat outsiders, with their unplanned lives, with suspicion; fearing their chaotic lifestyle might corrupt their own control. The religion of worshiping Farett is believed to have grown out of a small cult in the area. Farett is seen as a strict but loving Father, who imposes his will on his children for their own sake. To disobey Farett, therefor, is not only sacrilegious, but is also seen as being foolhardy, and throwing away the gift of a well-led life.
Governance:
1) Organization. From the top to the bottom, organization is highly valued, and written in religious law.
2) Military. The current Highfather, Geran, had a militaristic start, and has brought that emphasis to his own people, though this has not always been the case.
3) Leadership. With any recent change in leadership, the faith in the people of its leader will be shaken slightly, and with religious leadership this can be particularly true. Nonetheless, the Koren have always been fairly quick to obey a leader, provided he is properly faithful.
4) Economy. With a leader focused on military might and righteous piety and a scrap of land barely fit to raise goats, Farret'ai is not doing well economically.

((Will finish this later.))

EDIT: Finished
« Last Edit: February 12, 2015, 01:24:28 pm by Urist Arrhenius »
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Re: Roll to reign
« Reply #4 on: February 12, 2015, 09:32:00 am »

Rulers Name: Mariv Oceonic

Rulers Description: Middle class son of a merchant. Kind but very serious when it comes to business. Some say he bought his way onto the throne but in truth he is actually the bastard son of the king adopted by a merchant family. And due to some complications with a heir and a minor civil war he ended up on the throne. He is Chaotic Good. He has a very standard looking dark elf face and is around 300 years old.

Kingdoms name: The Kingdom of Dolvic

Geography: We live on the coast of a large island. The island is mountainous in the middle that is where the dwarfs live who supply us with goods to trade. And then has flat grass plains near the coast.

Population: The population is almost entirely made up of dark elves with a few dwarfs as well.

1) Economy
2) Leadership
3) Military
4) Organization


Basically a series of merchant cities told what do by a king who is the only with an actual land army which while small they are incredibly skilled due to training and fighting for the last 300 years. The merchants have a reasonable amount of warships due to pirates trying to raid their merchant ships.
« Last Edit: February 12, 2015, 09:46:42 am by Generally me »
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SaberToothTiger

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Re: Roll to reign
« Reply #5 on: February 12, 2015, 09:46:04 am »

Name: Oleg Braun

Description: A tall man in his fifties, born in a wealthy trader family, earned his spot as King via a coup and now tries to support his country against all odds. Good with money and troops, but is not exactly exceptionally bright or diplomatic.

True Neutral.

Kingdom's Name: Kingdom of Angerverland

Geography and climate: A country with ninety percent of it's lands being in cold, tall mountains, lot's of trees and snow. Relatively small.

Population: Relatively small, mostly human mixed with dwarves and elves.

Governance:

1) [Economy] - The country is very rich, a lot of industry based on new technologies.
2) [Organisation] - The country is well organised, the bureaucracy machine is well oiled.
3) [Military] -  A defensive force, used only when absolutely needed.
4) [Leadership] - The power in the country is very decentralized, most of the countries' strength is held by town's councils rather than the king himself.
« Last Edit: February 12, 2015, 04:52:22 pm by SaberToothTiger »
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Nidilap

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Re: Roll to reign
« Reply #6 on: February 12, 2015, 12:16:40 pm »

Ruler's Name: Corin
Ruler's Description: A tall, muscle bound man with a sullen expression giving away his militaristic experiences. He has long, black hair and wears the furs of dire creatures that live in the mountains. He is CHAOTIC NEUTRAL
Kingdom's Name: Ukran
Geography and climate: Ukran spans a mountain range. The people live in strongholds atop and within mountains, forging weaponry and hunting wild creatures. Their water supply is solely from springs and lakes within the mountain.
Population Description: Hundreds of thousands of very strong spiritual people great in strength and soul.
Governance:
1)[Military] Some of the strongest men and women alive were known to be Ukran warriors.
2)[Leadership] "Be your brothers keeper." Ukran means "We Men"
3)[Organization] Kinda clustery, very barbaric compared to other armies.
4)[Economy] No trade. But there are some loved materials. Like iron, wood, and stone.
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A medium- sized creature prone to great ambition, but only when he feels like it.

poketwo

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Re: Roll to reign
« Reply #7 on: February 12, 2015, 03:12:32 pm »

Ruler's Name: Cramulus Scythenrus
Ruler's Description: He is very smart, and quite strong and decently attractive to the common Mesomen. 6'5 feet tall, he has only recently took over the imperium after the previous ruler died and left quite the power vacuum. Luckily, it only lasted a day rather than the usual months long civil war that happens when an Imperator dies childless.   
Kingdom's Name: Imperium of Meso
Geography and climate:Grassland hills near the sea is the south and the eastern portion of the kingdom, but the northern desert is quite big, and there is barley explored forests in the south
Population Description: Mesomen are known for hard work and ambition. They in previous times before unification were in constant conflict. They actually are quite warlike, with even the average women being smarter and stronger than the average males of the nearby kingdoms. However, Mesomen are known as being extreme backstabbers, especially to themselves. The leadership is in constant flux, being some kind of Darwinian paradise for the smart. People still have friends, but are constantly suspicious that the friend will turn on them or just be faking. There is more equality among the elite as well, due to most of them coming from the low to the top. Expect the women to be treated by fellow elites in the imperium like what the peasantry of Earth's middle ages did to their women. The Imperium's religion is also like this, with the only main tendent is that chicken is holy, and should be eaten before it rots. This leads to many conflicting cults trying to grow as big as possible, like mini-christianities or islams.
Governance:(Put in order of priority)
1)Military: They are kinda roman-expies
2)[Economy]: Mesomen are quite dilligent and money=power
3)[Leadership] Even though they suptily compeat with one another, they are very good still
4)[Organization] DO YOU EXPECT THAT THIS TYPE OF STATE IS ORGANIZED?!?!?!OF COURSE IT ISN'T.
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chokepoint

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Re: Roll to reign
« Reply #8 on: February 14, 2015, 12:08:44 am »

Here is the current state of the realm:

Country of Laevetain: Mage-Queen Sodia Talmanari from the capital of Ishval has had recent success leading her strong military to push back the monsters that threaten the population. The citizens are ecstatic about their queen. there are parades and celebrations. Trade blossoms as merchant caravans no longer fear attack and begin to take routes other than those well guarded between the capital and major cities. 4

Colony of Tamaran: Queen Kanina Kanoshvaloo has not yet chosen a capital. Her national reforms have brought prosperity to her lands. The state coffers overflow with exotic treasures. The government has a power and influence it's history has never known. Yet the cost of this good fortune and sound economic decision does not sit well with the former slaves that claim her reforms to harsh and the indigenous peoples of the land have demanded a return of some sacred ancestral lands to be returned to them for their exclusive use.  6

The order of Farett'ai: Highfather Geran  has served his people the Koren well in the most holy city of Farett'kae. His ministry has spread like a wildfire heard among his flock inspiring them to greater piety and obeisence. The Koren full of fear and awe are his most faithful servants believing his word as though it came direct from divinity itself. Even the economy has improved by some miracle and all share in the prosperity that has been bestowed upon them... 4

The Kingdom of Dolvic: Mariv Oceonic King of the island of dark elves has brought unrivaled economic prosperity to his people due to both his near genius talent as a merchant and also geographically the only island state at the present participating in the sea trades. with a large navy compliment to keep his cargo safe, his ports are full and his currency is traded in far off lands. His is the richest nation at the moment and his island has a good chance to remain on top if things keep going his way. 5

Kingdom of Angerverland: King Oleg Braun has not yet chosen his capital. Since the coup he led to rise up and overthrow the previous king he has shifted the kingdom's focus to that of economics and organization instead of the former heavy military campaigns which once bled it dry. The people have come to embrace his policies and have made every effort to increase the kingdoms production, and put an end to the corruption previously tolerated there. The people finally feel truly unified in a common goal. 4

Ukran: King Corin may have reason to be the most feared and respected leader in the entire realm. He leads a people who embrace a military lifestyle and value leadership more than any other aspect of their lives. Fierce and independent, The Ukran people have been hardened and forged like steel by their environment. They are soulful skilled and cunning and can thrive with nothing more than what they provide themselves. With Corin commanding them there is no telling what kind of glorious fate awaits them. 5


Imperium of Meso: ruled by the giant Cramulus Scythenrus prospers well enough, if not considered stuck in the shadow of the kingdom of Dolvic. With a great army and a competitive society no one can doubt that the imperium can be counted among the top nations. Their focus on economy, and ports open to sea trade coupled with their other strengths should make them the alpha state in the realm but sadly their competitive games, lack of organization and frequent treachery surely hold them back from greatness. 3


Go ahead and post your first actions. Secret actions can be made via PM but try to keep those to a minimum
« Last Edit: February 14, 2015, 12:15:27 am by chokepoint »
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poketwo

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Re: Roll to reign
« Reply #9 on: February 14, 2015, 01:18:38 am »

HAIL IMPERATOR! RULER OF THE GLORIOUS CITY OF MESO, ON THE MESO RIVER, DECREES A THING! IN THE OLD DAYS OF MESO, THERE WERE CITY-GUILDS. LEAD BY THE BEST AND SMARTEST OF THE SPECIFIC CRAFTSMEN OF THEM. THEY HAVE LEAD THEM FOR PROFIT AND GLORY!!! BUT DURING DOROKO'S 34/34TH REBELLION, THEY WENT INTO FULL CIVIL WAR AGAINST EACH-OTHER!!! NOW A DAYS, BRUTAL SIGNAL MAN MARKET WARFARE IS THE NORM. SO TODAY, IF THEY DO NOT WANT TO RECEIVE NEW TAXES, THEY WILL HAVE TO EITHER JOIN OR FORM A GUILD!!! WITH ONLY THEIR SPECIFIC GENERAL CRAFT ALLOWED INTO SPECIFIC GUILDS. BUT THE GUILDS CAN ALSO EXIST OUTSIDE OF JUST ONE CITY NOW. TO PREVENT WHAT DESTROYED IT IN THE FIRST PLACE.

ALSO, YOU MUST PAY FOR ANY LAND TAKEN INSIDE OUR FAIR IMPERIUM NOW, EVEN IF ITS VIA CONQUEST OR COMPLICATED INHERITANCE PLOTS. THERE WILL BE DISCOUNT PRICES ON OFFICIAL MEMBERS OF THE GLORIOUS IMPERIAL LEGIONS!!!! FOR LAND. CARTOGRAPHERS ARE ALSO UP FOR HIRE FOR MAPPING THE SURROUNDING LANDS OUTSIDE OF THE IMPERIUM.

THAT CONCLUDES THE GLORIOUS ORGANIZATION LAW BRINGING.   
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SaberToothTiger

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Re: Roll to reign
« Reply #10 on: February 14, 2015, 05:40:14 am »

In Angerverland, all men and cities are equal. There is no official capital, but all governmental buildings lay in the city of Warschborg, a Fortress on both sides of the river O.

Lower the property tax for entrepeneurs, so that they can expand our craft buildings.

Imprison all remaining members of the previous regime who didn't repent and execute them for treason, as they have done nothing but monstrosities to the country and the people during the reign of the previous king.
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It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

wipeout1024

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Re: Roll to reign
« Reply #11 on: February 14, 2015, 08:55:17 am »

Tamaran's capital shall be the majestic Teshmir, and to please the insolent indigenous peoples, we will give a bit of our land, out of the kindness of our queen's heart. Also, in Tamaran, there shall be equal rights!
Basically:
Designate Capital as Teshmir.
Give some land away to natives.
Guarantee equal rights, by punishing employers who discriminate based on gender or race, and imprisoning slavers.
« Last Edit: February 14, 2015, 09:02:41 am by wipeout1024 »
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Xvareon

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Re: Roll to reign
« Reply #12 on: February 14, 2015, 10:36:44 am »

Institute and fund the Royal Guild of Battlemages (RGB), which takes volunteers of magical aptitude and disposition and drills them in the use of magic in conventional (and non-conventional) warfare and tactics. The Guild will have locations in each major city including the capital. Oversight of the recruitment and training policies will be mostly left up to the major clans and governments in charge of each city, with only one true requirement:  producing mages of a good standard who can integrate well with regular soldiers on the battlefield. No bathrobe-wearing bookworms. They have to be toughened by the elements and able to take care of themselves like any soldier. Royal magi advisors from the capital will be made available as necessary to help screen and train these individuals.

Look into the development of airships/hot air balloons for the purposes of scouting, trade, and overland traversal. Make it a contest among any engineering groups in the kingdom to design the first practically working model that can be put into production. The winners will receive a small monument dedicated to them either in the capital or their home city.

« Last Edit: February 14, 2015, 03:58:22 pm by Xvareon »
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Urist Arrhenius

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Re: Roll to reign
« Reply #13 on: February 14, 2015, 10:37:14 am »

Create position of Grand Procurator. It will be appointed by the Highfather, and responsible for the economy of both church and laypeople. The Grand Procurator will be allowed to create such a structure beneath him as is necessary to investigate the economic situation of all of our holdings. This should include low clergy consisting of successful businessmen and women, who are granted religious boon in exchange for wisdom and their influence over their fellows.

Appoint to the position of Grand Procurator a high ranking member of the church that appears to have business acumen, either by a history in business or by revealed wisdom. Ask for a report to be delivered on our resources, the degree to which they are utilized, and an investigative section on potential new resources.

Pray to Farret for guidance, for he has given me the greatest gift, a thriving kingdom, but the holiest direction to take it is not apparent. (Please PM any part of Farret's response that could be considered sensitive, if he deigns to respond in any significant way.)
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Nidilap

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Re: Roll to reign
« Reply #14 on: February 14, 2015, 12:02:00 pm »

King Corin shall look over the neighboring nations. Invite the rulers to a banquet and a viewing of a gladiatorial game.
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Nidilap likes Adamantine, Bituminous Coal, Garnets, Cats for their aloofness, Dwarves for their stupidity, and Swords for their Spikes and edges. When possible, he prefers to eat pizza, ramen noodles, and sushi. He absolutely detests elves and spiders. He needs MTN DEW to get through the working day.

A medium- sized creature prone to great ambition, but only when he feels like it.
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