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Author Topic: New Sengoku Era IC  (Read 3630 times)

IamanElfCollaborator

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Re: New Sengoku Era IC
« Reply #30 on: March 01, 2015, 05:24:08 am »

Iris runs away, heading to the biggest mech possible and climbing in.

Okay, okay, I have to keep a clear head, clearly, this is all a completely confused situation and I'll be waking up soon.

In the meantime...oh. Oooh. Is that a....

This might be more fun than I thought it would be...

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Re: New Sengoku Era IC
« Reply #31 on: March 01, 2015, 09:11:58 am »

Geffery gives the man a look as if to suggest that this isn't over, and then runs to a mech to get into it and activate it.
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FelixSparks

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Re: New Sengoku Era IC
« Reply #32 on: March 04, 2015, 05:01:11 pm »

Spoiler: MAP (click to show/hide)

IT'S COMBAT TIME EVERYONE!

First thing I'm gonna need is initiative, which is your Speed Stat plus a d10. Once everyone has posted their result, we'll move on to the first turn of combat.
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Re: New Sengoku Era IC
« Reply #33 on: March 04, 2015, 05:10:36 pm »

((A. Can we get a cleaner map or one that's more easier to read? Maybe done in paint or something? Because I have no idea what I'm looking at, and Iris causes the map to go into italics.

B. As the GM, shouldn't you be rolling initiative for us? Just to keep it slightly fair and prevent people from cheating? Admittedly I doubt that anybody here would cheat but I'm sure that some fudging might be involved.))
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scapheap

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Re: New Sengoku Era IC
« Reply #34 on: March 04, 2015, 05:16:28 pm »

Put it in code so not to cause that.
Code: [Select]
[X][X][X][X][X][X][X][X][X][X]
[X][X][X][X][X][X][X][X][X][X]
[X][X][X][X][X][X][X][X][X][X]
[X][X][X][X][X][X][X][X][X][X]
[X][X][X][X][D/J][X][X][X][X][X]
[X][X][X][H][T][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][C][H][X][X][X][X]
[X][X][X][H][H][G][X][X][X][X]
[X][X][X][H][H][I][X][X][X][X]
Key:
X = Can't see, can't go.
H= hangar.
D= Doorway
J = Jupiter (The big rabbit mech)
T = Takeru
C = Cassandra
G = Geoferry
I = Iris

And the rolling should remain in impartial hands.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

FelixSparks

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Re: New Sengoku Era IC
« Reply #35 on: March 04, 2015, 06:17:24 pm »

Give me sprites and I'll use Maptools to make another one. And sure, gimme a couple minutes to get everything set up.

Give me sprites anyway.
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FelixSparks

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Re: New Sengoku Era IC
« Reply #36 on: March 05, 2015, 10:41:44 am »

INITIATIVE:
Iris: 14
Cassandra: 10
Geffery: 8
Jupiter: 7
???: 7
Takeru: 5

Alright, let's see how this goes.
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scapheap

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Re: New Sengoku Era IC
« Reply #37 on: March 05, 2015, 11:04:20 am »

(after Iris)
Move toward Jupiter and Boost attack him with Beam Ripper(no duel)

The fairy-like mech skates forward as a glowing beam appeared from it's hand "Hmm, this weapon sound nasty." Cass speak, apparently unaware that the intercom still on.
« Last Edit: March 05, 2015, 11:09:39 am by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

IamanElfCollaborator

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Re: New Sengoku Era IC
« Reply #38 on: March 05, 2015, 12:12:33 pm »

Iris carefully grasps her controls, having slipped her blade into the mech's controls.
"Alright....alright, I think I know how these work. Rather convenient that these controls seem to be in English and German, too....

....alright. Um, let's try these!"

Fire the Powered Rifle at Jupiter.

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Re: New Sengoku Era IC
« Reply #39 on: March 13, 2015, 06:57:29 pm »

Move one zone down and to the left. Use Support Fire on the Edelweiss to grant its Powered Rifle the Crippling ability. Use Early Warning and Control and 4 energy to restore Support Fire.

((Sorry for taking so long to submit an action. I've been busy with real life stuff and forgot all about this. Sorry about it.))
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FelixSparks

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Re: New Sengoku Era IC
« Reply #40 on: March 17, 2015, 03:05:54 pm »

FIRST ROUND PART 1:
Elf's action:
Spoiler: Roll for Rifle (click to show/hide)
The rifle on the Edelweiss hums to life, charging up a shot as it's leveled at the Rabbit-looking mecha. One of the ears swivels towards the pixie, as the shot is taken, and the Jupiter ducks it easily!
"Hm? Is there a breeze in here?"
Due to the Might Test failing, the Crippling ability granted by Support Fire does not activate.

Scap's Action:
Spoiler: Roll for Blade (click to show/hide)
The blade from the Pixie's hand roars with a mighty intensity as it cuts the air to ribbons on its way to the Jupiter... But....
"Nice try lady! Activating Lucky Foot!"
The roar of an engine fills the air as a jet of flame erupts from the side of the Jupiter's leg, moving the head of the mech JUST out of the way of the blade.
Due to the Might test Failing, the Crippling ability was not activated. Beam Ripper Cooldown: 1 turn

Jupiter's turn:
Spoiler:  Roll for DUELING (click to show/hide)
"Hey kid, you look like fun!"
The mech rockets towards Takeru, a sharp blade springing from the wrist of the rabbit to slash at the Kaiser! It hits the Kaiser square in the chest, causing 6 DAMAGE!
Note: Takeru may choose to spend 1 energy to activate his Absorbing Armor, lowering the damage to 3. If not, Takeru's Kaiser is down a full threshold, and he gains 1 Genre Point for REVENGE. In addition, his Torso unit will be offline until repaired.

SNIPER TURN:
A light flashes in the forest, and a bullet tears into the Cromwell, decimating part of it's armor!
"Come on Z. Let's end this quickly... They're gonna be under our control soon, so try not to break the pilots too bad this time, ok?"
Geoffery can choose to activate his Reversible Thrusters to lower the damage to 5, and choose which area is maimed. In addition, he will gain one Genre Point.
If not, two areas are maimed, the Arms and the Torso, and Geoffery will gain 2 Genre Points.

It is now Takeru's turn, and then the top of the second round.

Code: [Select]
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][T][S][T][X][X][X][X]
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][X][D][X][X][X][X][X]
[X][X][X][C][T/J][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][G][I][X][X][X][X]
Key:
X = Can't see, can't go.
H= hangar.
D= Doorway
J = Jupiter (The big rabbit mech)
T = Takeru
C = Cassandra
G = Geoferry
I = Iris
T = Trees/Forest
S = Sniper Mech
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F.O.E.

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Re: New Sengoku Era IC
« Reply #41 on: March 17, 2015, 04:45:51 pm »

Just before the blade smashed into Kaiser's chest the red highlights converged on it's chest, turning it erd and absorbing some of the damage, allowing the Gear to hold firm.

"Hah! You'll have to try harder than that to take me down!" Takeru yelled as he swung Kaiser's beam axe at the enemy mecha.

Activate Absorbing Armor and Axe the Jupiter a question.

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FelixSparks

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Re: New Sengoku Era IC
« Reply #42 on: March 28, 2015, 09:43:36 pm »

THE REST OF YOU HAVE 48 HOURS TO POST. THIS IS YOUR FINAL WARNING.
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scapheap

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Re: New Sengoku Era IC
« Reply #43 on: March 29, 2015, 07:15:47 am »

((Oh, I was waiting for the turn to resolve))

Cass back off(down 2 spaces) and shoot Jupiter
« Last Edit: March 30, 2015, 04:04:35 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

USEC_OFFICER

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Re: New Sengoku Era IC
« Reply #44 on: March 29, 2015, 06:57:26 pm »

Activate Reversible Thrusters and let the head get maimed. Use Support Fire on the Kaiser to grant its Beam Axe the Crippling ability. Use Early Warning and Control and 4 energy to restore Support Fire.

((Kinda hard to be a support mech without mechs to support...))
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