FIRST ROUND PART 1:
Elf's action:
Rolled 3. +4 Might, +1 Tension = 8, NO HIT.
The rifle on the Edelweiss hums to life, charging up a shot as it's leveled at the Rabbit-looking mecha. One of the ears swivels towards the pixie, as the shot is taken, and the Jupiter ducks it easily!
"Hm? Is there a breeze in here?"Due to the Might Test failing, the Crippling ability granted by Support Fire does not activate.
Scap's Action:
1 + 6 Might + 1 Tension = 8 NO HIT
ADVANTAGE: Second roll
6 + 6 Might + 1 Tension = 13 HI-ERROR
The blade from the Pixie's hand roars with a mighty intensity as it cuts the air to ribbons on its way to the Jupiter... But....
"Nice try lady! Activating Lucky Foot!"The roar of an engine fills the air as a jet of flame erupts from the side of the Jupiter's leg, moving the head of the mech JUST out of the way of the blade.
Due to the Might test Failing, the Crippling ability was not activated. Beam Ripper Cooldown: 1 turn
Jupiter's turn:
10 + 7 + 1 = 18 HIT
ADVANTAGE: unneeded, rolling anyway for giggles.
3 + 7 + 1 = NO HIT.
"Hey kid, you look like fun!"The mech rockets towards Takeru, a sharp blade springing from the wrist of the rabbit to slash at the Kaiser! It hits the Kaiser square in the chest, causing 6 DAMAGE!
Note: Takeru may choose to spend 1 energy to activate his Absorbing Armor, lowering the damage to 3. If not, Takeru's Kaiser is down a full threshold, and he gains 1 Genre Point for REVENGE. In addition, his Torso unit will be offline until repaired.
SNIPER TURN:
ACTIVATED ASSISTED TARGETING.
8 + 7 + 1 = 16 HIT - Using
4 + 7 + 1 = 12 HIT
3 + 7 + 1 = 11 HIT.
A light flashes in the forest, and a bullet tears into the Cromwell, decimating part of it's armor!
"Come on Z. Let's end this quickly... They're gonna be under our control soon, so try not to break the pilots too bad this time, ok?"Geoffery can choose to activate his Reversible Thrusters to lower the damage to 5, and choose which area is maimed. In addition, he will gain one Genre Point.
If not, two areas are maimed, the Arms and the Torso, and Geoffery will gain 2 Genre Points.
It is now Takeru's turn, and then the top of the second round.
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][T][S][T][X][X][X][X]
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][T][T][T][X][X][X][X]
[X][X][X][X][D][X][X][X][X][X]
[X][X][X][C][T/J][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][H][H][X][X][X][X]
[X][X][X][H][G][I][X][X][X][X]
Key:
X = Can't see, can't go.
H= hangar.
D= Doorway
J = Jupiter (The big rabbit mech)
T = Takeru
C = Cassandra
G = Geoferry
I = Iris
T = Trees/Forest
S = Sniper Mech