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Poll

Should the stat points sytem stay?

Yes
- 7 (70%)
No
- 3 (30%)

Total Members Voted: 10


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Author Topic: [Suggestion Game] Survive the Night  (Read 13895 times)

heydude6

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Re: [SG] Survive the Night
« Reply #15 on: February 11, 2015, 10:40:01 pm »

+1 Paranoia
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hops

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Re: [SG] Survive the Night
« Reply #16 on: February 11, 2015, 10:54:48 pm »

Whoops, forgot to state one more thing:

Every half an hour, you get one more stat point to allocate.
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Peradon

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Re: [SG] Survive the Night
« Reply #17 on: February 11, 2015, 11:02:01 pm »

So do we allocate points now?
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Terra162

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Re: [SG] Survive the Night
« Reply #18 on: February 11, 2015, 11:14:08 pm »

So do we allocate points now?

I was wondering the same thing.
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hops

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Re: [SG] Survive the Night
« Reply #19 on: February 11, 2015, 11:30:00 pm »

Yep. Also note that 0 in a stat is autofail.



0:01

No key? Are you sure?

You look around the room. It's not as bare as you have previously thought. In fact, there is a shelf full of some sort of doodads, and a- Oh god, what is that!?!

You ignore their cry for help as you go about searching for a key. You will have to help yourself first before you can help anyone.

1) Search the shelf (1 minute)

There had to be something useful in it...

2) Key be damned, let's just smash the door down. (5 minutes)

The thing in the corner is making you nervous. You found a hammer in the shelf. Maybe you should just hit the lock until it breaks.

3) There we go!

You found the key. Let's get out of here.

4) Okay, fine, what do you want?

The Thing in the Corner points its... appendage at the vial in your hand.

[Need at least 7 Paranoia and Vial of Vile Liquid first!]



Spoiler: Qualities (click to show/hide)

Spoiler: Inventory (click to show/hide)

EDIT: Minor mechanic retcon
« Last Edit: May 01, 2015, 05:05:04 pm by Cinder »
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Peradon

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Re: [SG] Survive the Night
« Reply #20 on: February 11, 2015, 11:35:03 pm »

Ok allocate 7 to paranoia, 3 to Imprudence and 5 to connivance
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Terra162

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Re: [SG] Survive the Night
« Reply #21 on: February 12, 2015, 01:20:33 am »

Ok allocate 7 to paranoia, 3 to Imprudence and 5 to connivance

How about 6 to paranoia, 4 to imprudence, and 5 to connivance? We might just have to bash a door down sometime.

Also, 1) Search the shelf.
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heydude6

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Re: [SG] Survive the Night
« Reply #22 on: February 12, 2015, 05:04:43 pm »

+ 1
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Lyeos

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Re: [SG] Survive the Night
« Reply #23 on: February 12, 2015, 05:17:03 pm »

Ok allocate 7 to paranoia, 3 to Imprudence and 5 to connivance

How about 6 to paranoia, 4 to imprudence, and 5 to connivance? We might just have to bash a door down sometime.

Also, 1) Search the shelf.
I'll toss a +1 in for this, I guess.
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WillowLuman

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Re: [SG] Survive the Night
« Reply #24 on: February 12, 2015, 06:48:09 pm »

Yeah, balance sounds good, with a light specialization towards the medium stat. +1
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heydude6

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Re: [SG] Survive the Night
« Reply #25 on: February 12, 2015, 07:04:50 pm »

thing is, there are 2 types of games, one were getting a balanced stat pool is your best chance of success since it gives the most options (eg. castle crashers), and ones were specialization is very important or else you'll die horribly(eg. dungeon crawl stone soup, dark souls)

I have no idea what type this game is
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Lyeos

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Re: [SG] Survive the Night
« Reply #26 on: February 12, 2015, 07:06:19 pm »

Well, our stats won't matter once if we get Geno Whirl.
So, there.
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hops

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Re: [SG] Survive the Night
« Reply #27 on: February 12, 2015, 07:20:58 pm »

Specialisation is a risky strategy here. The idea is that each stats are good and bad in certain situations. You might not want to use Imprudence much when you're dying, for example.

Also, I forgot to include the write-in earlier, but let it be known that in all actions you can submit custom actions and I will see if it's suitable.


0:02



Quote from: Stat Allocation
Paranoia: 1 + 6 = 7
Imprudence: 0 + 4 = 4
Connivance: 0 + 5 = 5

Unallocated Stats = 0



1) Search the shelf

There had to be something useful in it...

Paranoia 1: (80% Success)

90: Failed!

You search through the shelf. It is filled with trays full of iron filings. You empty a tray into the floor. Sifting through the iron filings, you find that...

The bloody tray was just iron filings.



1) Search the shelf (1 minute)

There had to be something useful in it...

Paranoia 1: (80% Success)

2) Key be damned, let's just smash the door down. (5 minutes)

The thing in the corner is making you nervous. You found a hammer in the shelf. Maybe you should just hit the lock until it breaks.

[Need Hammer first!] Imprudence 1: (88% Success)

3) There we go!

You found the key. Let's get out of here.

[Need the Key to the Cell first!] (100% Success)

4) Okay, fine, what do you want?

The Thing in the Corner points its... appendage at the vial in your hand.

[Need at least 7 Paranoia and Vial of Vile Liquid first!] Paranoia 7: (67% Success)

5) Write-In

You have a better idea...



Spoiler: Status (click to show/hide)

Spoiler: Qualities (click to show/hide)

Spoiler: Inventory (click to show/hide)
« Last Edit: February 12, 2015, 07:32:56 pm by Objective »
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Lyeos

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Re: [SG] Survive the Night
« Reply #28 on: February 12, 2015, 07:23:13 pm »

Falcon kick that door down.

I want to take our thing-a-ling buddy along.
Also I thing you goofed on the stats.
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Peradon

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Re: [SG] Survive the Night
« Reply #29 on: February 12, 2015, 07:26:30 pm »

Keep searching!
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