Specialisation is a risky strategy here. The idea is that each stats are good and bad in certain situations. You might not want to use Imprudence much when you're dying, for example.
Also, I forgot to include the write-in earlier, but let it be known that in all actions you can submit custom actions and I will see if it's suitable.
0:02
Paranoia: 1 + 6 = 7
Imprudence: 0 + 4 = 4
Connivance: 0 + 5 = 5
Unallocated Stats = 0
1) Search the shelfThere had to be something useful in it...
Paranoia 1: (80% Success)90: Failed!You search through the shelf. It is filled with trays full of iron filings. You empty a tray into the floor. Sifting through the iron filings, you find that...
The bloody tray was just iron filings.
1) Search the shelf (1 minute)
There had to be something useful in it...
Paranoia 1: (80% Success)2) Key be damned, let's just smash the door down. (5 minutes)
The thing in the corner is making you nervous. You found a hammer in the shelf. Maybe you should just hit the lock until it breaks.
[Need Hammer first!]
Imprudence 1: (88% Success)3) There we go!You found the key. Let's get out of here.
[Need the Key to the Cell first!]
(100% Success)4) Okay, fine, what do you want?The Thing in the Corner points its... appendage at the vial in your hand.
[Need at least 7 Paranoia and Vial of Vile Liquid first!]
Paranoia 7: (67% Success)5) Write-InYou have a better idea...
Free point(s): 0
Imprudence: 4
Paranoia: 7
Connivance: 5
Healthy (8/8)
Sane (7.5/8)
Progress
Cell Door: Locked
Mysterious Assailants: 1 - Uncovering the Mystery