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Poll

Should the stat points sytem stay?

Yes
- 7 (70%)
No
- 3 (30%)

Total Members Voted: 10


Pages: 1 2 [3] 4 5 ... 10

Author Topic: [Suggestion Game] Survive the Night  (Read 14046 times)

WillowLuman

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Re: [SG] Survive the Night
« Reply #30 on: February 12, 2015, 07:29:06 pm »

Yeah, we voted 6 paranoia, 4 imprudence
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hops

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Re: [SG] Survive the Night
« Reply #31 on: February 12, 2015, 07:33:06 pm »

Whoops, fixed.
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heydude6

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Re: [SG] Survive the Night
« Reply #32 on: February 12, 2015, 07:42:23 pm »

Ask the monster thing it's question, it's a coin flip.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

hops

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Re: [SG] Survive the Night
« Reply #33 on: February 13, 2015, 02:08:24 am »

Ask the monster thing it's question, it's a coin flip.
What do you mean?
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heydude6

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Re: [SG] Survive the Night
« Reply #34 on: February 13, 2015, 09:26:19 am »

4) Okay, fine, what do you want?

The Thing in the Corner points its... appendage at the vial in your hand.

[Need at least 7 Paranoia and Vial of Vile Liquid first!] Paranoia 7: (67% Success)

This is what I meant
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Lyeos

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Re: [SG] Survive the Night
« Reply #35 on: February 13, 2015, 10:19:43 am »

Do we actually have the vial, though?
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heydude6

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Re: [SG] Survive the Night
« Reply #36 on: February 13, 2015, 10:38:35 am »

good point, my vote goes for keep searching then.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Terra162

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Re: [SG] Survive the Night
« Reply #37 on: February 13, 2015, 01:31:08 pm »

Search the shelf again.
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zomara0292

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Re: [SG] Survive the Night
« Reply #38 on: February 13, 2015, 08:50:01 pm »

I am inclined to agree
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

hops

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Re: [SG] Survive the Night
« Reply #39 on: February 13, 2015, 09:36:18 pm »

0:03



1) Search the shelf

There had to be something useful in it...

Paranoia 1: (80% Success)

20: Succeeded!
You pull out another tray, spilling the black dust on the floor. A hammer smacks onto the hard floor. So that was why the tray felt heavier than the earlier one.

Quote from: Result
...You will no longer find the hammer in the shelf
...You have obtained a Hammer!



1) Search the shelf (1 minute)

There had to be something useful in it...

Paranoia 1: (80% Success)

2) Key be damned, let's just smash the door down. (5 minutes)

The thing in the corner is making you nervous. You found a hammer in the shelf. Maybe you should just hit the lock until it breaks.

Imprudence 1: (88% Success)

3) There we go!

You found the key. Let's get out of here.

[Need the Key to the Cell first!] (100% Success)

4) Okay, fine, what do you want?

The Thing in the Corner points its... appendage at the vial in your hand.

[Need at least 7 Paranoia and Vial of Vile Liquid first!] Paranoia 7: (67% Success)

5) Kick the door down (10 minutes)

The door might be able to withstand battering from tools, but that doesn't mean it can withstand you.

Imprudence 10: (10% Success)

6) Write-In

You have a better idea...



Spoiler: Status (click to show/hide)

Spoiler: Qualities (click to show/hide)

Spoiler: Inventory (click to show/hide)
« Last Edit: February 14, 2015, 02:27:56 am by Objective »
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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StrawBarrel

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Re: [SG] Survive the Night
« Reply #40 on: February 13, 2015, 09:40:23 pm »

1) Search the shelf
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Peradon

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Re: [SG] Survive the Night
« Reply #41 on: February 13, 2015, 10:08:33 pm »

#2
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heydude6

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Re: [SG] Survive the Night
« Reply #42 on: February 13, 2015, 10:32:59 pm »

1) Search the shelf
+1 but I think this will be the final search, the GM probably has some secret method designed to prevent us from endlessly searching like this.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Terra162

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Re: [SG] Survive the Night
« Reply #43 on: February 13, 2015, 10:34:46 pm »

1) Search the shelf
+1 but I think this will be the final search, the GM probably has some secret method designed to prevent us from endlessly searching like this.
Agreed. +1
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hops

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Re: [SG] Survive the Night
« Reply #44 on: February 14, 2015, 02:27:21 am »

(Actually, the only thing preventing you from repetition is the time limit.)
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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