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Author Topic: Fertile Lands - A Vanigo Empire Game - Turn 54 - 2 Players Needed  (Read 38403 times)

SilverDragon

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #270 on: March 06, 2015, 11:25:33 pm »

In that case I guess I should stop trying to ruin Manen's day.
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #271 on: March 06, 2015, 11:29:10 pm »

Hey, the Westerners might thank you for it.
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SilverDragon

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #272 on: March 06, 2015, 11:52:15 pm »

Yeah, well... guess I'll stop.
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Rolepgeek

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #273 on: March 07, 2015, 12:08:08 am »

Spoiler: Derailing (click to show/hide)

Spoiler (click to show/hide)
Yeah, well... guess I'll stop.
Pansy! Kill! KILL!!!

What fun is there without conflict, in this? Keep your opponents from outgrowing you, gain crucial experience for both the commander(aka you) and your troops through the skirmishing, and make the game more interesting. No real reason not to, actually.
« Last Edit: March 07, 2015, 12:09:48 am by Rolepgeek »
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #274 on: March 07, 2015, 12:57:16 am »

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Question for SilverDragon, Pencil_Art, hector13, and scapheap: Do you think you should be able to look at other players' resources and city buildings?
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SilverDragon

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #275 on: March 07, 2015, 01:00:14 am »

No, though it wouldn't affect me much. There's already enough odd resources for me to be confused about.
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Pencil_Art

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #276 on: March 07, 2015, 01:10:20 am »

No. It doesn't affect me much either, but this is the first game I have played.
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Rolepgeek

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #277 on: March 07, 2015, 01:57:59 am »

No, though it wouldn't affect me much. There's already enough odd resources for me to be confused about.

Inspiration used for the special buildings, which rise by 10 in Inspiration cost for every other inspiration building in the city. Armies cost money, both upkeep and recruit. Any other ones confusing you?
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lemon10

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Re: Fertile Lands - A Vanigo Empire Game - Turn 21
« Reply #278 on: March 07, 2015, 03:25:51 am »

Nevermind, apparently that is due to proximity to a town. Anything smaller than a city can only build improvements on adjacent tiles, and otherwise you can only build them in a 2-square circle around the city (so a 2-square diagonal can't be built on). I actually don't like this, at all, but it looks hardcoded so there's nothing I can really do. I'll wait for lemon's comment on the matter, but I'm inclined to allow manual building anyway.
You can admin build improvements for people if you want, but it seems like a whole lot of work (since you will need to be building multiple for every single player every turn) for not much reason, unless you entirely remove the need to have cities anywhere near where you are building improvements. And yes, it is hardcoded.


Re: Cheating discussion. I agree with Role, largely because A) That's the way its been in every past game (and how Vanigo decided it should be), and B) Its part of the features of the admin interface (and freely available in the game info), and it seems a bit bizzare to just forbid a small part of it while still allowing the others.
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #279 on: March 07, 2015, 03:27:46 am »

Yes, those were both Rolepgeek's points, and I laid out my reasons for allowing parts of it and prohibiting the rest. However, I don't feel so strongly about it that I would prohibit it if the players were fine with it; it doesn't affect me much, after all. So if a majority of the players are willing to allow it, I'll allow it.
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scapheap

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #280 on: March 07, 2015, 04:18:47 am »

Spoiler (click to show/hide)

I don't really care about knowing resources and there no fog of war so buildings would be known.
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #281 on: March 07, 2015, 05:12:50 am »

Well, I guess it all hinges on what hector thinks, then.

On an unrelated note, I raised the stone costs for many buildings in the ruleset I'm apparently developing. It won't have any effect on this game but if I run more in the future, it should encourage people to claim mountains or build quarries, or at least make stone not quite so useless a trade good.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Rolepgeek

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #282 on: March 07, 2015, 11:58:49 am »

stone is useful, we're just not yet at the point where it's useful...
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #283 on: March 07, 2015, 12:14:29 pm »

It's useful, yes, but you only need to claim a few stone tiles to get enough to last you the whole game. There's no reason to trade it with each other, and people often avoid claiming mountains and hills.
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

hector13

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Re: Fertile Lands - A Vanigo Empire Game - Turn 22
« Reply #284 on: March 07, 2015, 12:58:31 pm »

Spoiler: Turn 22 (click to show/hide)
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