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Author Topic: Fertile Lands - A Vanigo Empire Game - Turn 54 - 2 Players Needed  (Read 38376 times)

Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 3
« Reply #75 on: February 16, 2015, 06:28:08 am »

Spoiler: Turn 4 (click to show/hide)

Turn 5

Vanigo Tutorial
Player interface
Admin Interface

Westerners - Pencil_Art
Islanders - hector13
Manen - scapheap
Southerners - SilverDragon
Easterners - Criptfiend
« Last Edit: February 17, 2015, 09:03:18 am by Squeegy »
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

scapheap

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #76 on: February 16, 2015, 06:40:40 am »

Spoiler: turn 5 (click to show/hide)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Criptfeind

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #77 on: February 16, 2015, 06:55:27 am »

Spoiler (click to show/hide)
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #78 on: February 16, 2015, 07:19:09 am »

I've added Dragoons, Musketeers, and Cannons as end-game units, as well as two new buildings: the Alchemist's Guild and the Firing Range. They both require pop 6 to build, so the end-game units can only be built in a Metropolis. They should make things interesting!

e: Haha, looking at the original Vanigo rules, I'm actually adding the Dragoons and Musketmen back in. Ah well, they're entirely new units to fit the balance changes.
« Last Edit: February 16, 2015, 10:56:03 am by Squeegy »
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

hector13

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #79 on: February 16, 2015, 09:20:05 am »

Spoiler: Turn 5 (click to show/hide)
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SilverDragon

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #80 on: February 16, 2015, 07:17:54 pm »

Spoiler: Turn 5 (click to show/hide)
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #81 on: February 16, 2015, 07:36:13 pm »

Congrats on not being last, SD!
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

SilverDragon

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  • For glory!
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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #82 on: February 16, 2015, 08:55:11 pm »

Thanks, it's a real achievement!
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Apparently coding DF is equivalent to slaying hydras.

Pencil_Art

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #83 on: February 16, 2015, 10:04:05 pm »

Spoiler: Turn 5 (click to show/hide)

Sorry again.
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Squeegy

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #84 on: February 16, 2015, 10:20:50 pm »

@SilverDragon: Horse pastures do nothing if there is no Horse resource on the tile.

Reminder to you all that I can change the name of your civilization if you want, now that you're all getting into naming your cities.

Spoiler: Turn 5 (click to show/hide)

Turn 6

Player interface
Admin Interface

Westerners - Pencil_Art
Islanders - hector13
Manen - scapheap
Southerners - SilverDragon
Easterners - Criptfiend
« Last Edit: February 17, 2015, 09:02:51 am by Squeegy »
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I think I'm an alright guy. I just wanna live until I gotta die. I know I'm not perfect, but God knows I try.
Kobold Name Generator
⚔Dueling Blades⚔
Fertile Lands
The Emerald Isles

Pencil_Art

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Re: Fertile Lands - A Vanigo Empire Game - Turn 6
« Reply #85 on: February 16, 2015, 10:28:25 pm »

Spoiler: Turn 6 (click to show/hide)
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Criptfeind

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Re: Fertile Lands - A Vanigo Empire Game - Turn 6
« Reply #86 on: February 16, 2015, 10:34:28 pm »

Spoiler: Turn Six (click to show/hide)
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lemon10

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Re: Fertile Lands - A Vanigo Empire Game - Turn 5
« Reply #87 on: February 16, 2015, 11:40:30 pm »

I've added Dragoons, Musketeers, and Cannons as end-game units, as well as two new buildings: the Alchemist's Guild and the Firing Range. They both require pop 6 to build, so the end-game units can only be built in a Metropolis. They should make things interesting!

e: Haha, looking at the original Vanigo rules, I'm actually adding the Dragoons and Musketmen back in. Ah well, they're entirely new units to fit the balance changes.
Heh, that's pretty amusing.
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Because the solution to not being able to control your dakka is MOAR DAKKA.

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scapheap

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Re: Fertile Lands - A Vanigo Empire Game - Turn 6
« Reply #88 on: February 17, 2015, 03:46:39 am »

Spoiler: turn 6 (click to show/hide)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

hector13

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Re: Fertile Lands - A Vanigo Empire Game - Turn 6
« Reply #89 on: February 17, 2015, 09:14:06 am »

Spoiler: Turn 6 (click to show/hide)
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Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

If you struggle with your mental health, please seek help.
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