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Author Topic: Allow us to see Personality Screen in Adventure Mode.  (Read 2720 times)

GoblinCookie

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Allow us to see Personality Screen in Adventure Mode.
« on: February 09, 2015, 08:48:58 am »

At the moment I find the 'character development' in Adventure Mode to be considerably worse than that in fortress mode, despite the fact that character is more central to that mode.  The inability to see anything other than your external appearance, despite the fact that this is a mode logically more wrapped up in the individual makes the mode strangely cold. 

So I propose at core that we be able to see our character and that of all our companions character screen just as we can in fortress mode.  This would help us role-play better since we know what kind of person we are playing and can make our in-game decisions accordingly if we wish. 

Additionally, rather than having to play as a newly generated character perhaps instead we ought to be able to play as any historical character at a given location, selected from a list.  This means we do not represent the view from nowhere but instead we have relatives and possibly friends as well.  The latter would generally be scarce since outside of fortress mode there are no friends being made, but it provides plenty of opportunities to develop pure social interactions that would require us to take the personality of the person being spoken to into account; in order to make friends or enemies through dialogue.
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That Wolf

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #1 on: February 09, 2015, 11:23:41 am »

I would like this but it does have its roleplaying issues, if your personality screen (which would be randomly genned like your apperance) had thinks like, he cannot handle stress, runs at the slightest confrontation, etc.
I would feel weird playing against that.
I still like the idea, but even if you removed the 'weak' traits from adventurers you would always get the same personality types.
The way it currently stands it is up to you to create a persona.
And usualy a brutal one at that.
Thanks for the sig by the way
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King_of_Baboons

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #2 on: February 09, 2015, 11:36:03 am »

Awesome idea +1

Maybe the adventurer's personality could change as more stuff happens to him so you could start out as a simple family guy who wants to travel the world and them become more and more sadistic/evil due to constantly losing your companions or due to several injuries.Maybe even your family will be scared of you if you if they know you are a werewolf or vampire.

I would like this but it does have its roleplaying issues, if your personality screen (which would be randomly genned like your apperance) had thinks like, he cannot handle stress, runs at the slightest confrontation, etc.
I would feel weird playing against that.
I still like the idea, but even if you removed the 'weak' traits from adventurers you would always get the same personality types.
The way it currently stands it is up to you to create a persona.
And usualy a brutal one at that.
Thanks for the sig by the way

What if adventurers had like some sort of psychological trauma that explains the brutality?"Your father,Nish Tatatis,was shot and killled by an elf in front of you when you were 10 years old.You feel a very strong hate for elves." or the poor guy could be adopted?"You have never met your parents.You were raised by Bembul Silverarrows,a military commander who trained you to become a warrior." and now we have a explanation for the hate.

I agree that the personality traits could also be a problem....but it would be interesting to see how our adventurers would react to a death of a family member....
« Last Edit: February 09, 2015, 11:49:49 am by King_of_Baboons »
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GoblinCookie

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #3 on: February 09, 2015, 02:58:06 pm »

I would like this but it does have its roleplaying issues, if your personality screen (which would be randomly genned like your apperance) had thinks like, he cannot handle stress, runs at the slightest confrontation, etc.
I would feel weird playing against that.
I still like the idea, but even if you removed the 'weak' traits from adventurers you would always get the same personality types.
The way it currently stands it is up to you to create a persona.
And usualy a brutal one at that.
Thanks for the sig by the way

If you can look at your personality before the game starts and reroll your personality if you do not get one you do not like then the problem goes away? 

I would rather have it so we chose an existing character from a list of characters at a given site.  It can be anyone of any profession, but normally you would choose soldier types unless you were looking for a real challenge.  You would start with whatever gear they have on them at the time. 

Instead of choosing a character you choose a civilization and then a site of that civilization, then choose any character from the list that lives at that site.  This has the especially cool feuture of allowing us to become characters that we were interested in in world-gen. 
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King_of_Baboons

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #4 on: February 09, 2015, 06:41:28 pm »


This has the especially cool feature of allowing us to become characters that we were interested in in world-gen. 

This feature would also allow us to play as the king of our civ,right?It would be awesome to see an undead attack from the view of the hopeless king OR better yet you could even play as the necromancer itself!

As for the adventurer's family,what if your dad became some sort of mercenary before you were born and you never knew it?This could lead to interesting plot twists.

@:*sneak attacks the bandits leader*Finally I will put an end to this waves of crimes and..........Dad?

Dad:Yes,I am...your father.

@:Nooo!This can't be happening!
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Bumber

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #5 on: February 09, 2015, 07:30:55 pm »

I would like this but it does have its roleplaying issues, if your personality screen (which would be randomly genned like your apperance) had thinks like, he cannot handle stress, runs at the slightest confrontation, etc.
I would feel weird playing against that.
I still like the idea, but even if you removed the 'weak' traits from adventurers you would always get the same personality types.
The way it currently stands it is up to you to create a persona.
And usualy a brutal one at that.
Thanks for the sig by the way
IIRC, Toady has confirmed adventurers are somewhat possessed. You can commit atrocities, but you'll notice the tears streaming down your adventurer's face as you do so.
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Dyret

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #6 on: February 09, 2015, 07:33:26 pm »

Ideally you'd be able to choose your characters traits, appearance etc eventually, rpg-style, in addition to the option of choosing historical figures with preset traits.
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pisskop

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #7 on: February 09, 2015, 07:35:42 pm »

Id like randomly rolled personalities for our adventurers, maybe based on his civ/gods/attributes.  And chance.  Not being able to handle stress or being stressed out would incur penalties.

AFA NPC personalities

  Only insofar as we experience them.  We would see more of it as we talk to them.  But ofcourse we'd have to gen those, and memory can be an issue as is.
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GoblinCookie

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #8 on: February 10, 2015, 08:56:26 am »

IIRC, Toady has confirmed adventurers are somewhat possessed. You can commit atrocities, but you'll notice the tears streaming down your adventurer's face as you do so.

That raises a question.  If you play your character in a completely contrary way to your personality then might our adventurer realise he is possessed, leading to the possibility of exorcism or just suicide.

Ideally you'd be able to choose your characters traits, appearance etc eventually, rpg-style, in addition to the option of choosing historical figures with preset traits.

I do not actually think we should actually be able to choose those things directly.  That is because a player will not necceserily know the general character and appearance of the civilization that the person he is player, so we could up with people who have a completely different appearance to the other people in their civ, which people may come to regret. 

We get presented with a list of historical characters and get to look at their personality, appearance and skills.  Alternatively we can choose to play as a random non-historical character and the rejected options are added to the historical list until the complete population of the site is historicised.  The create new historical character option would be on the list as one of Number X people and the number keeps going down so long as non-historical characters are left in the site. 

Once the number reaches 0 we have to choose someone from the site or choose another site altogether.  Therefore there is no Mr.Anachronism fell from the sky as is presently the case, if you want to become part of part of the world then you have to become just that; if you cannot find the right person then you have to look elsewhere, not wave a magic wand to make one.

This feature would also allow us to play as the king of our civ,right?It would be awesome to see an undead attack from the view of the hopeless king OR better yet you could even play as the necromancer itself!

As for the adventurer's family,what if your dad became some sort of mercenary before you were born and you never knew it?This could lead to interesting plot twists.

@:*sneak attacks the bandits leader*Finally I will put an end to this waves of crimes and..........Dad?

Dad:Yes,I am...your father.

@:Nooo!This can't be happening!


Yes you would but once again there is only one king, you do not get the same kind of freedom to decide what kind of character you are going to be if you choose to be king.  The idea has potential but at the moment it would not change the game much, so you probably be better off playing some hardened warrior guy.  At first we ought to look to the kind of material advantages a king has in the sense of greater access to public help and resources. 

Actually we should probably use the same system for all site leaders, they can for instance just command local soldiers to follow them.  Civilization leaders simply enjoy the same benefits as local site leaders but in all sites, allowing adventuring kings to travel from site to site and potentially gather up small armies of companions in order to deal with major threats that normal start-up adventurers would wisely avoid. 
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Dyret

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #9 on: February 10, 2015, 12:06:07 pm »

I do not actually think we should actually be able to choose those things directly.  That is because a player will not necceserily know the general character and appearance of the civilization that the person he is player, so we could up with people who have a completely different appearance to the other people in their civ, which people may come to regret. 

Could always lock or warn against traits that wouldn't occur naturally within the relevant populations, there's also outsiders who wouldn't be affected by any of that. Unusual traits are a staple of fantasy heroes though, so I wouldn't shy away from it entirely.

Quote
Therefore there is no Mr.Anachronism fell from the sky as is presently the case, if you want to become part of part of the world then you have to become just that; if you cannot find the right person then you have to look elsewhere, not wave a magic wand to make one.

That's going to be a problem regardless, if the dude himself doesn't randomly fall from the sky his super-awesome sword skills will still have to, and at that stage it probably makes more sense to be some random from out of nowhere than the high-master swordsman potato-farmer who's never been in a battle his entire life.That is unless you do away with skill customization entirely, in which case you'd be left with about three viable adventurers a world.
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GoblinCookie

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #10 on: February 10, 2015, 05:21:33 pm »

Could always lock or warn against traits that wouldn't occur naturally within the relevant populations, there's also outsiders who wouldn't be affected by any of that. Unusual traits are a staple of fantasy heroes though, so I wouldn't shy away from it entirely.

There already exists an option to play as an outsider.  We could just change that so we can choose the civilization of origin and then we can reroll our character forever (as present) based upon the traits of the source entity.  We move the present system over to play an outcast essentially.

Quote
That's going to be a problem regardless, if the dude himself doesn't randomly fall from the sky his super-awesome sword skills will still have to, and at that stage it probably makes more sense to be some random from out of nowhere than the high-master swordsman potato-farmer who's never been in a battle his entire life.That is unless you do away with skill customization entirely, in which case you'd be left with about three viable adventurers a world.

Not really.  Pretty much all soldiers in the world have the 'correct skills' already.  For other folks, the answer is pretty much simple, you go up to someone in your site that is a soldier and get them to teach you their skills.  Provided they are of your own (local) entity they agree, we progress the world and unless something nasty happens to your settlement you come back after the break with say half of the skills of the soldier that you were training under. 

Once finished you are activated as a soldier (that becomes your profession name) and since no further training is offered to active soldiers we have to learn on the job.
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Bumber

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Re: Allow us to see Personality Screen in Adventure Mode.
« Reply #11 on: February 10, 2015, 09:08:39 pm »

IIRC, Toady has confirmed adventurers are somewhat possessed. You can commit atrocities, but you'll notice the tears streaming down your adventurer's face as you do so.
That raises a question.  If you play your character in a completely contrary way to your personality then might our adventurer realise he is possessed, leading to the possibility of exorcism or just suicide.
They might not have that luxury.

I have a mouth but it won't scream.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?