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Author Topic: Roll to DOOM CRUISER 6/6 Turn 7: At long last  (Read 13564 times)

Ozarck

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #30 on: February 09, 2015, 07:15:11 pm »

Is that thing fully operational? did we just receive info that we are all dying in one turn? If so, fire all weapons at the spot of the 500 damage hole. If not, only fire the railgun. At the 500 damage hole.

Person

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Re: Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #31 on: February 09, 2015, 07:17:59 pm »

The weapon that was revealed isn't necessarily the weapon that will be used that turn. In fact, that's rather unlikely. The data you received is only that it HAS such a weapon available to it. I was rather tempted to reveal two weapons with that amazing scanning roll, but I felt that was a big much. Consecutive scans are going to basically have an exponential effect. The more data you have, the easier data is to get in the future. Plus, obviously if it fires a weapon you haven't seen you're gonna get at least SOME data on it. Also, firing multiple weapons in one turn has a small penalty attached to it for obvious reasons, just as an fyi.
« Last Edit: February 10, 2015, 12:02:02 pm by Person »
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Gentlefish

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #32 on: February 09, 2015, 07:20:54 pm »

RED ROVER RED ROVER KEEP SCANNING, OVER.
I CHOOSE DOOMCROOZER MK II AND MR WEASEL TO CHARGE

Nirur Torir

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #33 on: February 09, 2015, 07:29:39 pm »

Comm Jammer with every Caramelldansen remix!
Take evasive action, I guess.
Edit: Fire missiles.
« Last Edit: February 09, 2015, 08:01:07 pm by Nirur Torir »
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Playergamer

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #34 on: February 09, 2015, 07:31:43 pm »

Waitlist as Spitfire in Space!
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Person

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #35 on: February 09, 2015, 07:54:32 pm »

All waitlister vehicles are complete for the time being. Please, no more world war 2 fighters for now. Its rather difficult to make them very different from one another. Maybe world war 2 bombers, or world war 2 transport craft? At least give me fighters from different military powers next time, eh? Perhaps a german plane? As a sidenote, most support equipment is free to activate, the comm jammer for example, as well as the link engine.
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Gentlefish

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #36 on: February 09, 2015, 08:11:17 pm »

I'm assuming the scanner is my "gun" for the round though yes?

Person

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #37 on: February 09, 2015, 08:45:01 pm »

Yes, yes it is. 
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bigjaredmonkey

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #38 on: February 09, 2015, 08:53:26 pm »

I think the IUTS should just be called the Trollship or something.
make it easier.
i guess.
« Last Edit: February 09, 2015, 09:22:24 pm by bigjaredmonkey »
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Salsacookies

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #39 on: February 09, 2015, 09:43:13 pm »

Continue NOM NOM NOMMING
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Ozarck

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #40 on: February 09, 2015, 10:03:17 pm »

I figured firing all weapons simultaneously would have a disadvantage, but, you know, might as well use them up if the big guy was about to eat us all. that said, go ahead and fire the railgun. aim at the biggest hole that doesn't have one of our ships parked in it.

Andres

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Re: Roll to Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #41 on: February 10, 2015, 03:25:20 am »

Keep charging.

Since I'm waiting in one spot and not moving (presumably behind the other guy who wasn't moving), does that mean I get increased accuracy?

EDIT: I just noticed the name of the game is "Roll to Roll to DOOM CRUISER". In that case....

Steal GM's notes while he's getting us snacks.
« Last Edit: February 10, 2015, 03:26:54 am by Andres »
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Person

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Re: Roll to DOOM CRUISER 6/6 Turn 1: The first strike!
« Reply #42 on: February 10, 2015, 11:58:55 am »

EDIT: I just noticed the name of the game is "Roll to Roll to DOOM CRUISER". In that case....

Steal GM's notes while he's getting us snacks.
Damn it how did that happen. Somewhat fixed, I guess. Also technically yes to improved accuracy, redundant as it is with your weapon.
« Last Edit: February 10, 2015, 02:37:49 pm by Person »
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Re: Roll to DOOM CRUISER 6/6 Turn 2: The DOOM CRUISER strikes back!
« Reply #43 on: February 10, 2015, 03:32:06 pm »

Speed rolls:

Pufferfish: 5+3=8
Ozarck: 8+0=8
bigjaredmonkey: 4+2=6
Salsacookies: 4+1=5
Nirur Torir: 3+1=4
Andres: 6-2=4
The DOOM CRUISER: 4-4=0
   
Pufferfish: RED ROVER RED ROVER KEEP SCANNING, OVER. I CHOOSE DOOMCROOZER MK II AND MR WEASEL TO CHARGE   
Scan: [8+4] More data added. You're getting ever closer to perfect precision of the DOOM CRUISER's health. However, passing through your chosen links means you had to head to mid range temporarily.

Ozarck: fire the railgun. aim at the biggest hole that doesn't have one of our ships parked in it.

Aim: [5+1+1] Dodge [4-4]

The railgun strikes for 210 damage.

bigjaredmonkey: Press Z or R twice (dodge incoming attack)

The trollship prepares to dodge any incoming attacks. Mandatory physics roll: [1] Suddenly, the trollship locks up, and something detonates within it. -50 health. (Yeah I rolled this last turn too. I only show it if it fails.) Still, dodge preparations are complete. Also the Super Magnetic Railgun continues charging.

Salsacookies: Continue NOM NOM NOMMING

The Salsa Grinder deals 220 damage this turn, adding to your stock of metal.

Nirur Torir: Comm Jammer with every Caramelldansen remix! Take evasive action, I guess.

The Comm Jammer is engaged. Countless versions of Caramelldansen blare out of every speaker of the DOOM CRUISER. At least, all the internal speakers anyway, you think. You are now a higher priority target. Also you get a bonus to dodging this turn.

Andres: Keep charging.

Another level of charge is added to the WMG.

The DOOM CRUISER: Fire the mass drivers!

A number of large metal tubes suddenly jut out from the DOOM CRUISER's surface and take aim at various players.

4 large packets of junk make their way towards Andres! (The rng hates you evidently. 5% chance to be hit once with your current priority, and you get chosen for a third of the barrage.)

Aim: [4+4][2+4][8+4][2+4]
Dodge: [2-2][3-2][2-2][2-2] (I stand corrected, the rng wants you completely obliterated for no good reason.

The first hit smashes into their shields, taking them out in a single hit. The next 3 impact for heavy damage. -340 health.

Nirur Torir has managed to draw enough ire to warrant 3 packets.
Aim: [7+4][4+4][6+4]
Dodge: [4+1+1][6+1+1][6+1+1]
The first and last one hit, adding up to 10 hull damage.

Two packets get fired at Pufferfish.
Aim: [6+4][7+4]
Dodge: [5+2][8+2]
Both hit, but the second only barely. Their shields are broken, and their hull takes 180 damage.

A single shot gets fired at Ozarck, as well as bigjaredmonkey and Salsacookies.
Aim: [1+4]
Dodge: [6+0]
Ozarck's ship narrowly avoids the packet.
Aim: [7+4]
Dodge: [2+1+1]
bigjaredmonkey doesn't fare as well, and the packet smashes through their shields, dealing 75 damage to the hull.
[Aim:8+4-1]
[Dodge: 8+1]
The packet destroys the shields of Salsacookies, and deals 50 damage to their hull.

After all this, the tubes neatly lock back into the DOOM CRUISER's armor, as if they were never there. Next attack in 2 turns. Player shields regenerate now.

Players:
Nirur Torir: Medium range.
Pufferfish: Medium range.
Andres: Long range.
bigjaredmonkey: Long range, separated from other players.
Salsacookies: Short range.
Ozarck: Long range.

Spoiler: Nirur Torir (click to show/hide)
Spoiler: Pufferfish (click to show/hide)
Spoiler: Andres (click to show/hide)
Spoiler: bigjaredmonkey (click to show/hide)
Spoiler: Salsacookies (click to show/hide)
Spoiler: Ozarck (click to show/hide)
Spoiler: The DOOM CRUISER (click to show/hide)
Spoiler: Notes (click to show/hide)
« Last Edit: February 10, 2015, 03:47:17 pm by Person »
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Andres

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Re: Roll to DOOM CRUISER 6/6 Turn 2: The DOOM CRUISER strikes back!
« Reply #44 on: February 10, 2015, 03:38:45 pm »

Can someone repair my ship, please?

Keep charging.
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