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Author Topic: Shearing trolls?  (Read 2385 times)

Maolagin

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Shearing trolls?
« on: February 08, 2015, 12:19:40 pm »

So my legendary clothier went moody on me, and is now standing in the clothier's workshop muttering about cloth.

I've established by process of elimination that the dude wants wool cloth. We have no possibility of access to sheep/alpaca/llamas anytime soon.

However, the goblins seem to use troll fur in industrial quantities, and in adventure mode goblin sites are full of "troll shearing pits." So if I can trap a wild troll in the caves before my clothier goes insane, is there any way to get my dwarves to shear it? I'm not averse to dropping PET_EXOTIC on trolls if that's what it takes.
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fartron

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Re: Shearing trolls?
« Reply #1 on: February 08, 2015, 12:31:54 pm »

The trolls need one of the pet tags and the dwarves need [USE_EVIL_ANIMALS] but i haven't tried changing them mid-fort, only pre-gen.
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Badger Storm

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Re: Shearing trolls?
« Reply #2 on: February 08, 2015, 03:36:57 pm »

Perhaps you could try changing the ethics to allow butchering sapients, then go hunt some trolls?  A lot of animals give hair when butchered, and I know I've gotten fleece from slaughtering my (modded) yaks, so that might be an option.
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utunnels

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Re: Shearing trolls?
« Reply #3 on: February 08, 2015, 06:55:12 pm »

You best bet is next caravan, either human or dwarven.

Also check your hospital for yarn threads, though I doubt it.
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pisskop

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Re: Shearing trolls?
« Reply #4 on: February 08, 2015, 06:58:03 pm »

Look to your hospitals for loose thread or look cavernside/topside for plants?  Otherwise silk from webs.
  Tbh I usually bring starter threads on embark and take a few pig tails seeds, even if I don't grow them heavily, just a few a year helps.
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Maolagin

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Re: Shearing trolls?
« Reply #5 on: February 08, 2015, 10:33:36 pm »

Look to your hospitals for loose thread or look cavernside/topside for plants?  Otherwise silk from webs.
  Tbh I usually bring starter threads on embark and take a few pig tails seeds, even if I don't grow them heavily, just a few a year helps.

No dice, I'm afraid. I have silk and plant cloth, so I know he wants yarn. And this embark hasn't gotten any merchants in 15 years due to an extinct dwarf civ, so we're not getting any that way.
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Maolagin

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Re: Shearing trolls?
« Reply #6 on: February 08, 2015, 10:37:03 pm »

Perhaps you could try changing the ethics to allow butchering sapients, then go hunt some trolls?  A lot of animals give hair when butchered, and I know I've gotten fleece from slaughtering my (modded) yaks, so that might be an option.

I don't think you can change entity properties like ethics without a world re-gen, though?

And yeah, I could mod another animal to give wool instead of hair, or re-purpose a reaction to weave hair thread into wool cloth, but it felt less cheaty to find a way to use the trolls that are already supposed to have woolly fur. Which I usually wouldn't bother with, except these are the last living dwarves on the planet, and the moody weaver represents exactly half of the males fathering children in this generation.
« Last Edit: February 08, 2015, 11:53:31 pm by Maolagin »
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utunnels

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Re: Shearing trolls?
« Reply #7 on: February 08, 2015, 10:38:49 pm »

So he's doomed.

Maybe you should consider walling off the workshop.
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wierd

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Re: Shearing trolls?
« Reply #8 on: February 08, 2015, 11:50:40 pm »

do you have any horses or other animals with hair?

horses cannot be sheared, but IIRC, when they are butchered their hair gets collected and can be spun into yarn.
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§k

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Re: Shearing trolls?
« Reply #9 on: February 08, 2015, 11:56:55 pm »

Is hair thread counted as "yarn"?

Giant mole produces hair when butchered.

-edit-

other animals that may produce hair: giant rat, black bear, grizzly bear, naked mole dog.

some forgotten beasts produce hair too...
« Last Edit: February 09, 2015, 12:01:57 am by §k »
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utunnels

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Re: Shearing trolls?
« Reply #10 on: February 09, 2015, 12:00:29 am »

Only llama, alpaca and sheep.
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catten

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Re: Shearing trolls?
« Reply #11 on: February 09, 2015, 08:26:02 am »

So my legendary clothier went moody on me, and ... the dude wants wool cloth. We have no possibility of access to sheep/alpaca/llamas anytime soon.

... I'm not averse to dropping PET_EXOTIC on trolls if that's what it takes.

You could save his life by using dfhack creatitem to drop a single wool cloth in his lap, or you can wall off the shop and get your mason to work on a slab.

I would personally go for the former, because I don't think it's very reasonable for moods to demand materials you could never get your hands on. Besides, it's arguably a bug to be so specific about cloth: you never have stone moods demanding Jet or metal moods demanding Lay Pewter, or a bone mood demanding <insert specific random forgotten beast> bone.

For next time, just swap out some of the pig tail cloth for silk and yarn at embark. They're actually cheaper, and then you can forbid them in case a mood needs them.
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utunnels

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Re: Shearing trolls?
« Reply #12 on: February 09, 2015, 08:31:18 am »

If they demand shell and your map doesn't have any, it really sucks because caravans don't bring shells. There is a slim chance elves bring something like a stray gigantic tortoise, but it is pure luck.
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pisskop

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Re: Shearing trolls?
« Reply #13 on: February 09, 2015, 10:03:51 am »

If they demand shell and your map doesn't have any, it really sucks because caravans don't bring shells. There is a slim chance elves bring something like a stray gigantic tortoise, but it is pure luck.
The solution should be metalsmiths making 'artificial shells' as part of decorative casting.  Or like earthware shell moulds.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Maolagin

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Re: Shearing trolls?
« Reply #14 on: February 09, 2015, 10:04:23 am »

So my legendary clothier went moody on me, and ... the dude wants wool cloth. We have no possibility of access to sheep/alpaca/llamas anytime soon.

... I'm not averse to dropping PET_EXOTIC on trolls if that's what it takes.

You could save his life by using dfhack creatitem to drop a single wool cloth in his lap, or you can wall off the shop and get your mason to work on a slab.

I would personally go for the former, because I don't think it's very reasonable for moods to demand materials you could never get your hands on. Besides, it's arguably a bug to be so specific about cloth: you never have stone moods demanding Jet or metal moods demanding Lay Pewter, or a bone mood demanding <insert specific random forgotten beast> bone.

For next time, just swap out some of the pig tail cloth for silk and yarn at embark. They're actually cheaper, and then you can forbid them in case a mood needs them.

Thanks for the advice, everyone!

For the record, I wound up modding yak hair into a yarn. That seemed least invasive, since I don't actually have yaks, but I do still have some yak hair thread from the embark animals. Once I reloaded, another weaver had no trouble turning them into yarn cloth. Moody dwarf saved!

utunnels, yup, shell is also a pain. I had a kid demand shell a couple of years back, but fortunately I'd specifically left the skeleton of a shelled FB in the cavern grinder in case I needed to butcher it for shell later. I've only got one other dwarf with a shell preference, so hopefully it won't come up again anytime soon.
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