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Author Topic: Archipelago: Patron [SG]  (Read 14386 times)

Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #90 on: February 13, 2015, 09:48:56 pm »

((Necro can only work with dead things or things he's infected and with the dead it's more specifically things he has killed or his (thralls?) have killed))
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Andres

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Re: Archipelago: Patron [SG]
« Reply #91 on: February 13, 2015, 09:58:07 pm »

((So he can control infected living people?))
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #92 on: February 13, 2015, 10:24:47 pm »

((Only if they are infected with his virus, which he basicaly controls. Or necros of the same type as he with little control would end up accidentaly infecting more by accident, meaning to say a necro of his class with little control could accidentaly wipe out a populace, think of playing DF and you could control the number of dwarves you had and let's say you wanted 10 and a migrant wave of 400 came, you would be overwelmed and unable to control it all and eventualy everything would collapse. The necro you currently have has a LOT of control and wisdom))
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Andres

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Re: Archipelago: Patron [SG]
« Reply #93 on: February 13, 2015, 10:28:59 pm »

Government: Let's tell our necromancer friend not to infect anyone with his virus and ask if he can remove the virus from people it's infected.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #94 on: February 16, 2015, 01:31:16 pm »

Military:Ask the necro about the town. Oh an keep training magic. All soldiers must be at least somewhat magic proof.
Government: Encourage people to innovate more with contest that gives the winner (1 guy/girl. No second place prize here) every month. Winner can choose to have some extra coin to help him make stuff or learn from our necro friend.
People: Finish idol and if done well celebrate the artist by throwing a festival in his honor.

Notice my favorite word:INNOVATE!!

Military:Ask the necro about the town. Oh an keep training magic. All soldiers must be at least somewhat magic proof.
Government: Encourage people to innovate more with contest that gives the winner (1 guy/girl. No second place prize here) every month. Winner can choose to have some extra coin to help him make stuff or learn magic from our necro friend.
People: Finish the idol and if done celebrate the artist by throwing a festival in their honor.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #95 on: February 16, 2015, 01:38:57 pm »

Military: The necromancer knows that it is the town he used to live at but it's been too long to remember what happened. All soilders are trained well in combat magic and are now officially given government issue crossbows.
Government: There are now monthly contests with different themes, most of them for solving city problems and others just building competitions, and a yearly large contest for big problems in the city. Many people volunteer to join in.
People: the mechanic idol is finished and a large party is held in his honor, he takes some of his extra money and opens up an art studio that is open to the people for free.

A merchant ship from one of the larger island nations has arrived, it's cargo is filled with food and animals but their civ seems to lack magical and inventious things.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #96 on: February 16, 2015, 01:53:39 pm »

What kind of animals do they have? I'd rather not trade away any of our precious magic or inventions.

Military: Mount an expedition into the ruined city and find out what happened. Ask the necro to go along with a large horde for security purposes. Lets find out what happened.
Goverment: More sanctions against giving away magic or inventions to anyone. Create a department who's job is to break any attempts to do so and kill anyone knowingly doing so. Unless said person was coerced, in which case they'll be put on probation.
People: Experiment with our inventions and music to create amazing instruments and culture.

Who knows maybe we can trade some of our instruments for those animals instead of magic. We don't really have food problems so meh.

EDIT: GM what would our stats as an island be and what do we have thus far?
« Last Edit: February 16, 2015, 04:10:40 pm by 3man75 »
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Prophet

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Re: Archipelago: Patron [SG]
« Reply #97 on: February 16, 2015, 03:58:41 pm »

What kind of animals do they have? I'd rather not trade away any of our precious magic or inventions.

Military: Mount an expedition into the ruined city and find out what happened. Ask the necro to go along with a large horde for security purposes. Lets find out what happened.
Goverment: More sanctions against giving away magic or inventions to anyone. Create a department who's job is to break any attempts to do so and kill anyone knowingly doing so. Unless said person was coerced, in which case they'll be put on probation.
People: Experiment with our inventions and music to create amazing instruments and culture.

Who knows maybe we can trade some of our instruments for those animals instead of magic. We don't really have food problems so meh.
+1
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Andres

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Re: Archipelago: Patron [SG]
« Reply #98 on: February 16, 2015, 04:20:00 pm »

Military: Mount an expedition into the ruined city and find out what happened. Ask the necro to go along with a large horde for security purposes. Lets find out what happened.
People: Experiment with our inventions and music to create amazing instruments and culture.
+1

Goverment: More sanctions against giving away magic or inventions to anyone. Create a department who's job is to break any attempts to do so and kill anyone knowingly doing so. Unless said person was coerced, in which case they'll be put on probation.
-1! We're an enlightened culture of science and magic, not the brutal barbarians of lesser civilisations!

Government: Stick to our policy of trading tech from 2 generations ago. Sell some of our finished goods in exchange for the animals. We don't have any food problems so we don't need to buy food.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #99 on: February 16, 2015, 04:44:20 pm »

I'll agree if they give us AWESOME animals or something we desperately need right now.

 I don't want chickens when we already have them for example.

Horses and Cows come to mind so we can trade old tech (OR MUSIC INSTRUMENTS! I PREFER THOSE!!) away.

Maybe we should tell our people to innovate more? Not sure.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #100 on: February 16, 2015, 05:33:18 pm »

Military: An expedition made of a large group of lightly armored scots, the necro, and about a hundred undead animals/former people. The desolate town seems to be empty, the skeletons are of other humans. Looks like there may have been famine. More skeletons are found and some haunting spirits that quickly leave their dwelings.
Government: The traders are more than happy to trade animals for instruments, old watches, and enchanted tools. Your city now has stable horses and vermin hunting felines (not cats, slightly larger faster and skinny).
People: Your people now have developed their own style of music using bassey instruments and higher pitched singing.

Island status-
Population: ~7,500
Military: ~800 soilders/clansmen and ~100 undead
Education level: 7/10 (0/10 is no education and 10/10 is everyone gets a full ride PHD scholarship, 5/10 is everyone gets a basic education, 7/10 is everyone gets basic education and most get higher education)
Food stores:12 weeks
Fortifications: minimal
Hapiness: 8.5/10
Crime rate: 2/10
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Andres

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Re: Archipelago: Patron [SG]
« Reply #101 on: February 16, 2015, 05:53:14 pm »

Yay for fast update! Go Cryxis! (Not sarcasm. Genuinely awesome.)

Military: Begin exploring the caves of the island, guard prisoners (see below for explanation of prisoners), and train a small cavalry regiment.
Government: Minor crimes such as public indecency will result in fines or prison time for repeat/more serious offences, extreme crimes like murder or slave-trafficking will result in execution, and major crimes (sandwiched between minor and extreme) such as sacrilege (defacing temples, not just criticism) or theft will result in the convicted being given a chose: a prison sentence, or a longer sentence where they are made to work on a farm with our military being made to guard them. After their term ends on the farm, they are allowed to keep it as property. This policy will continue until we have 50% surplus food production.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #102 on: February 16, 2015, 09:02:20 pm »

Military: Begin moving out corpses into graves far from the city. No mass graves individual burials. An Idol should be placed with the cities name on it. ((Said Idol will be made by the artists amongst our people. I'm sure they can compete for who's gets picked. Oh and the Necro gets to decide which gets to be used since this was his city.))

Government: Create the Credit and Crunks Institute of (INSERT ISLAND NAME- WHICH I THINK SHOULD BE ARTINO). The institute is for anyone to learn about being a merchant and innovation. Students and Graduates are encouraged to become entrepreneurs within the city or become a traveling merchant with emphasis on visiting other islands. We can offer some of the crews of foreign vessels to become Professors and trainers.

People: Develop a new sport that encompases innovation, magicianry, broom sticks, stadiums, and two different competing teams.
NOTICE: My favorite word is still innovation!
« Last Edit: February 16, 2015, 09:22:22 pm by 3man75 »
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~Neri

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Re: Archipelago: Patron [SG]
« Reply #103 on: February 16, 2015, 09:06:29 pm »

What's the "new" for? There isn't an old artino.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #104 on: February 16, 2015, 10:15:30 pm »

Military: The few horses that they have are being trained for military use in the plains area, they are also left to breed (free horses are great aren't they?). The caves seem to be teeming with living stone, merchants would pay great prices for small amounts of this ore let alone the mountain's worth in these caves (living stone is like adamantine but less OP and more difficult to forge with). A prison system has begun but with no true prison the prisoners are kept under lock and key in volunteering inns. The corpses of the other city are moved and burried.
Government: a competition is being held this month for the best Idol for the new city, the judge is the necro. A punishment system has been set up, though some people ask if they may serve their time in a shorter community device instead of sitting around thinking or farming. Small bits of the hills are now owned by the government for prison farms. A small school for trade and business is under construction, some of the merchants from smaller trade ships agree to teach there.
People: people are trying to invent flying brooms but they find one person's magic is too weak to lift them off the ground with brooms. The people name the town Artino.

Special report: Some citizens have spotted large sea creatures in the southern strait between your island and an empty one.
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