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Author Topic: Archipelago: Patron [SG]  (Read 14352 times)

The Froggy Ninja

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Re: Archipelago: Patron [SG]
« Reply #195 on: February 20, 2015, 09:51:31 am »

If we refined it how much would we get? Also what's the ETA on the titan.

3man75

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Re: Archipelago: Patron [SG]
« Reply #196 on: February 20, 2015, 10:34:10 am »

Military: Continue to communicate with the tribes and the serpents. See if we can make the tribes our allies. Give their leaders a gift horse if they agree.
Government: Create a large storage in the form of a temple for the living stone. Only the most ardent followers can mine and must be sworn into secrecy. Make sure they understand that if the secret gets out invaders may come.
People: Begin track and field training for a physical contests.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #197 on: February 20, 2015, 12:04:10 pm »

((Do note that Living stone weapons are very rare as the material is rare, its uaually used for other things.))
Refining would produce, what measure would you like it in? size, weight, comparison to an object, other?
Titian is in the North, you don't much know where it is up there or what it's doing.
You're basicaly waiting for a ship from that other god to arrive, it will pickup whatever magical artifact you want to give them to assist in the magic bomb thing and receive sealed containers of disease if you decide your friend should produce it, he will need your help if he does.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #198 on: February 20, 2015, 12:09:05 pm »

Military: Create a magical device that causes very foul moods (depresion). Maybe it can just kill itself after getting infected or whatever.
People: Visit some of the natives and make freinds. Have small gifts for them and give them a simple clockwork watch.

EDIT: For now only put a bit of our own magic and have our military magicians (who should be everyone else) put their own power. Ours should be mostly the code for depression and they should be the um, raw power of it.
« Last Edit: February 20, 2015, 12:19:56 pm by 3man75 »
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The Froggy Ninja

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Re: Archipelago: Patron [SG]
« Reply #199 on: February 20, 2015, 12:12:09 pm »

In terms of how much order magicks we can shove in it.

~Neri

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Re: Archipelago: Patron [SG]
« Reply #200 on: February 20, 2015, 12:37:39 pm »

We should encase the Living Stone in metal. No need to tip people off that we have any.
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The Froggy Ninja

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Re: Archipelago: Patron [SG]
« Reply #201 on: February 20, 2015, 12:43:42 pm »

We need the help of a blacksmith god to forge it. We could give them some hush ore tough.

Andres

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Re: Archipelago: Patron [SG]
« Reply #202 on: February 20, 2015, 02:34:56 pm »

Military: Continue to communicate with the tribes and the serpents. See if we can make the tribes our allies. Give their leaders a gift horse if they agree.
Government: Create a large storage in the form of a temple for the living stone. Only the most ardent followers can mine and must be sworn into secrecy. Make sure they understand that if the secret gets out invaders may come.
People: Begin track and field training for a physical contests.
-1 to communicating with the serpents (they rejected surface-dwellers on peaceful terms and we don't want to make them angry), giving the tribal leaders horses (we have very few) and creating a temple of living stone (let's try to stockpile some in case of emergency and experiment on it so our temple can be as best as it can be and people are going to find out about the temple, even if it's just from other cities sending spies). The track-and-field training should be done amidst other exercises and should be part of the school curriculum.

Military: Create a magical device that causes very foul moods (depresion). Maybe it can just kill itself after getting infected or whatever.
People: Visit some of the natives and make freinds. Have small gifts for them and give them a simple clockwork watch.

EDIT: For now only put a bit of our own magic and have our military magicians (who should be everyone else) put their own power. Ours should be mostly the code for depression and they should be the um, raw power of it.
Why wouldn't we want to put our own power into it? Also, -1 to having our people go and be friends with the tribes. Translation of their language isn't complete, we need to ingratiate ourselves with them a bit more before we fully start interacting with them, and our people don't know their language so they can't communicate with tribals without illusion mages.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #203 on: February 20, 2015, 04:05:57 pm »

so what are the civ suggestions?
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Andres

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Re: Archipelago: Patron [SG]
« Reply #204 on: February 20, 2015, 04:22:48 pm »

Military: Find out about the tribes' religious beliefs and spread our religion where they lack one. Creating a full translation of their languages.
Government: Create automatons and have them take up farm duty while our zombies work in the living stone mines instead.
People: Encourage people to worship our friend alongside us. Introduce PE to our schools.

Personally get some living stone and get a forge god to help make it into a bio-weapon, assuming we can't do that ourselves.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #205 on: February 20, 2015, 04:38:55 pm »

((The bioweapon for the Titan is separate from the enchanted stone bomb thingy))
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Andres

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Re: Archipelago: Patron [SG]
« Reply #206 on: February 20, 2015, 04:41:29 pm »

Make both.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #207 on: February 20, 2015, 04:42:38 pm »

And what were the other suggestions?
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~Neri

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Re: Archipelago: Patron [SG]
« Reply #208 on: February 20, 2015, 04:53:37 pm »

What about an Artifact of Cold that uses the Titan's heat as a powersource?
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #209 on: February 20, 2015, 04:58:23 pm »

You could do that instead, it's up to you.
I think the ideas for the living stone artifact were: a cold bomb, a command/corrupt bomb, and a depression bomb.
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