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Author Topic: Archipelago: Patron [SG]  (Read 14389 times)

Andres

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Re: Archipelago: Patron [SG]
« Reply #105 on: February 16, 2015, 10:40:41 pm »

Military: Create a castle in the city with a dungeon. Send scouts near the southern trait to observe these creatures. Attempt to contact the native tribes and begin diplomacy.
Government: The shorter community service stuff is available for those who've committed minor crimes. Major criminals like burglars and muggers will not get off easy due to the severity of their crimes.
People: Introduce magic into the standard basic school curriculum as well as science. Secondary school will have general education as well but will also professionalise its students.

Special report: As a god, what do we know about these creatures? Does our vassal god know about them?
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #106 on: February 16, 2015, 10:42:52 pm »

((They are inteligent, you don't know who their god is, your friend has no clue what they are, they seem to be fairly new to the world))
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Andres

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Re: Archipelago: Patron [SG]
« Reply #107 on: February 16, 2015, 11:07:03 pm »

(Add this to my last action)
Military: Attempt to contact the sea creatures and open diplomacy.
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3man75

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Re: Archipelago: Patron [SG]
« Reply #108 on: February 16, 2015, 11:13:40 pm »

People: add with Andre. Keep working on quiditch! We should have a totally unique sport no one would even think about.
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Andres

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Re: Archipelago: Patron [SG]
« Reply #109 on: February 16, 2015, 11:19:49 pm »

Can we not do quidditch? It just seems kinda out of place. It seems really out of place, actually.
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~Neri

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Re: Archipelago: Patron [SG]
« Reply #110 on: February 16, 2015, 11:48:02 pm »

Can we not do quidditch? It just seems kinda out of place. It seems really out of place, actually.
Yaaah. Let's nix it.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #111 on: February 17, 2015, 12:25:42 am »

Military: Scouts have been able to contact some of the tribes diplomatically, though there is a language barrier, the tribesmen seem to be kind though they worship different gods (some tribes polytheistic some monotheistic but none of the tribes share gods) maybe if you contacted a god of language/communication you could better help these dealings. A small fleet of sea fareing ships are sent to the south strait, the men aboard find about 8 very large sea serpents. The men do not know how to communicate with them but they seem to be peaceful. A castle and dungeon are under construction to house prisoners.
Goverent: With the majority of law breakers being minor offences the streets are now clean and the sewers running entirly fine with no back ups or clogs thanks to new crews of workers. The roads are also well maintained. Some of the less inteligent/ not magically gifted citizens want to form a labor group that will specify in maintaining infrastructure of the island, specifically repairing the desolate town. A winner for the idol challenge has been chosen, the idol is a humanoid made of moving gears, this idol is crafted from fine metals and is fairly small but is awe inspiring.
People: Magic is now taught at all levels of education and past primary training students are given the option of (along with normal curriculum specification) training in general magics (those that are unsure of career path or do not want a job that needs magic), defensive/offensive magics (those wanting to join the military), restoration magics (those wanting to be doctors), and illusion magics (those that want to be diplomats, performers, or general public speakers).


As you are walking around your godly plain having a fine discussion with your new friend you come across another god, he hands a message to you and leaves to deliver another message before you can even react.
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Andres

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Re: Archipelago: Patron [SG]
« Reply #112 on: February 17, 2015, 12:54:51 am »

Military: Send some illusion mage diplomats to the serpents and the tribesmen. Even if they can't convey in words, they might be able to convey emotions and ideas through images. This should also help with creating translations between languages. Send delegates to Artino to speak with the spirits about colonisation or at least the repairing of the city.
Government: Allow the formation of the labour group but restrict them from repairing the town until the spirits either leave or agree to the colonisation. Ask the necromancer about reviving the spirits by preparing bodies for them.
People: Preparation to begin colonisation of the town will begin by identifying volunteers.

Read the message. What is living stone? Are these stones capable of worship or something? What are spirits and how do they exist?
« Last Edit: February 17, 2015, 12:57:44 am by Andres »
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3man75

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Re: Archipelago: Patron [SG]
« Reply #113 on: February 17, 2015, 08:31:32 am »

Military: Send some illusion mage diplomats to the serpents and the tribesmen. Even if they can't convey in words, they might be able to convey emotions and ideas through images. This should also help with creating translations between languages. Send delegates to Artino to speak with the spirits about colonisation or at least the repairing of the city.
Government: Allow the formation of the labour group but restrict them from repairing the town until the spirits either leave or agree to the colonisation. Ask the necromancer about reviving the spirits by preparing bodies for them.
People: Preparation to begin colonisation of the town will begin by identifying volunteers.

Read the message. What is living stone? Are these stones capable of worship or something? What are spirits and how do they exist?

Everything but people.

People: People should form druid circles with neighbors to discuss magic, art, inventions, and philosophy.

Social clubs ftw
« Last Edit: February 17, 2015, 11:49:03 am by 3man75 »
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #114 on: February 17, 2015, 09:20:36 am »

((I already explained it, living stone is a less over powered adamantine but it's really hard to work with. Most people find it in a couple clumps but you have a mountains worth. It is called living stone because smiths think it's alive because of how versatile it is when forged properly. Spirits are ghosts of the deseased, they longer if not barried properly. If barried properly they go to the after life))
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3man75

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Re: Archipelago: Patron [SG]
« Reply #115 on: February 17, 2015, 10:12:25 am »

More burials are needed then.
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #116 on: February 17, 2015, 11:00:26 am »

((People are already burried like that, the corpses from the other town have also been burried. Basicaly they either need to be put in the ground or be respected with a sort of gathering in memory or a tomb stone))
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3man75

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Re: Archipelago: Patron [SG]
« Reply #117 on: February 17, 2015, 11:43:06 am »

Okay forget what i said before.

People: Along with necro have a bunch of lit candles and parade around the idol the new city. Our High Priest of the people will call out the name of the city and ask the spirits to pass from this world knowing that they will never be forgotten in our eyes or our people.

Repeat said funeral every year, once a day, calling it the Great Remembrance.

Pretty traditional and burial like right?
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Cryxis, Prince of Doom

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Re: Archipelago: Patron [SG]
« Reply #118 on: February 17, 2015, 11:46:44 am »

((That is very good, very good))
[ill get an update sometime this afternoon]
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The Froggy Ninja

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Re: Archipelago: Patron [SG]
« Reply #119 on: February 17, 2015, 01:00:44 pm »

((Some versions of adamantine can be a component of 'mana batteries' can living stone do that? Also does this world have regular adamantine?))
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