Final Turn
Most of the salvos and rounds fired fail to do any significant damage to the fleeing Edo mechs and artillery trucks as they leave the battleground, clearly outmatched and scattered without their leader. However, Red 2 and Orange 2 were hit and taken down in the chaos, both taken down by volleys of concentrated fire and in the latter's case, an angry mech-pilot's borderline suicidal manoeuvre. Orange 1 is also down due to equal amounts of salvos smashing into it.
As the remains of the destroyed mecha smoke and their pilots climb out, suing for mercy, a feeling washes over all of you, as if a great weight has lifted from you, whether you were a freshly minted soldier shoved into the cockpit or a hardened veteran, saltier than any other soldier around.
You have survived your first encounter with an enemy in a new war. That much is enough of a prize to begin with. Not all are so lucky.
But more than that, you are victorious.
The enemy has fled before you, their vehicles lying open for the plunder and their pilots kneeling for mercy in front of you. At that, one may pat themselves on the back.
Your radios beep into life as the Terralban officer above even Lieutenant Aurelio commands that you set camp to scavenge all the salvageable parts from the remaining mecha and capture all Edo pilots to ensure that they do not have the chance to take them back. Hence, you are to set temporary camp here until a team arrives to continue salvaging parts and retrieve the pilots.
You will likely return by evening to be debriefed and celebrate your first victory.
((Sorry for the lack of rolls, but I wanted to end this quickly so this thread didn't end up dying.))