Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: a new bug i found...  (Read 901 times)

kreepergrimms

  • Bay Watcher
    • View Profile
a new bug i found...
« on: February 06, 2015, 10:01:35 pm »

ok guys heres a new one... when you choose to break down bins in the sawmill make sure they are empty first, i had my wood crafter breaking down some of my bins and other wooden crafts and such, i noticed he was carrying one of my weapon bins to the sawmill, decided to let it play out, i figured the items inside would just drop out of the bin.. i guessed wrong, all the items that were inside the bin simply vanished
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: a new bug i found...
« Reply #1 on: February 07, 2015, 03:01:57 am »

Thanks for the report, its an easy fix. I just have to add [EMPTY] to the reagent.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kreepergrimms

  • Bay Watcher
    • View Profile
Re: a new bug i found...
« Reply #2 on: February 07, 2015, 02:43:15 pm »

also another one i noticed earlier today, i have butcher sentients turned on, so one of my invaders was inside a cage and died while caged, my butcher took the cage and the corpse to the butcher shop and the cage vanished after the job was finished
Logged