Open Field: +5% Evasion, 1 Movement Cost.
Forest: +15% Evasion, 5% Damage Reduction, 2 Movement Cost.
Hills: +25% Evasion, 15% Damage Reduction, 3 Movement Cost.
Water: -15% Evasion, 10% Damage Taken, 4 Movement Cost.
Roads: Overrides the effects and stats of whatever terrain it's on. 1 Movement Cost.
Building: Overrides the effects and stats of whatever terrain it's on. +20% Evasion, 10 Damage Reduction. 3 Movement Cost.
Well the first mission is up. Hopefully what terrain is what is obvious. The circles to the right of the map are supposed to be your mechs. I based the designs on your paintjobs, so hopefully it's obvious as to who is where. If there's any confusion let me know and I'll sort it out. If you think that my artistic skills are lacking and you can do better, then send me your improved design and I'll use it instead. Enemies should be much more obvious about who and what they are.
For movement I'd prefer if you used the format (X, Y, Z). Y is how far you're moving up, X is up and to the left, and Z is up to the right. Negative numbers obviously move in the oppisite direction, so if you wanted to move down and to the left then you'll use a negative Z value. Shooting enemies will be easier since you can just tell me what the name of your target is.
I'm 95% certain that I missed something in my rush to post the turn, so if there's any confusion make sure to tell me and I'll fix it ASAP. Obviously later missions will make more sense since the initial confusion will have been dealt with.