I mean, it's obviously pretty liberal for the nineteen hundreds. It might make some interactions more interesting. And it would make it more amusing for me to do my normal flirty person character.
Yeah, tho it could just as easily be a more egalitarian society. This is taking place in some vague quasi-future, post-cataclysm.
I don't have anything against the world being matriarchal per se, but I just had the mental image of a big, cigar-chomping macho lunatic who I had to put in the pilot's seat. The character concept works just as well as a female in a matriarchal world, though, but we'll see where we end up.
My math with the dates might be a bit wonky, but with this, he would've been around 26 during the War of the Bells, where Dwarmin's char was in her 20s.
Yeah, see, there's no problem with playing that-just in a gender switched world, it's not considered 'masculine' to be a macho cigar chomping lunatic. You'd have to deal with that, in a society that more or less expects you to be a passive and pleasant fellow, probably baking cookies and raising children. A fair enough inversion, ey? Note, this isn't actually going to be a big effect on the game-it will only matter, if it matters to your character.
Also, I left the ages vague for a reason, 'in her 20's' and 'twenty-odd' years later, etc-I try to avoid round numbers when building my metaphorical sandcastles on another persons metaphorical beach. Should be no problems if the GM wants to make a simple timeline, then.