Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: ☼Kobolds☼ - Masterwork Rexborn  (Read 5371 times)

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: ☼Kobolds☼ - Masterwork Rexborn
« Reply #15 on: February 07, 2015, 07:23:47 pm »

No, once the egg layer leaves the nest box the egg immediately dies.

If I can't get it to work, I'll just end up removing all intelligence tags from females. >.>
no comment
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rex Invictus

  • Bay Watcher
    • View Profile
Re: ☼Kobolds☼ - Masterwork Rexborn
« Reply #16 on: February 07, 2015, 07:45:15 pm »

No, once the egg layer leaves the nest box the egg immediately dies.
If I can't get it to work, I'll just end up removing all intelligence tags from females. >.>
no comment

Well, if they can't do jobs, then they can't abandon the eggs. ¯\_(ツ)_/¯

What happens if you give a neuter class egg laying ability?
Logged

se5a

  • Bay Watcher
    • View Profile
Re: ☼Kobolds☼ - Masterwork Rexborn
« Reply #17 on: February 11, 2015, 02:09:33 pm »

can you use something with the mood stuff to prevent them leaving?
Logged
Pages: 1 [2]