/pokes her head around the corner
Oh hi everybody.
I'm glad you picked this up, Taffer - I kept telling myself that I'd get back to the Modest Mod when I got back to Dwarf Fortress, and I'd get back to Dwarf Fortress when Therapist was ready for 64-bit. Then there were staff changes at work, I had to juggle vacation hours around to accommodate the new boss's priorities, WoW:Legion came out and I was in a new guild with a new raid and had to prove myself in order to get to tank as opposed to my old guild where I was in charge so of course I got the role I wanted, yada yada point is I dropped the ball.
It's looking from the Therapist thread like it's finally nearing the point of usability, which is exciting!
Regarding "This was added by the Modest Mod" comments, yeah, at first I kept up with them because Igfig had made a point of that in earlier versions; but I didn't find them super useful either, which is why I didn't always remember to add them in as I changed things further. Mea culpa.
Regarding MAXAGE for giant creatures, I was very careful with these and considered it one of the most important changes in the entire mod, so I'm sad to hear that it was removed. The reason I consider it so important is that incubation/pregnancy length is fixed across all species, which makes [MAXAGE:1:1] giant creatures literally impossible to tame - which sucks when you embark in a savage jungle and happen to roll all your giants as giant vermin, especially since War Giant Mantises are
so friggin sweet you guys; and War Giant Brown Recluse Spiders? They'll wipe the floor with anything organic. I'm sorry it had to be all over the place, instead of in the creature variation, but you know why that was necessary so whatevs.
Removing [GRAZER] from animal people was to support animal people in Fortress mode, because the AI doesn't know how to handle it. If you tend towards playing a Deep Dwarf fortress, you'll get animal people starving because they can't eat real food, and don't know they need to go stand on grass to eat.
Economic stones can be designated for use as "normal" stones by going to the Stone menu up top. As that's not super noob-friendly, I think removing the magma-safe and not-magma-safe reaction classes was completely reasonable of you.
So, so, so.
First off, do I owe anybody anything? That's not a rhetorical question where the answer is intended to be "Of course not Button you don't owe nobody nothin'!", that's an actual question of "have I forgotten any commitments in the many months I was away?"
Secondly, Taffer, is this something you're enjoying being in charge of, or was your reaction to me poking my head back in "OH MY GOD YES TAKE THIS BACK FROM ME PLEASE"? Disregard this,
DF Revised is a thing.
Thirdly... Hi. I'm a Button.
EDIT: I see that Taffer has taken their version to Dwarf Fortress Revised. Is there interest in the community for a separate Modest Mod to continue, or is DF Revised filling that niche?
If everyone's happy with DF Revised then I'll gladly branch off into something a little more... Vanilla Swiss Almond, along the lines of my old "Button's Raws" mod. I'll be honest, keeping up with a bunch of modules gets really tiring really fast, especially for the modules you don't even use personally.