Roll: 6
Annie returns home and rummages through her papers, finding not one, but three birth certificates. One is hers, and two share her last name, but she doesn’t recognize the first names.
Hmm. The long walk must have made Annie dizzy. She sits shakily on the nearest chair for a minute.
It is a known fact that teeter totters or see saws, or whatever you call them) as well as merry go rounds are amongst the most unsafe things that kids could play on, besides rabid animals and child predators’ doorsteps. That anyone would build such monstrosities is a horrifying mystery. That the playground next to the post office hasn’t bulldozed theirs is a crime. It’s a tragedy waiting to happen.
Annie puts her birth certificate in her purse alongside the massive form she filled out at the post ofice. Ready to return it the next day.
Roll: 6
Starn tests the straps holding him to the gurney. They seem sturdy enough, but they appear to be fastened loosely, as if whoever strapped him down wasn’t expecting him to attempt to remove them. It seems that he could free himself if he is careful to be unnoticed. Starn dislodges an IV from his arm in the process. This is quite painful, and his eyes blur, thoug he doesn’t cry out, whether from shock or from courage he couldn’t say.
Roll: 2
Several employees walk past as Jack is reading the labels, heading to their lunch break. Well, so much for feigning ignorance. Speaking of lunch, it has been a while since Jack ate, and he is pretty damned hungry.
Roll: 6
Like an epileptic marrionette, Stan moves, first one limb, then another, finally uprighting himself shoulders first, legs working their way together, arms dangling, head bowed. Gravity constantly tugs at him, seeking to pull him back Down, but with constant minor adjustments, Stan can remain vertical.
Roll: 6
Jeremy is walking down a long, poorly lit, narrow corridor. On each side are doors, mostly closed, and some windows, looking out onto darkness. As he passes one door, he hears angry shouts and crying sobbing from inside. Passing a window, he sees nothing but blood, dripping down the pane. Passing another door, this one large and metal, as of a shipping container, it swings open and he recoils from the bodies inside, some still moving. Jeremy becomes aware after some time that he is being followed. The doors behind him are opening, and the sounds coming from them increase - the figures inside shambling, running, striding, crawling out after him. No matter which locomotion they use, they seem to remain in the same relative location behind Jeremy - a runner never advancing before a crawler, a shambler never falling behind a strider. Even the bodies that do not move seem to somehow always be right behind him. And they all are gaining. Jeremy turns back forward, and only now he sees that he is no longer ahead of the figures, but is amongst them. Some are sobbing, some are screaming ,some are shouting at him, clawing, punching, dragging at him, accusing, beseeching, staring, bleeding. Revulsion and panic rise inside of him, thretening to overwhelm him.
Roll: 4
"No no no no no!"
Joe is less than coherent at this point.
He uickly crawls forward, then rights himself and runs out into the street, trying to shout down the voices. The late hour prevents him from being run over, but Joe is unaware of this as he runs, casting off voices as he goes. He runs for as long as he can, going nowhere, anywhere, somewhere they are not! As he runs, and the pain fills his lungs, the voices fade and reduce in number until only a few are let. Exhausted, Joe doubles over, gasping for breath and coughing dark bile and smoke from inside. As he coughs, his head begins to clear. It seems to be working. He seems to be able to drive them off, for the moment, though some remain, chittering in his head and taunting him.