Roll: 4
Darek rolls under the goblin’s grasping reach, colliding with it’s legs as he tries to go between, knocking the thing off balance a bit and into a metal shelving unit. Several boxrs fall off onto the golin’s head and shoulders. It looks a bit pissed, and maybe a little dazed.
Roll: 5
The helpful stranger who helped Annie out of the street keeps her company for a while, and after a bit, she calms down. The man’s presence seemed to soothe her rather than agitate her, as most strangers do. Perhaps it was the shock, keeping her other anxieties at bay. Annie convinves the man that wshe is capable of moving on, and apologizes for the trouble. He leaves her to herself, and she walks the rest of the way to the post office without incident. She purchases a roll of stamps and mails her letter to the school board, feeling a sense of triumph - she had conquered herself today.
Roll: 4
It is late when Starn arrives at his apartment - very late. He fumbles for his key, and attempts to it it into the slot. It won’t go. Looking carefully, he sees that he used the wrong key, and the next one fits perfectly, easing his fear that the contents of his pockets had changed on the way home. Stepping inside, he locks the door behind himself and collapses on the couch, too tired to undress or go to bed. He is unconscious in moments.
The next morning, he awakens with a drad sense that something is terribly wrong. Something … maybe the apartment? He can’t quite grasp what it is that is wrong, but he is certain something is out of place.
Roll:4
"Me? I'm... I'm a new janitor. They said... that they needed an extra janitor to... keep up with the mess. Sorry I just... dozed off there."
The other janitor just grunts, wheels the mop bucket out of the closet, and heads off. Looks like he considers Jack someone else’s problem.
Roll:3
The room remains grey, but it doesn’t disappear. A nurse comes and goes, but in te normal way, not in and out o reality, but in and out of the room. Stan’s headache doesn’t get worse. The room still tilts, but it isn’t spinning as fast now.
Roll:5
"Let's go rough up some punks"
Frankie laughs. “Now you’re talking. But no, listen. All that’s under control. Things are different now. You been gone a while, things are different. But you can still help. You remember Bobby? I need you to get in touch with him. Yeah, no, it’s not like that. No he isn’t in trouble, we just, look, we just have a proposition for him. A mutually beneficial arrangement. It’ll work out you see? That other thing? Water under the bridge, man. Water under the bridge.”
GOAL: Keep Cover
Roll:2
Joe raises the nasty mush toward his mouth. He makes the mistake of breathing in before he takes a bite, and the smell makes him gag before he can taste it. His body clamps down and refuses to invite the vile substance inside. In the dark recesses of the trash bin, something chitters in what Joe can only assume is amusement at his plight. Looks like homelessness is harder than he thought.
Roll:5
“Forget it, you’re not worth it!” Ed mutters as he heads out the door. Darting though alleys, vacant lots, and a couple back yards, he makes it home without incident. The car is still not in the driveway, and no one answers his call inside the house. The message light is on on the home phone, though, blinking twice, then of then twice. Two messages.
It has been interesting seeing he different ways in which each character responds to their issues and situations. At times, I am concerned that I am not providing enough of a dynamic situation for some of the characters, but I think some of that involves play style too. Do you guys have any feedback or suggestions for improvements? So far, I am positively encouraged by the consistent participation of 8/9 of the players (I think Nicholas1024 droped out, though his slot is still there if he returns). Some times I think I enjoy this game more than anyone else. That was true in Roll to Alien as well