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Author Topic: Outpost+: Reloaded - Turn 0: Choosing your ship  (Read 3441 times)

Nunzillor

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #15 on: February 05, 2015, 12:10:22 am »

Station will be interesting.
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Terra162

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #16 on: February 05, 2015, 01:26:39 am »

Station yo, although I did like the idea of sending twenty other ships.
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VoidSlayer

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #17 on: February 05, 2015, 01:30:23 am »

Will there be any chance of the station landing in one piece if an asteroid living is not possible?

Sol has a very extensive, compact and rich asteroid belt, our destination may not.

mastahcheese

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #18 on: February 05, 2015, 05:28:50 pm »

Thinking more on it, we could simply grab the station, then remove the unneeded parts to speed things up.
Since it's bigger than anything we could feasibly make, surely there's some stuff to simply strip down from it.

Will there be any chance of the station landing in one piece if an asteroid living is not possible?

Sol has a very extensive, compact and rich asteroid belt, our destination may not.
Even if it can't, we may be able to send down parts of the station, and use the disassembled pieces to build a proper base.
The advantage of the station is that it's the only choice where we actually have excess material to work with, for when we arrive.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

evilcherry

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #19 on: February 05, 2015, 07:16:18 pm »

Thinking more on it, we could simply grab the station, then remove the unneeded parts to speed things up.
Since it's bigger than anything we could feasibly make, surely there's some stuff to simply strip down from it.

Will there be any chance of the station landing in one piece if an asteroid living is not possible?

Sol has a very extensive, compact and rich asteroid belt, our destination may not.
Even if it can't, we may be able to send down parts of the station, and use the disassembled pieces to build a proper base.
The advantage of the station is that it's the only choice where we actually have excess material to work with, for when we arrive.
Damn you caught me here. These are two of the standard plans/improvements!

Sorry, still writing things up...

evilcherry

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #20 on: February 05, 2015, 07:16:47 pm »

Choice of ship: station

The Asteroid Company mobilized most of their ships in the vicinity of their main station "ASS Svetlana" to tug it to closer to earth orbit. In the year 2026, as part of the creation of a trinational asteroid mining interest, The Russian Station "Nizhny Mir" was launched into the Asteroid Belt. It was soon joined by the Chinese Station "Xinshijie", and later a number of obsolete ships, as it becomes the main base of the asteroid mining interest. When it reformed into the Asteroid Company in the year 2048, it is already a gargantuan lump of space junk, in a generally speaking toroidal shape, around 1 kilometer in diameter, and a few hundred meters thick.

In its current state, it has processing capability of hydrogen and helium fuel for a quarter of current earth consumption. There are also quarters, food production facilities, office space, and amenities for around 1000, which is around 1/10 of the Company's staff of 10000. It looked ready for life in the deep space, save for one big problem.

It lacked a functioning engine, an engine to accelerate it to decent speed. for the journey.

Dilemma 1

Your engineers, after consulting the yards near earth, proposed the following three options:

Fission Pulse Propulsion
+ Very Cheap Fuel
+ Rugged technology
- Politically challenging
-- Failure tend to be catastrophic
150 RU left for building

Fusion Pulse Propulsion
+ Cheap fuel
+ Net Energy provider: 100kW at full power
+ Fast
-- Expensive: 100 RU left for building
- Fuel Hungry
- No pure power plant mode: even if you don't use the thrust you'll still need that much fuel

VASIMR-Based Plasma/Ion Engine
+ Cheap: 200 RU left for building
- Slow
- Need to build another power source

You don't need to decide the specifics, as the engineers will flesh it out. Plus you still do not know where you are heading to so its meaningless at the moment.

Dilemma 2
The Pacific Rim wanted a tech exchange:
The Pacific Rim seemed to run into troubles in getting their autominers right. They may have the best automated systems, but lack of practical experiences, ceasing of large-scale mining half a century ago, and too much fantasy mixed with propaganda means that they fear that they will have to launch with either defective miners, or have to mine using late 20th century tools. They proposed that if we are willing to part with a quarter of our current mining bots, which we can never fit them in anyway, they will be happy to provide us with a state-of-the-art Bio-Quantum computer, which should be very useful as the central core of our future colony, or even fitting it to replace the ship computer.

There is a big thorn in the deal, however. The Pacific Rimmers insists that they will also bring along around 25000 colonists, which they claims to be an entire maintenance team for the computer. They argue that the computer is still too advanced for you to completely understand. The company board admits this as true to some extent, but they sees that more as an attempt to diversify Rimmer risks and practically speaking a hostile takeover. They also note that this deal will sour relations between the company and AsiaPac Conglomerate.

Speaking about AsiaPac, one Chinese board member wanted to turn this venture upon its head: they will sell the Rimmers out and gives AsiaPac another reason to increase their economic sanction, if not immediate military action upon the Rimmers. The AsiaPac officials will be grateful for this initiative and will provide you with extra resources or goodies, but on the other hand if things don't go well it will backfire seriously.

- Accept the exchange deal.
- Deny the exchange deal.
- Provoke AsiaPac.


Unique Rimmer Technology: Bio-Quantum Computer
Space needed: 5 when stowed, 10 if you need to use it enroute, 30 to replace main computer
Energy Requirement: 10kW to keep it alive, 20kW for limited operation, 30kW for full-flanged operation
The Quantum computer was not new, but the main challenge is making it practical, rugged, and programming it in hardware and software terms to fully utilize its potential. Somehow, combining it with Biocomputing as the shopfront makes it a more user-friendly machine.
The current Rimmer proposal is a prototype 64-core 128Qbit machine, which needs a dedicated crew of at least 25 to keep it fully functional. It promises to improve manufacturing, damage control, transportation planning, and many more activities in the future colony.

Construction:
"ASS Svetlana" is on tow so no your Large Construction slot is not scheduled to be ready this turn!

Cargo Ordering:
From List (still writing that up!)

Political Action:
You can either negotiate with another faction for a quid pro quid exchange, which means technology, unique parts, political favour, military intervention, or anything you want to name. You can also direct this action to your own people (admittedly as the Company you have good control on your staff).

"ASS Svetlana" Space-station-soon-to-be-colony-ship
(to be calculated)

Peradon

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #21 on: February 05, 2015, 07:40:21 pm »

Wait, so they want us to lug an extra 25000 people?! Man... How many people can the station hold?
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Peradon

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #22 on: February 05, 2015, 07:46:35 pm »

Also, what might the advantages of a quantum computer be, compaired to a normal one?
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mastahcheese

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #23 on: February 05, 2015, 07:47:36 pm »

Wait, so they want us to lug an extra 25000 people?! Man... How many people can the station hold?
Bigger issue. We only have 10,000 ourselves, which means that they would outnumber us 2.5/1.

So, Hell to the no on those jerks, Threaten AsiaPac on these guys, but don't call them yet. To let them know we're serious.

I vote for the Ion Engine, as we can always make more generators and engines if we really need to. It's the most flexible, and I don't like the risk of "Catastrophic failure"
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Peradon

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #24 on: February 05, 2015, 08:19:22 pm »

I'll vote for the fission engine, mainly because of the pro's. Plus catastophic failure is !!Fun!!
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evilcherry

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #25 on: February 05, 2015, 09:36:43 pm »

Also, what might the advantages of a quantum computer be, compaired to a normal one?
"It promises to improve manufacturing, damage control, transportation planning, and many more activities in the future colony."

In mechanics terms, it improves many future rolls more significantly than anything you can acquire at this stage.

mastahcheese

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #26 on: February 05, 2015, 09:38:55 pm »

In mechanics terms, it improves many future rolls more significantly than anything you can acquire at this stage.
Yeah, but it also means we'll be dealing with a ton of damn jerks on our damn station-ship.

I still say no.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Peradon

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #27 on: February 05, 2015, 09:41:02 pm »

Ok, I say we counter-offer.

3/4 of our mining bots for the Quantum computer, and only 50 Pacific Rim peeps come with us. Make them 50 of the best and brightest!
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mastahcheese

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #28 on: February 05, 2015, 09:42:08 pm »

Ok, I say we counter-offer.

3/4 of our mining bots for the Quantum computer, and only 50 Pacific Rim peeps come with us. Make them 50 of the best and brightest!
I can tell you right now they won't reduce 25,000 to 50.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

VoidSlayer

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Re: Outpost+: Reloaded - Turn 0: Choosing your ship
« Reply #29 on: February 05, 2015, 09:42:21 pm »

Are we sending an ARK ship and is that 25,000 on the ARK ship?

I do not see a practical problem with taking them along as long as they do not out number during the journey.

However I would like to demand they provide the cryo pods and power/LS for them if they are sending them along.  No computer is worth tripling our ARK/Outpost costs.

As for the thrusters, we have a very large station,with 200 resources we could make it pretty rugged for a long journey.
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