(Stalactite Dex Save: 2, Failure!)
(Adrik's Spell Damage: 1+2+2)
Adrik's spell coats the creature with a thin layer of frost, which it mostly ignores.
(Adrik's Intelligence Check: 18+1)
It's a Roper, a denizen of deep caverns. Adrik's mother warned him about such beasts. They are perilous to miners who don't have some raw meat to offer it in trade for safe passage.
(Tendril Grab vs. Johanna: 9, Failure!)
The newly identified Roper lashes out at Johanna, trying to entangle her in its tendrils, but the touch of the sudden imposition of her mage armor causes it to retreat in caution.
Meanwhile, Mirella is reeled in closer and closer to the beast's gnashing maw. One quick blow from those teeth... and she might be seeing Selune sooner than she thought. That said, it seems to already be enjoying a meal... her meal! Hey! It was eating her rations!
(Johanna's Intelligence Check: 4+4)
This creature is something from the stories that old, grizzled miners tell to beardless dwarvlings; something of blood, earth and teeth. Something that, to tangle with, is to bargain your life.
(Johanna's Magic Missile Damage: 2+1, 3+1, 3+1, 11 damage!)
The bolts of force slam into the creature's stony exterior, but it seems mostly unphased.
(Arwen's Spell Attack: 13+4, Failure!)
Arwen's fire harmlessly splashes on a neighboring, non-carnivorous stalactite.
(Arwen's Intelligence Check with Disadvantage:
6 5+2)
Adventurers would occasionally pass through Arwen's home town, relating their stories. He remembers a weary and exhausted bard, the only remnant of a lost party, that told of encountering a creature not unlike this in a citadel where the sun does not shine.
(Arwen's Intelligence Check with Disadvantage:
5, 1+2)
They are clearly the eggs of a giant breed of chicken called Babas. Babas' eggs are delicious when pan fried. The trick, however, is finding a pan large enough.
(Mirella's Nature Check: 5+2)
Whatever this creature is, it is a beast from the dark, of the dark. It is best left unmeddled with, but that's clearly not an option any more. However, even beasts can be made tame by calm hand and strong will.
(Mirella's Arcana Check: 11+2)
Those are the eggs of a Black Dragon.
(Mirella's Attack: 19+5, Success! 2+3 damage!)
In the case of Hardwood V. Rock, Rock eventually came out the victor, but Hardwood made a convincing case, managing to win some sanctions against Rock.
The illuminating light of Mirella's failed spell fades, and the area is cast into blackness once more, hiding the roper from even the dwarven wizard's sight. Mirella, on the other hand, is completely blinded by the darkness.
Johanna makes out two drakes slinking out of the shadows, looking up hungrily at the cleric's struggling form.
Adrik: 18
Tendrils: 14
Johanna: 12
Arwen: 4
Mirella: 2
It is Adrik's turn.Adrik Ungart (TheBiggerFish)
37/36+5 HP left
Status: Feeling better.
Death Saves Remaining:3/3
Resting HD Remaining: 4d6
Abilities:
Spells Remaining Today
Lv. 1: 0/4
Lv. 2: 2/3
Sorcery points : 0/4
Spells
Cantrips/Ray of Frost, True Strike, Prestidigitation, Light, Mending
Lvl 1/Detect Magic, Ice Knife, Magic Missile
Lvl 2/Snilloc's Snowball Swarm, Misty Step
Effects: Aid (+5 HP)
~
Wielding: Warhammer
Wearing: Traveler's clothes.
3363 XP
Mirella Bergerie (Culise)
34/35 HP left
Status: Ouch!
Death Saves Remaining:3/3
Resting HD Remaining:2d8
Effects: ~
Abilities:
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 1/3
Channel Divinity/Ready!
Spells Prepared
Cantrips/Guidance, Light, Thaumaturgy, Sacred Flame
Lv.1/Detect Magic, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith
Lv.2/Aid, Hold Person, Silence
Domain/
Lv.1/Bless, Cure Wounds
Lv.2/Lesser Restoration, Spiritual Weapon
Channel Divinity Options: Turn Undead, Preserve Life
Effects: Prone, Restrained, Disadvantage on STR checks and saves
Wielding: Quarterstaff
Wearing: Chainmail
Inspired!
4020 XP
Johanna Stonesthrow (Dwarmin)
40/35+5 HP left
Arcane Ward: 12/12 HP
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:4d6
Effects: Aid (+5 HP), Mage Armor (15 AC)
Abilities:
Arcane Recovery/Not Ready! (0/2 Spell Levels)
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 2/3
Spells Prepared
Cantrips/Poison Spray, Firebolt, Acid Splash, Minor Illusion
Lv.1/ Silent Image, Mage Armor, Magic Missile, Shield, Ice Knife, Absorb Elements
Lv.2/ Blur, Phantasmal Force
Wielding: Warhammer
Wearing: Fashionable robes
4120 XP
Arwen Dunwood (Felixsparks)
34/36+5 HP left
Status: Better.
Death Saves Remaining:3/3
Resting HD Remaining: 1d10
Effects: Aid (+5 HP), Exhaustion 2 (Disadvantage on ability checks, Speed halved)
Abilities:
Action Surge/Ready!
Second Wind/Ready! (1d10+4)
Lv. 1: 1/3
Spells Prepared
Cantrips/Firebolt, Thunderclap
Lv.1/Magic Missile, Witch Bolt, Absorb Elements, Burning Hands
Wielding: Longsword and shield
Wearing: Chainmail
4370 XP
Rex
5/22 HP left
Status: RAAARRRGH
Abilities:
Pack Tactics (Advantage on enemies adjacent to allies)
Surprise attack (Extra 2d6 damage to surprised enemies)
Tricks known: Attack, Down, Stay
Alice
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D1
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D3
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
Tendril 1
?/? HP left
Status: Fine
Abilities: Grab
Stalactite creature
72/93 HP left
Status: Hairline cracking
Abilities:
Multi-Attack (4 Tendrils, Bite and Reel)
Tendrils (Restrain a Creature)
Reel (Move Grappled target 25 feet closer)
Map.