((Sorry for the long delay, all.))
"An honor to meet you, Mayor Nighthill." she said, with true noble courtesy. "What my companion is trying to say is that it's very likely the attackers are not scattered tribes of beastly folks, but an organized cult of Dragon worshipers. My group was dispatched by the Lord's Alliance to investigate rumors of this activity...well, it seems we found what we were looking for."
"
A cult?! Hmm... Wasn't there someone who came through recently talking about a cult, Escobert?"
"
Yes, sir. A monk, I believe. I ask the townspeople if they know more."
Action: Johanna looks to add a handaxe or two to her arsenal, and also finds a torch or lantern. Also, water myself+refill, if it matters.
Look for a longbow and more arrows
If he finds a better weapon, takes it.
Escobert leads you to the armory, which is rather sparse, due to the fact that the castle is practically under siege.
Johanna finds an old, dented handaxe. It's not great, but it'll cut flesh.
Sweetpea grabs a quiver of similar quality arrows. They will pierce most reptilian flesh, but probably not dragonhide.
Arwen can't find any weapon better than what he has, so he grabs a handaxe also.
The castellan hands out torches to everyone, before leading them to the cellar. It's a damp, dark place, with no lighting other than your torches. Rats skitter away from your light into the dark corners, and spiders have woven tapestries of cobwebs in between the crates and barrels. Escobert indicates the tunnel entrance is behind some crates, which Arwen promptly moves out of the way. An old wooden door with iron fittings and a rusty lock is revealed, which the dwarf opens with a key from his belt ring, with some difficulty. He swings open the door, and steps back for you to enter. As you file in, he remembers something, and pulls the cellar door key off his key ring, handing it to Johanna.
"
There's a grate on tunnel exit, so you'll need this. Good luck. May the gods be with you."
He closes the door behind you. The tunnel reeks of filth, and the sounds of rats and a distant stream can be heard. It's only about six feet across at its widest and tallest, and about a hundred and some feet long. Without much delay, you continue down the tunnel, with Arwen leading, followed by Mirella and Johanna, and Sweetpea taking up the rear.
Only a few yards in, Arwen almost stumbles upon a nest of rats, but sees it before he disturbs it. (Dex Rolls to avoid it: 13+1 (Success), 18+0 (Success), 7+1 (Failure!)) Arwen and Mirella manage to avoid it, but Johanna slips and plants her foot right in the middle of it. Rats begin to swarm out of the accumulated debris, nipping at the hero's ankles and begin to swarm with fury.
Combat!Sweetpea: 19+4
Mirella: 20+0 (15)
Rats: 20+0 (4)
Johanna: 11+1
Arwen: 2+1
There are two distinct swarms of rats. One is around Johanna's feet, while the other is five feet towards the exit, next to Arwen. Sweetpea is five feet away from Johanna and the rats, and Mirella is behind Arwen, closer to the exit.
It is Sweetpea's turn.Sweetpea (GiglameshDespair)
7/7 HP left
Status: Healthy, cough cough
Death Saves Remaining:3/3
Resting HD Remaining:1d8x1
Effects: ~
Wielding: Shortbow
Wearing: Leather
Inspired!
Mirella Bergerie (Culise)
11/11 HP left
Status:Healthy
Death Saves Remaining:3/3
Resting HD Remaining:1d8x1
Effects: ~
Abilities:
Spells Remaining Today
Lv. 1: 1/2
Spells Prepared
Cantrips/Guidance, Light, Thaumaturgy
Lv.1/Bless, Cure Wounds, Guiding Bolt, Shield of Faith
Domain/Bless, Cure Wounds ((Noted that Culise gets four cleric spells, in addition to these-her sheet only indicates thus.))
Wielding: Quarterstaff
Wearing: Chainmail
Inspired!
Johanna Stonesthrow (Dwarmin)
10/10 HP left
Status:Healthy
Death Saves Remaining:3/3
Resting HD Remaining:1d6x1
Effects: ~
Abilities:
Arcane Recovery/Ready! (1 Spell)
Spells Remaining Today
Lv. 1: 2/2
Spells Prepared
Cantrips/Poison Spray, Firebolt, Acid Splash
Lv.1/Silent Image, Mage Armor, Shield, Magic Missile
Wielding: Warhammer
Wearing: ~
Arwen Dunwood (Felixsparks)
12/12 HP left
Status: Healthy
Death Saves Remaining:3/3
Resting HD Remaining:1d10x1
Effects:~
Abilities:
Second Wind/Ready! (1d10+1)
Wielding: Longsword
Wearing: Chainmail
Inspired!
Swarm of rats ?/? HP left
Status: Very large and very smelly.
Active Effects: ~
Wielding: Big, nasty teeth
Wearing: Ratty fur
Special Attacks:
Kobold
?/? HP left
Status: Very large and very gross.
Active Effects: ~
Wielding: Big, nasty teeth
Wearing: Ratty fur
Special Attacks: