Arwen shoots Sevi a glare, and continues walking.
<"I heard that, Sevi."> Man, knowing Draconic is AWESOME.
<"Oh, go eat a fire beetle, merc."> Sevi's retort is quickly followed by the sound of someone getting slapped upside the head. As you walk off, you catch the beginning of an argument over Sevi's behavior.
Within half an hour, you reach the camp. It is now maybe four in the afternoon, and the sun is starting to near the horizon. You probably have two, three more hours of daylight.
The cultists have set up their camp in the hollow of a rocky plateau that's shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
From what you can see, the camp appears disorganized and chaotic. Morale seems high and security lax. If you wanted, you could probably just walk into the camp and nobody would bother you. If you did that there's a risk someone might remember you from the fighting in Greenest. You could also wait till nightfall and try to enter the camp then, but if you're spotted that will be even harder to explain. However, with the way your disguises are working so far, you figure that you will have no trouble in the camp.
The camp has a
lot of people in it. If you had to guess, you would say that there are about a hundred kobolds and a mix of maybe eighty cultists and mercenaries. If you are discovered or captured, you are free to fight against those overwhelming odds. Your best chance if that happens is trying to escape after they capture you, before they execute you.
You slip into the camp, unnoticed in your disguises, and split up to survey the camp quickly before regrouping.
The camp seems to be split into multiple smaller camps, each for a different group. The kobolds are gathered in ragged tents near the entrance, near the tents with prisoners and a group of warriors dressed in black armor. Further in the camp are groups of tents apparently associated with different factions. At the back of the camp is a large tent, guarded by four guards and four drakes. Everyone was giving it wide berth, so you do too. Near it was an entrance to a large cave that was guarded almost as fiercely.
The mountain symbols are the cliff walls.