The townsfolk and you quickly flee to the tunnel without incident, besides some kobolds in the shadows of burning homes that decide better than to engage. The ambush drake stays at Arwen's heel during the journey back, terrifying the townsfolk, but it keeps to itself.
As you emerge from the cellar, a ragged cheer goes up from the assembled citizenry and soldiery, and you are quickly intercepted by healers as families reunite.
You all gain 430 XP! That should put you at 845 XP! 55 left till level 3!
The healers tend to your wounds for a solid hour, being especially careful with Johanna. She was hit particularly hard by her attempt at dry-casting; they said that her heart nearly stopped after the sheer exertion. Arwen and Mirella made it out with only a few lacerations, that while deep, will heal quickly, if they keep poultices on their wounds. The drake lies under Arwen's table, since they ran out of sick beds to treat the wounded on. Sweetpea, on the other hand, is completely fine, and after a short but reasonably thorough examination, the healers let her go on her way.
How many hit dice would you like to spend to recover HP? You may spend up to two. And how does Sweetpea spend the hour?
Finally released back into the courtyard, there are a number of people who would like to talk to you. Most of them came by while you were being treated and were turned away so the healers could work in peace.
These people include:
Governor Nighthill, who would like to thank you for your help.
Eadyan, the priest of Chauntea, would like to speak to Mirella.
A young human, who wants to speak to anyone who might have seen his master.
A family of humans, who want to thank you for reuniting their family.