Three humans, a dwarf, an elf, a half-elf, and a delusional halfling walk into a bar.
Wait, no, that's not how this one goes.
*flip flip flip*
Ah, here we are.
Five adventurers walk into a flying castle.
Damn, that's not it either.
*flipping in the opposite direction*
Alright, I think I've got it this time.
Three humans, a dwarf, an elf, a half-elf, and a delusional halfling walk into a quiet little town named Greenest, beleaguered from an exhausting day, the third of its kind in immediate succession.
One of the humans is doing his best to disguise the fact that he's clutching his chest in pain, and the second is closely watching the third, who is bound roughly. The dwarf is absentmindedly running her fingers along the spine of an old, worn book. The half-elf walks gently, reverently, as if they don't deserve each step, or if their feet will shatter if they step too hard. The elf is very quiet, keeping their eyes peeled, taking in the night in all of its detail. A cold winter chill sets in as the DM remembers that it's supposed to be the middle of February as night falls over the peaceful little town.
The halfling says "What is this, some sort of joke?"
Anyway!
The town guard is out in force tonight, wary of any follow-up raids or discontent in the streets. The party barely makes it to the edge of town before they are intercepted by a patrol, two youths and a grey-bearded dwarf. The heavy leather and thick, padded cloth of the guards' uniform sits awkwardly on their shoulders; it's likely they're fresh recruits. After a bit of verbal bowing and scraping, they rush the group to the keep.
After an hour changing out of sweat and bloodstained clothes and armor and bathing, along with some preliminary medical attention, two humans, a dwarf, an elf, a half-elf, and a delusional halfling sit at Governor Nighthill's table, enjoying what little he could muster on such short notice. Apparently, their return had interrupted a meeting between the governor and a small handful of prominent citizens; landowners, merchants, and local leaders, so there is a small group of people at dinner, hanging on their every word. The topic of conversation is, of course, the adventurers' adventures. Johanna kicked off the retelling, but each member of the returned expedition is pressed to tell their own tale from their time in the cave.
Even though Johanna's story was HEAVILY embellished, the mere 'retelling' of the story inspired Johanna. +450 XP! Inspired!