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Author Topic: D&D 5e: The Tyranny of Dragons. IC Thread: A Much Delayed End.  (Read 119931 times)

Tawa

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1155 on: April 08, 2016, 02:48:29 pm »

Northwest 1. Eldritch Blast.
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1156 on: April 09, 2016, 03:27:43 am »

(Cian's Spell Attack: 16+7, Success! 7 damage!)
With a quiet prayer, Brother Cian levels a finger at the woman, releasing a crackling bolt of energy that hits her square in the stomach. The bolt sends her teetering back, stumbling over the bench.
(Purple's Strength Save: 8, Failure!)
She tries to keep her balance, but she stumbles and falls, tripped up by the bench.

(Purple's Constitution Save: 13, Failure! 7 damage!)
Lying down, Purple Robes makes an easy target for Johanna's magics.

Mirella mentally intones the Midnight Prayer, a completely silent prayer to Selune that is used to calm the mind, focusing it inward. An aura of silence emanates from the corner where Purple Robes has been, appropriately, cornered. It's unlike anything any member of the party has heard before; true silence is something unearthly; not even the faintest background noise penetrates the spell's reach.

(Adrik's Spell Attack: 13+7, Success! 8 damage!)
From the edge of the silence, Adrik fires off a frost bolt, pinning Purple Robe's feet to the ground.

With steely, unbridled hatred in her eyes, Purple Robes picks herself up from the tangle of bench, and holds her hands above her head in the universal sign for "I don't have a big, nasty weapon."

Spoiler: Party Status (click to show/hide)
Spoiler: Enemy Status (click to show/hide)

Map.

TheBiggerFish

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1157 on: April 09, 2016, 08:19:09 am »

We should probably tie her up.
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1158 on: April 10, 2016, 06:16:06 pm »

She holds out her hands as Adrik approaches with ropes to bind her. She understands what's expected of her in this situation and doesn't put up any resistance as her wrists are tied. She does, however, glare daggers at the party, standing silently in the spell's range, waiting for their next move.

Culise

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1159 on: April 10, 2016, 06:33:54 pm »

"▒▒▒▒..." Mirella started to speak, before remembering the silence would envelop all of them as well.  Instead, she pointed back down the tunnel they had come into, a slightly questioning look on her face.
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FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1160 on: April 10, 2016, 08:35:07 pm »

Arwen spends a moment or two checking the room for any loose valuables. He also eyes the weapons on the rack, wondering if any of them are magical and/or worth taking.
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Dwarmin

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1161 on: April 11, 2016, 08:24:08 am »

Action: Johanna makes sure to scan the room and the woman for magical items and confiscates them. If the woman has any magical spell casting components, take them too.
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TheBiggerFish

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1162 on: April 11, 2016, 11:23:11 am »

Look at the stuff.  Search for information.
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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1163 on: April 11, 2016, 06:40:03 pm »

Sustain the spell and watch the prisoner to make sure she doesn't do anything while the others are busy.
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My Name is Immaterial

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1164 on: April 14, 2016, 07:34:09 pm »

Arwen:
The rack actually doesn't have anything that resembles a weapon in the slightest. In fact, they seem to just be weights with handles. Arwen's first thought is that they might be for some sort of strength training.

Johanna:
The woman doesn't seem to have any magical equipment on her after Johanna performs a thorough pat down. She does have a small pouch of spell components, which Johanna confiscates to add to her own collection.

Mirella:
The woman clumsily picks the padded bench back up and sits on it, glaring at the cleric.

General looting:
There are two trunks by a bed in an alcove. One contains since nicely tailored tunics, pantaloons, and dresses, cut for a human woman, almost all in some shade of purple. The other, a beautiful oaken chest is mostly empty, except for a helmet, an incense burner and associated blocks of incense, and an amulet.
Spread open on one of the tables is a simple map of the Greenfields area showing the villages the cult attacked and looted. An arrow is sketched in from the Greenfields to towards the west and the town of Beregost, on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, "Everything must be freighted north to Naerytar. Rezmir allowed us to keep a few pieces from her collection to finish off the saboteurs." Other papers are of less interest; most of them have bad poetry about dragons. There is also a thick but otherwise small, hidebound book in the far corner of the table.
Someone also grabs the boots that the woman tossed into the corner, and puts it with the rest of the loot.

((AND SINCE EVERYONE IS GOING TO ROLL KNOWLEDGE CHECKS ON THE LOOT I'M JUST GOING TO TAKE THE BEST MOD AND GIVE THEM ADVANTAGE INSTEAD OF ROLLING A DOZEN DIFFERENT CHECKS and then if you want to also roll you can, but only once per group.))

Identifying:
The helmet is a rough piece of grey stone, with streaks of rust running through it; it looks like it was carved out of the vein it was pulled from instead of having been forged. It's in the shape of a barbute.
(Adrik's Stonecunning, with Advantage: 20+5 10) The material is an extraplanar mineral called malcocite, closely related to malachite. Adrik recognizes it from the time he spent in the mines; it expands when hit, thus making it very useful in reinforcing tunnels against seismic activity. Adrik's almost-natural talent served him well in the mines and serves him just as well now. This helmet was forged in the Elemental Plane of Earth and brought here for purposes long forgotten, it protects the wearer, but knows not the limitations of creatures on this plane. With each heavy strike, the stone thickens and grows a bit more–eventually covering the whole of the neck, shoulders, chest, legs, in a spreading mass of hardened otherwordly stone. The wearer gets slower and slower while being more greatly protected.

The censer is an intricately carved porcelain vessel on a short hempen rope. On its eggshell like surface is engraved images of white dragons sleeping over dragon eggs. The pouch of incense that accompanied it smells like a crisp arctic breeze.
(Mirella's Religion, with Advantage: 11 18+4) There's actually nothing inherently magical about the censer; the incense, made from a plant found in the Moonshae Isles can grant connections to the divine, lowering the barriers between mortals and the gods. When burnt, the truly faithful fall to their knees in supplication, prayers and holy words spill forth from them quietly as the will overtakes them. In this state, they can tap into the godly power to manipulate the subtle forces of life, transferring deep reserves from one person to another, healing wounds in an instant. However, this is not some door that can be opened and closed at will; the unskilled and weak-willed can become stuck in this state, unable to eat, sleep, or move until they pass out of exhaustion.

The amulet is a polished circle, like a smooth riverstone, of stone the color of charcoal that hangs on a steel chain. It is warm to the touch, and makes one flinch back involuntarily, as if they had been burnt.
(Brother Cian's Religion, with Advantage: 1 7+4) This is a priceless Beyzgotian artifact, or at least very similar to one Brother Cian saw once at the monastery. It hung around the neck of a young man who was one of the uppermost echelons of the monastery. Rumors abounded among the acolytes about him; that he was over at thousand years old (older than Old Celeaias, who was in his 700s), that he was deathless, that he had met Beyzgot, that he really liked rabbit stew.

The book is embossed with the image of five dragon heads roaring forth from a crack in the earth, and the first half is packed with a mix of dense, but beautiful illuminated and printed text. From a glance, it is in archaic prose and focuses on the virtues of dragons, parables about dragons, dragon psalms and the stories of dragons and prominent dragon prophets. The second half is handwritten in an indecipherable language, full of diagrams and illustrations of rituals that grow progressively darker and sinister as the book reaches its conclusion. There are still a number of empty pages still remaining.
(Johanna's Religion, with Advantage: 2 20+4) This is old religious text that chronicles the history of the Cult of the Dragon. Since the beginning of time, mortals have worshipped what they feared, and in the primordial past, they feared dragons more than anything. Dragons have never gotten over that initial high and perpetually search for a way to rekindle it. The Cult of the Dragon has undergone an uncountable number of reformations over its lifespan. The latest major splinter group from the (mis?)placement of a period in an ancient prophetic text that (mistakenly?) predicted that the world would eventually become to be ruled by dead dragons, so the cult set off to raise as many dracoliches as possible. Luckily, they were successfully shut down. Clearly, some of their teachings survived.
The language, at least at the very beginning of the second half, is just a ciphered draconic. It will take a bit of time to crack, but a sharp mind like Johanna's should be able to break it without much trouble.

The boots are a simple black leather careful steel stitches. Their soles are worn nearly through, but still as strong as the day they were cobbled.
(Arwen's History: 16+4) The power of sorcery is not the power of wizardry. The simple think them the same, spells and pinches of powder and rattles of trinkets and great flames and winds and creations abound. But the scholars and sages draw from their science, and the true sorcerers draw from the universe. The power is everywhere, in everything, in the air and the flesh and the trees and the unseen things. The cleric valHorphian Smoot, the last priest of the fabled Golden Scales, who took his pilgrimages to the eight corners of the world to have the great Wyrms bless him and his quest, died nearly a thousand years ago. The cults and religious orders, over the centuries, that worshipped and revered him as the greatest prophet of the Draconic lines, held his staff and stone and clothes and boots as relics to be honored with great ceremony. His boots are the least of those treasures nearly lost to time.

TheBiggerFish

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1165 on: April 14, 2016, 07:42:50 pm »

"...I'm impressed."

Adrik almost reverently tries on the boots, being careful not to force or otherwise damage them.
« Last Edit: April 14, 2016, 07:46:02 pm by TheBiggerFish »
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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1166 on: April 15, 2016, 01:46:47 am »

Adrik:
The boots haven't survived a thousand years by begin delicate; they're a woodelf-make: made to be used and abused for an elf's entire adult life. Being blessed by the last practitioners of the original Ptarian Code sure helps.
Some of the magic lasted these centuries; Adrik feels a pull in his blood, like when he masters a new spell. This one seems much deeper, much older, like he's tapping into something long since diluted from his blood.

Frankly, he has a sudden urge to amass a hoard and sleep on it.

Or maybe he's always had that desire, but now he feels like he can defend that hoard.

Dwarmin

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1167 on: April 20, 2016, 01:19:24 pm »

Action: Abscond with the eggs and the prisoner! Flee!

((OOC: Can't believe no one else can be bothered to post. LAZY.))
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TheBiggerFish

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1168 on: April 20, 2016, 01:35:08 pm »

Wellp.

Wear the boots.
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FelixSparks

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Re: D&D 5e: The Tyranny of Dragons. IC Thread: Chapter 3: Dragon Hatchery
« Reply #1169 on: April 20, 2016, 03:15:21 pm »

Arwen equips the helmet and escorts the prisoner and loot out.
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