Mirella channels her connection to the divine into her body, and her wounds knit closed. It's like gettting a splash of cold water in the face while asleep; wakes her right up.
The next logical place to push forward is back in the shrine's southwestern corner; there's a tight passage that leads to a rope ladder up through a slick, three foot wide passage. It looks like it goes up about 30 feet, to an opening covered by some sort of thick fabric; light breaks through, but it's dim and gridded. Faint sounds of a woman shouting at someone can be made out, but they are muffled and unclear. If someone is quick and quiet, they could climb up the ladder to eavesdrop, or even surprise attack the cultists.
Adrik Ungart (TheBiggerFish)
37/36+5 HP left
Status: Feeling better.
Death Saves Remaining:3/3
Resting HD Remaining: 4d6
Abilities:
Spells Remaining Today
Lv. 1: 0/4
Lv. 2: 1/3
Sorcery points : 0/4
Spells
Cantrips/Ray of Frost, True Strike, Prestidigitation, Light, Mending
Lvl 1/Detect Magic, Ice Knife, Magic Missile
Lvl 2/Snilloc's Snowball Swarm, Misty Step
Effects: Aid (+5 HP)
~
Wielding: Warhammer
Wearing: Traveler's clothes.
4088 XP
Mirella Bergerie (Culise)
29/35 HP left
Status: Much better!
Death Saves Remaining:3/3
Resting HD Remaining:2d8
Effects: ~
Abilities:
Spells Remaining Today
Lv. 1: 1/4
Lv. 2: 0/3
Channel Divinity/Ready!
Spells Prepared
Cantrips/Guidance, Light, Thaumaturgy, Sacred Flame
Lv.1/Detect Magic, Guiding Bolt, Healing Word, Sanctuary, Shield of Faith
Lv.2/Aid, Hold Person, Silence
Domain/
Lv.1/Bless, Cure Wounds
Lv.2/Lesser Restoration, Spiritual Weapon
Channel Divinity Options: Turn Undead, Preserve Life
Wielding: Quarterstaff
Wearing: Chainmail
Inspired!
4745 XP
Johanna Stonesthrow (Dwarmin)
37/35+5 HP left
Arcane Ward: 0/12 HP
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining:4d6
Effects: Aid (+5 HP), Mage Armor (15 AC), Blurred.
Abilities:
Arcane Recovery/Not Ready! (0/2 Spell Levels)
Spells Remaining Today
Lv. 1: 2/4
Lv. 2: 1/3
Spells Prepared
Cantrips/Poison Spray, Firebolt, Acid Splash, Minor Illusion
Lv.1/ Silent Image, Mage Armor, Magic Missile, Shield, Ice Knife, Absorb Elements
Lv.2/ Blur, Phantasmal Force
Wielding: Warhammer
Wearing: Fashionable robes
4845 XP
Arwen Dunwood (Felixsparks)
30/36+5 HP left
Status: Better.
Death Saves Remaining:3/3
Resting HD Remaining: 1d10
Effects: Aid (+5 HP), Exhaustion 2 (Disadvantage on ability checks, Speed halved)
Abilities:
Action Surge/Ready!
Second Wind/Ready! (1d10+4)
Lv. 1: 1/3
Spells Prepared
Cantrips/Firebolt, Thunderclap
Lv.1/Magic Missile, Witch Bolt, Absorb Elements, Burning Hands
Wielding: Longsword and shield
Wearing: Chainmail
5095 XP
[spoiler=Brother Cian's Status]Brother Cian (Tawarochir)
33/33 HP left
Status: Fine.
Death Saves Remaining:3/3
Resting HD Remaining: 4d8
Abilities:
Dark One's Blessing
Repelling Blast
Spells Remaining Today
Lv. 2: 2/2
Spells
Cantrips/Eldritch Blast (Repelling Blast), Light , Prestidigitation, True Strike
Lvl 2/Blindness/Deafness, Command, Enthrall, Expeditious Retreat, Protection from Evil
Effects: ~
Wielding: Dagger
Wearing: Leather Armor
2700 XP
Rex
5/22 HP left
Status: RAAARRRGH
Abilities:
Pack Tactics (Advantage on enemies adjacent to allies)
Surprise attack (Extra 2d6 damage to surprised enemies)
Tricks known: Attack, Down, Stay
Alice
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D1
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.
D3
52/52 HP left
Status: Fine
Abilities:
Multiattack
Tricks known: Attack, Defend, Down, and Guard.