My scroll wheel changes the zoom level.
Indeed, but as I said, I can only zoom so close that 16x16 tiles would be 16x16. I can zoom
out so they'd become about 2x2 and I'd be able to see very far in all directions (bird's-eye view), but can't zoom
in so they'd become bigger than 16x16.
That's the "problem", all solutions that I've seen are related to "-how can I see
more tiles on my screen?- -zoom out-" rather than to "how can I see
less tiles")
The only way to zoom in is to use a bigger window and/or bigger tileset
There are some large tilesets here
I tried to manually increase the .BMPs of my tileset to 2 and 4 times bigger (also editing object_***.txt), and also downloaded new ones, but couldn't find any differences. If I get this right, bigger tilesets are only valuable if you have big enough display, so instead of stretching 16x16 tiles game can draw 24x24 or 32x32 ones.
You may also try downloading the Legacy graphics version, rather than the SDL version. It may be missing the grid-resizing feature, allowing your existing tiles to be stretched.
Thank you. I checked the Legacy version and yes it has [GRID] parameter though it says that
"Minimum x is 80. Minimum y is 25."... So I guess no big tiles for me unless I somehow manage to increase the window width beyond 1280. Anyway after playing for some more time I came to a conclusion that the text- and actions- parts of game are more significant then graphics)