Okay. Let's try this again.
Seven aimless dwarves. Two years of reign over this mortal world. It's not much time to build a Clan that will shape the course of history, but with the guidance of a Forii I know that these little creatures can surprise me. The world is a small one, with fertile soil and strong workers. I suppose the inhabitants should feel blessed that a Forii has decided to lower his gaze onto their little world. We Forii are greater than dwarves, yet are not quite gods. "Muse" is a more appropriate description. In many ways, we're more powerful than gods, for we can sway the thoughts and lives of those under our control.
Faith. Charity. Strength.
These three ideals will guide the future of the seven I've chosen to take under my name. Though they may start small now, soon they will grow in number and power, until the shining light of my Saints will cleanse the evil from this world and make it one worth living. I must hurry, though; other Forii may soon come and attempt to sway the world in a new direction.
I've already picked a suitable place to found the Clan. Flux stone for temples, metal for weapons, and soil for farms. No aquifer either, so the roots of this great clan can grow deep. The mountain sits close by. This land is fertile and begs for development.
Towers rise in the distance. Evil stirs within. This fortress will be born in that evil's heart and burn it out from within. There will be no evil in this world once I've cleansed it. Those who practice Necromancy will be punished and cast down, and their towers will become a monument to the Gods and the Forii who brought it all about.
The West Hammer. Seems suitable. I draw the seven from their beds and pull them together. Dwarves are by far the most easy to influence. The seven I've chosen are the first of their kind; orphans of unknown parentage. Perfect to start with.
I take a closer look at their souls to divine which will be my Sybil - the embodiment of my direct will
A solid group of Dwarves, to be sure. They will do just fine. Capable hands, sharp minds, yet easy to influence and bend. Perfect.
The countryside is beautiful. Lovely sloping hills, trees for timber. No clean water, though. We'll have to address that.
A well is the first order of business. Healthy, clean water for hospitals and crops.
The well is dug and cleaned, and a water pump is installed to clean the stagnant water nearby. It takes a few days, but a well to be proud of is something that's worth the time.
Rain. Always rain. The walls of my temple will be slick with constant precipitation. It will make construction dangerous. I make a mental note to build the hospital next. It'll double as a dormitory until the Halfway Home is built with free beds for the homeless. The Seven will, of course, sleep in the temple as my Clergy. They and their kin will staff the Temple to lead the masses in the ways of the Saints.
I've got a good feeling about this Fortress, which I've taken the liberty of naming Peacefulabbey. Nothing can go wrong.
What.
WHAT.
It hasn't even been a full season yet.
It seems as though a single zombie has wandered into our lands. Perhaps a scout from the tower to the north? This can't be good.
I assemble the Clan into a squad. The Axes of Light seems to be a suitable name. I don't see a necromancer, so the battle should be short...but violent.
A tick later the zombie flees the map. A lot of panic for nothing. Thankfully no battle occured, but it leaves an uneasy feeling in the pit of my stomach. This won't be the last of it. I know that for sure. We need walls, and warriors. We need them soon. The Towers will be back.