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Author Topic: Besiege- Medieval physics, explosions, and mayhem  (Read 14083 times)

blazing glory

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #30 on: February 09, 2015, 04:46:26 am »

Totallynotpostingtowatch.

Intrigued.
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LoSboccacc

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #31 on: February 09, 2015, 07:20:42 am »

DeFinitely ptw
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Puzzlemaker

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #32 on: February 09, 2015, 09:35:19 am »

Huh, this looks all kinds of awesome!
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Boksi

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #33 on: February 09, 2015, 01:27:24 pm »

If you want to see more machines, I recommend checking out the Besiege threads on /v/. Or at least go to Youtube and enter 'besiege /v/' in the search bar.

By the way, here's another webm I posted on /v/, this time sped up so it should be going at 100% speed rather than the 11% my last webm was going at.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #34 on: February 10, 2015, 03:02:40 am »

Game's had an update!

No new levels that I could see, but a number of new parts.

- A "halfpipe" that provides a way to roll big round things down its length with little friction.
- A simple wagon wheel with no motor.
- A big dumb "boulder" ammunition type.
- And cogs! Right now only medium-sized, a little larger than a wheel. Both powered and unpowered versions.
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Zanzetkuken The Great

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #35 on: February 10, 2015, 03:32:34 am »

And using that new update someone on imgur did this:
http://i.imgur.com/pUHAjsG.gifv
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SaberToothTiger

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #36 on: February 10, 2015, 11:36:00 am »

Pee-Tee-DoubleBOOM.
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dennislp3

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #37 on: February 10, 2015, 12:15:42 pm »

ptw
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Intrinsic

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #38 on: February 11, 2015, 05:10:00 am »

NSFW maybe ;p

Spoiler (click to show/hide)
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blazing glory

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #39 on: February 11, 2015, 05:19:46 am »

NSFW maybe ;p

Spoiler (click to show/hide)

Pretty much.
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Boksi

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #40 on: February 11, 2015, 05:27:08 am »

NSFW maybe ;p

Spoiler (click to show/hide)
Yeah, there's stuff like that out there. Can't say it's unexpected :P
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blazing glory

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #41 on: February 11, 2015, 05:29:29 am »

NSFW maybe ;p

Spoiler (click to show/hide)

Pretty much.

Though I like how it falls off in the end.
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Intrinsic

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #42 on: February 11, 2015, 11:12:29 am »

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Urist McScoopbeard

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #43 on: March 03, 2015, 02:07:03 pm »

Mac support makes me very happy. My mech-like war machine is almost perfect, it's got a deadly close combat weapon, grabber for a hand with underslung flamer, and a hull-mounted cannon. It just needs a catapult or ballista for the things that have to be blown up!
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mastahcheese

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Re: Besiege- Medieval physics, explosions, and mayhem
« Reply #44 on: March 03, 2015, 05:30:22 pm »

Mac support makes me very happy. My mech-like war machine is almost perfect, it's got a deadly close combat weapon, grabber for a hand with underslung flamer, and a hull-mounted cannon. It just needs a catapult or ballista for the things that have to be blown up!
Did...

Did you make a medieval dreadnaught?

Pics, plz :3
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The Derail Thread
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