First off, hello everyone! Discovered DF a couple weeks ago and been playing it non-stop. I say playing, but I tend to spend as much if not more time reading forums and the wiki to figure out how to do the stuff I want to do. Now Iv'e run into a problem that has me banging my head and I need help.
I have four trees that need to go, and no dwarves will chop them. The 1st one is on what used to be an overhang over my wood stockpile the I dug out not realizing I was undercutting the layer above. The layer collapsed once when a woodcutter felled the tree, killing two dwarves, one of them my top miner, so I reloaded and started channeling out the layer it was on. Well, I channeled everything and the tree is just hanging there in midair, not connected to anything and not supported. Can't channel the tile thee tree is on. I figured as long as my woodcutters couldnt reach it it would be ok.
Now fast forward a couple years game time. I start redo-ing my exterior courtyard and putting up walls. I delete a good portion of my wood pile and start building some walls and a minute or two later there is a crash and another cave-in message. A little later I get a random game crash and reload, and there's that tree hanging like a wooden sword of Damocles over my woodpile again.
I build a bridge out to the tile the tree is on and designate it to be chopped, and go back to building walls. There are 3 other trees either blocking the wall or overhanging it so that climbers could come over, so I designated them to be chopped. Months later, and they are still there. I go to Dwarf therapist and find who is chopping, zoom to them, and they are just standing 10-15 tiles away, maybe take a couple steps now and then, then move back.
It may have gotten messed up because I had autochop enabled, but it was off because I had 500 logs already. I've turned autochop on, turned it off, designated all, undesignated all, those 4 trees stay marked. I try to manual designate and they are still flashing, tried D, X to undesignate, they stay on. I check DF Hack page and these forums, seems the command I need is PLANT EXTIRPATE to remove the trees. But when I put the cursor on the tree type it into DF Hack, it just gives me the help message for plant, only listing grow and create, not extirpate or immolate. I type HELP PLANT EXTIRPATE and it says "Not implemented yet". Even tried the GETPLANTS -c to undegnate the specific tree species, still designated.
Sorry about the wall of text rant, but does anyone have any idea what is going on, or why DF Hack Plant Extirpate isn't working? Gotta get some back-door walls up, every forgotten beast enters from the hilltop behind my gate and drops into my courtyard before I see him.